daishiva Posted July 9, 2003 Share Posted July 9, 2003 https://www.daishiva.com <-- go here for the map editor looking forward to some neat maps Link to comment Share on other sites More sharing options...
Terawatt_99 Posted July 11, 2003 Share Posted July 11, 2003 *sob* i'm getting an application error message sayingThe application failed to initialise properly (0xc0000135). Click on OK to terminate the application. Link to comment Share on other sites More sharing options...
daishiva Posted July 11, 2003 Author Share Posted July 11, 2003 do you have the .net framework? Link to comment Share on other sites More sharing options...
Terawatt_99 Posted July 11, 2003 Share Posted July 11, 2003 that's a good question... i'm not sure, i know i had it before i got winXP, i'll have to check... edit: ok, it works fine now, thanks Link to comment Share on other sites More sharing options...
daishiva Posted July 11, 2003 Author Share Posted July 11, 2003 glad to hear it =) Link to comment Share on other sites More sharing options...
Jman4117 Posted July 15, 2003 Share Posted July 15, 2003 I got the program to start, but now it will not let me edit the map. It shows the map but I can't change anything on it. Any ideas about what is causing this? Link to comment Share on other sites More sharing options...
BladeFireLight Posted July 15, 2003 Share Posted July 15, 2003 I got the program to start, but now it will not let me edit the map. It shows the map but I can't change anything on it. Any ideas about what is causing this?you dont edit in the main windows.. that is for showing the results.. edit's are done with the topview grid. just read the manual. Link to comment Share on other sites More sharing options...
Jman4117 Posted July 15, 2003 Share Posted July 15, 2003 Figured it out now. I didn't see the little boxes at the bottom of top view.Thanks BFL. Link to comment Share on other sites More sharing options...
daishiva Posted July 17, 2003 Author Share Posted July 17, 2003 1.01 has been released changes:Hopefully fixed where the program wouldnt start if only installing for UFO and not TFTD. Download link remains the same Link to comment Share on other sites More sharing options...
daishiva Posted August 20, 2003 Author Share Posted August 20, 2003 ssvb:It currently allows placing map elements in invalid slots. For example 'object' element can be placed in 'floor' slot and vice-versa. That can cause problems in the game not correctly interpreting these values (at least this is a problem for ufo2000). well i wouldnt call this a problem per se, since you can use human thinking to solve the problem before it happens, but i see what you mean. I dont plan on limiting the map editor to only place 'ground tiles in ground spaces' but i could make it so that it would alert you to these problems (in hopes that they are easily fixable), would that be an acceptable comprimise? =) Link to comment Share on other sites More sharing options...
ssvb Posted August 20, 2003 Share Posted August 20, 2003 ssvb:It currently allows placing map elements in invalid slots. For example 'object' element can be placed in 'floor' slot and vice-versa. That can cause problems in the game not correctly interpreting these values (at least this is a problem for ufo2000). well i wouldnt call this a problem per se, since you can use human thinking to solve the problem before it happens, but i see what you mean. I dont plan on limiting the map editor to only place 'ground tiles in ground spaces' but i could make it so that it would alert you to these problems (in hopes that they are easily fixable), would that be an acceptable comprimise? =) Yes, that's acceptable. Link to comment Share on other sites More sharing options...
BladeFireLight Posted August 23, 2003 Share Posted August 23, 2003 Only if you add a config option to disable this 'feature' many of the ofical maps use 'illeagle' placements, as it is the only way to acomplish certain things. the last thing I want is to be clicking OK every time I place a tile. -Blade FireLight Link to comment Share on other sites More sharing options...
daishiva Posted August 23, 2003 Author Share Posted August 23, 2003 yes it will be a toggle option as i was sure (80% sure) that the official maps didnt follow their 'rules'. Good to have the official answer at any rate, thanks =) on a side note, there was no way you would be clicking OK on every 'illegal' tile placement, it just screams annoyance =) here is what i was thinking: 1) color the topView 'bad' tile background as red if it doesnt match its spot2) add an option to scan for all 'bad' tiles, highlight them somehow on the mainView3) add tabs to the tileView, call them walls, ground, content and all, leave it up to the user to place correct tiles. The 'ground' tab has all ground-flagged tiles, walls have wall-flagged tiles, etc. 4) any combination of the above the current plan is to do them all - i like the organization aspect of #3, but i bet some people have already memorized where certain tiles are which is why the 'all' tab is there. #1 will be an option to turn on/off as i would hate having red tiles on my topView. #2 would be a button or menu item, straight scan, highlight with a red cursor box or something, in case you want to fix other people's maps i guess if ssvb has input id like to hear it, as he is probably going to be using it much more than others (i would guess =) course i have to get some time to work on the editor. Between work and GunBound my time is pretty limited. Big plans are planned tho, and they are being worked on slowly, dont worry =) Link to comment Share on other sites More sharing options...
Terawatt_99 Posted August 23, 2003 Share Posted August 23, 2003 i personally really like the idea of number two, where you can just tell it to scan for errors, although #3 would be quite useful too Link to comment Share on other sites More sharing options...
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