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MapEdit update thread


daishiva

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1.10 - March 06 2004

- Copy/Paste functionality across different files

- Editable options for each window

 

1.07 - March 04 2004

- User selectable options for the main map window and TopView (others coming in next release). Goto Edit->options to change.

- Maps of any size can be created/edited

- Map image save bug fixed

 

1.06 - January 12 2004

- Fixed 'map always changed' annoying bug

- Fixed 'TileView off by one' minor bug

- Fixed 'Create group -> crash in paths editor' bug

- Added ability to 'save' your image dependency list in the paths editor. Now you dont have to reorganize the same images for multiple files of the same tileset - Feature request thats now implemented

 

1.05 - November 18: Implemented some user requested features and fixed a bug with the paths editor.

1.04 - October 4: Added the ability to save the level as a gif file. No more taking screenshots and cropping out the rest of the desktop, YAY.

File->Save image

It will save whats currently on the screen, so if you are at the bottom level, thats what you will see in the image, if you are at the top level... you get the idea

 

1.03a - Sept 01: Hopefully fixed all the install problems

-Now prompts to save a changed map (if you havent already saved it)

-Organized the TileView into separate tabs - All,Ground,West,North,Objects

-Added a new flag to the paths.pth file:useBlanks

The zip file comes with a blanks.zip file. extract to your program directory to use the files

If this flag is set to true, you will get a new window for 'blank' information. Every map has a blank file. If the flag is true and the program cannot find a blank file, it will create one (making the loading a bit slow for ONLY the first time). Blank files should help make the drawing of the map faster (in theory, thers no discernable difference on my machine)

use of the blank file control panel: checking the 'use blank' check will turn things on. Clicking the MainView while it is checked will turn tiles on/off (which amount to draw/do not draw). The first line of checks will override blank/no blank so you can see whats going to be drawn and what isnt. The second line of checks will turn entire levels on/off. Level 1 is always the topmost level.

You shouldn't ever have to edit the blank files, but the default ones arent the 'best' and there are too many for me to edit them all (its boring). And who knows, maybe its not a problem for anyone =)

 

-Added a console. Hopefully error messages will be more informative than "whoops, i crashed"

 

-Various code refactoring/de-uglyfying in which i hope i didnt break anything too important =)

-Probably other things that i have forgotten

 

1.02 - July 17: created a real folder selector when you are installing

 

1.01 - July 16: Hopefully fixed UFO-only crash

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  • 7 months later...

See Above for changes to the program

 

Just to avoid multiple bump posts when you update this thread.. PM me so I can clean up the extra messages..

 

all other reply to this thread will be removed.. if any one has questions please start a new thread..

 

-Blade FireLight

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