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X-com "based" mod for hl2


crabcakes66

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Me and a freind have an x-com mod in "early" planning stages.

 

https://w1.855.telia.com/~u85528876/UFO.txt -- JUST TEXT

 

that will give you an idea of what were thinking

 

Please give us some constructive critiscism. What would you change?What would you like included?

 

..not weather you think its a dumb idea or not.

 

 

If you would like to help e-mail me at crabcakes66@hotmail.com ......we prefer if you played xcom:enemy unknown and tftd. And had a love of those games in the past.

 

We are looking for everything from PR/idea people to eventual forum mods ...to coding skining modleing...ect ect. If you think you can contribute in some way please let me know.

 

Thx crabby

 

update: have found experianced coder. We still need everthing else though

Update2: we could really use an artist capable of some concept art or anyone willing to do artwork and banners for a website.

 

 

For this board:

I copy and pasted this at about 10 differant MB's so far. What i want to say to the guys here is.....this is based on the first 2 x-com games..the story is not the same...the vehicles and weapons will not be the same. ...Ive heard it 3 times alrady that it doesnt follow the x-com timeline. We know. For copyright reason we cant use much material from x-com ...we will make it simliar though.

 

We will be focusing primarily on underwater combat in the early stages of the game. It will eventually have singleplayer. It will NOT be turn-based.

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update: dawdlers been working on a development webpage. its pretty basic as of now ...really just a place for us to share ideas.

 

nothing on this page is final.

 

https://w1.855.telia.com/~u85528876/darkwaters/

 

alot of backround story is being rewritten to more closley meet with the original timeline.

 

Ive also updated all the weapon/equipment descriptions to give a little more detail. but it has not been changed yet.

 

its basic ...no real eye candy

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