Munkeylord Posted May 5, 2003 Share Posted May 5, 2003 ok, well i'm haveing a few problems with my individual weapons mods. i need 2 or 3 beta testers with computer experience to help me pin point why they do what they do. if interested let me know either by pm or e-mail. thanks Munkeylord Link to comment Share on other sites More sharing options...
Jman4117 Posted May 6, 2003 Share Posted May 6, 2003 Could use bmps and add them into pck files with pckview or just release the pics(should be very small for bmp) and allow the user to manually put them into their pck files instead of using the batch file. It would be more flexible but time consuming for end user to use the 2nd approach. Link to comment Share on other sites More sharing options...
Munkeylord Posted May 6, 2003 Author Share Posted May 6, 2003 .............jman, don't tell anyone..........but they are bmp's and the batch file is made so it saves and over writes the data for the .dat files and automatically replaces the images for the user. it doesn't make sense to make a mod and it not be user friendly.........well at least to me. but i got all the things fixed now, everything works good.......for right now anyways. and please explain what you mean by "It would be more flexible but time consuming for end user to use the 2nd approach." i would like to know what you are thinking. ideas would be a good thing. and i'll even add you to the list of helpful people.........you'd be #3!! Link to comment Share on other sites More sharing options...
Jman4117 Posted May 6, 2003 Share Posted May 6, 2003 1st approach: add pck files only change one weapon at a time because of overwriting file.2nd approach: add bmp files into users existing pck files allowing them to pick and choose the weapons they wanted to add. Link to comment Share on other sites More sharing options...
BladeFireLight Posted May 6, 2003 Share Posted May 6, 2003 I think he is already using the 2nd approch. -Blade FireLight Link to comment Share on other sites More sharing options...
Munkeylord Posted May 6, 2003 Author Share Posted May 6, 2003 yes j, i've been using the second approach the whole time. the only things that do not use that method are my first mod and xcww2, and also the sunfire power armor thingy, which i need to fix. Link to comment Share on other sites More sharing options...
Jman4117 Posted May 6, 2003 Share Posted May 6, 2003 The img thing threw me until I looked in the batch and relized that they were really bmps. Link to comment Share on other sites More sharing options...
BladeFireLight Posted May 7, 2003 Share Posted May 7, 2003 just a thought Monkeyloard could you ship the patch version of the pck_view or have in on your site.. on faster machines the standard version of it gets a devide overflow, commen in DOS pascal programs compiled on borland turbo pascal 3.x -Blade FireLight Link to comment Share on other sites More sharing options...
Munkeylord Posted May 7, 2003 Author Share Posted May 7, 2003 well, if its ok with ben i don't mind at all. maybe people will start editing graphics then! well, faster anyways Link to comment Share on other sites More sharing options...
BladeFireLight Posted May 8, 2003 Share Posted May 8, 2003 I was refering to the old DOS Pck_view.exe program you use in your .bat files, not Ben's new editor... his editor does not work as patching and the .Net requirement is to big for the average user to want to download just to mod the game. besides his editor would not work for patching. -Blade FireLight Link to comment Share on other sites More sharing options...
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