daishiva Posted July 7, 2003 Share Posted July 7, 2003 https://members.cox.net/daishiva/mv.gif Is there any intrest in this at all? I know this is (basically) the first time i have said anything about this, just wondering if anyone cares =) If so, the documentation will be finished real soon, if not, then so what, right? Link to comment Share on other sites More sharing options...
ssvb Posted July 7, 2003 Share Posted July 7, 2003 Of course there is interest in map editor! At least it will be extremely useful for ufo2000 (we also want to make one but do not have enough free time for it, other tasks are more important) ---Serge Semashkoufo2000 development teamhttps://ufo2000.sourceforge.net Link to comment Share on other sites More sharing options...
daishiva Posted July 7, 2003 Author Share Posted July 7, 2003 ahh yes ufo2k, it would be useful for you guys wouldnt it and since you dont need to make rmp maps it makes the process even easier (rmp are the route files used by the AI in the game) alright then, i'll try and get it up in a couple days (hope hope) Link to comment Share on other sites More sharing options...
daishiva Posted July 7, 2003 Author Share Posted July 7, 2003 hmmm, cant edit my existing post.... owell i should mention that even tho the screenshot above is for tftd, the map format+image format is the same for UFO as it is for tftd, i just didnt 'install' the editor on my machine to use UFO, so dont worry about that(iirc, ufo2k uses the ufo defense mapset/images) Link to comment Share on other sites More sharing options...
Rexxx Posted July 7, 2003 Share Posted July 7, 2003 Is there any intrest in this at all? I know this is (basically) the first time i have said anything about this, just wondering if anyone cares =) If so, the documentation will be finished real soon, if not, then so what, right? Yes, there is definitely interest. The screenshot looks very very promising. To put it briefly: WOW!!!!!!!!! R. Link to comment Share on other sites More sharing options...
Bagirov Posted July 7, 2003 Share Posted July 7, 2003 I am also very interested in such a program. Link to comment Share on other sites More sharing options...
daishiva Posted July 7, 2003 Author Share Posted July 7, 2003 if anyone wants to get a jump start on this, you will need to download and install the .net framework. If you have been following the xcom.net project that was started about a month ago (in the 'ideas for the new xcom game' forum) it also uses the .net framework for a link to the download page, visit my website, the link is on the first line of the page - www.daishiva.com Link to comment Share on other sites More sharing options...
Bagirov Posted July 8, 2003 Share Posted July 8, 2003 Seems to be very useful. Thanks for this cool editor. Link to comment Share on other sites More sharing options...
Jman4117 Posted July 9, 2003 Share Posted July 9, 2003 Downloaded it, it doesn't work. I am getting an error - "Application is generating an exception that could not be handled" - followed by a bunch of hexa-decimal numbers identifying it. I have DX9, .Net framework, and the program is in my UFO directory. Link to comment Share on other sites More sharing options...
daishiva Posted July 9, 2003 Author Share Posted July 9, 2003 well i recompiled it and uploaded it to the same place, its running on my end. I would make sure that you installed it correctly - if you are unsure, delete the paths.pth file and you will get the option to select ANY FILE in the ufo and/or tftd directory (you dont need to have both) Link to comment Share on other sites More sharing options...
Rexxx Posted July 9, 2003 Share Posted July 9, 2003 I had the same problem Jman 4117 described when I set the path for the UFO-directory. I always got stuck with this exception error.I solved it by setting the path for the TFTD directory first. The program runs fine (it's great BTW). Then I edited the path (within the program) by adding the path to the UFO directory. No problems at all, full access to all files of both games. Don't know why but it works. Daishiva: The programm seems only to recognize the standard maps coming with the game (ufo_110, ufo _120 etc.). I use BladeFirelight's designs for the medium scout (ufo_111 etc.) as well. Is it possible without renaming them to get them into the list of existing maps? R. Link to comment Share on other sites More sharing options...
Rexxx Posted July 9, 2003 Share Posted July 9, 2003 Daishiva:Forget my question about adding other maps. Figured it out. As I said before: great! No fiddling around with the old mapedit anymore, no tedious and frustrating attempts of reworking rmp-files anymore.Thanks. R. Link to comment Share on other sites More sharing options...
daishiva Posted July 9, 2003 Author Share Posted July 9, 2003 yeah adding existing maps isnt as easy as it could, the paths editor was added as a thought for those that didnt like mucking around with text files personally i think its easier to add in new maps by editing the mapedit.dat file directly, but it works thru the paths editor as well get enough of these questions and i can start a faq =) Link to comment Share on other sites More sharing options...
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