Bulma Posted December 21, 2004 Share Posted December 21, 2004 sounds good to me, got all of the week after xmas off, so anytime around then is fineOh... you mean you want next week? OK, we`ll have one next week too But if you can get to this one, great... Link to comment Share on other sites More sharing options...
Neorapsta Posted December 21, 2004 Share Posted December 21, 2004 yeah, going out shopping with girl on thursday eve, no idea when i'll get back. If I miss it can someone log it for me? Link to comment Share on other sites More sharing options...
Stun Grenade Posted December 21, 2004 Share Posted December 21, 2004 8am for me... Link to comment Share on other sites More sharing options...
Danial Posted December 21, 2004 Share Posted December 21, 2004 7am for me... Which is way too early for my liking... Not that I'm part of this XCom 6 thing anyways Link to comment Share on other sites More sharing options...
Neorapsta Posted December 22, 2004 Share Posted December 22, 2004 ok, taken a half day tomorrow so should be in the all clear for 8/9pm Link to comment Share on other sites More sharing options...
Stun Grenade Posted December 22, 2004 Share Posted December 22, 2004 did i miss it lol *wipes sleep from eyes* Link to comment Share on other sites More sharing options...
Jman4117 Posted December 23, 2004 Share Posted December 23, 2004 Um..no.... You're just like 11 hrs ahead and in the next day Link to comment Share on other sites More sharing options...
Neorapsta Posted December 23, 2004 Share Posted December 23, 2004 k, i'm back now, just PM me when you want to start the meeting Link to comment Share on other sites More sharing options...
Jman4117 Posted December 26, 2004 Share Posted December 26, 2004 *Yawns* Stingray Tactical Fighter - Prototype Stingray Tactical Fighter - Early Prototype Should I keep the new rudders or go back to the squared ones? Link to comment Share on other sites More sharing options...
Neorapsta Posted December 26, 2004 Share Posted December 26, 2004 could you maybe post screenies of the front views, but from what i can see i think the squared rudders, as the smoothed ones look like they would snap easily Link to comment Share on other sites More sharing options...
Jman4117 Posted December 26, 2004 Share Posted December 26, 2004 Revised Stingray (Front)https://img.photobucket.com/albums/v484/jman4117/3D%20Models/tacticalf.jpg Revised Stingray (Side)https://img.photobucket.com/albums/v484/jman4117/3D%20Models/tacticals.jpg  Sheeesh....those were tiny files O.o Edit:Ultra Smoothed Angular Shothttps://img.photobucket.com/albums/v484/jman4117/3D%20Models/tacticalsmoothie.jpg Link to comment Share on other sites More sharing options...
Stun Grenade Posted December 27, 2004 Share Posted December 27, 2004 Wow they are looking great!!! and it is possible to put them in the game? Link to comment Share on other sites More sharing options...
Jman4117 Posted December 27, 2004 Share Posted December 27, 2004 I can export directly to 3ds and from there to .x so it should work ok. I just doubt that you would want the 7000 poly smoothed one in anything other than screenshots and videos. Link to comment Share on other sites More sharing options...
Bulma Posted December 28, 2004 Share Posted December 28, 2004 I can export directly to 3ds and from there to .x so it should work ok. I just doubt that you would want the 7000 poly smoothed one in anything other than screenshots and videos. 7000 polys isn`t much these days any more... Link to comment Share on other sites More sharing options...
Neorapsta Posted December 28, 2004 Share Posted December 28, 2004 yeah, but from the angle that we use for the game 1 high poly model might be ok, but you'd probably end up with quite a few on at the same time. Link to comment Share on other sites More sharing options...
The Veteran Posted December 30, 2004 Author Share Posted December 30, 2004 That ship is looking awesome! What are the plans for it? I've missed a lot... Looks like it would be a good starting point for an ethereal craft. It keeps trim with the whole aspect of human flight but it's slightly ditorted, just like the aliens are themselves... Â Guys I have to say I really am gutted to be missing so much of this fantastic development but there really is no way I can be here any more often than I am! I'm trying to upgrade my hardware so if I'm lucky I might have a new PC in the next few months with wireless internet. If I can sort it out then the project will realy come back together the way it used to be but for now, much as I hate to say it, keep up the good work without me! I'll try and get back with you all asap! Link to comment Share on other sites More sharing options...
Jman4117 Posted January 1, 2005 Share Posted January 1, 2005 Almost done.... https://img.photobucket.com/albums/v484/jman4117/3D%20Models/tacticalgreen01.pnghttps://img.photobucket.com/albums/v484/jman4117/3D%20Models/tacticalgreen02.pnghttps://img.photobucket.com/albums/v484/jman4117/3D%20Models/tacticalgreen03.png Ok......who wants a 3ds file to get some final touches? Link to comment Share on other sites More sharing options...
The Veteran Posted January 1, 2005 Author Share Posted January 1, 2005 That is so cool it's beyond being cool! I want one of these things dude! Have you thought yet as to what it actualy is? human-alien, early mid late game? Link to comment Share on other sites More sharing options...
Neorapsta Posted January 1, 2005 Share Posted January 1, 2005 i would have a go with it in maya, but i haven't used the tool that lets you make indentations and stuff, aslo have no idea where its hiding atm. Tho i also have to work on a few map models, and i can't find the list we of needed models. So hopefully i can recall some and dont end up duplicating any models. Link to comment Share on other sites More sharing options...
The Veteran Posted January 2, 2005 Author Share Posted January 2, 2005 What progress has been made with the demo map I left you guys with ages ago? Any joy with the final product yet? Link to comment Share on other sites More sharing options...
Stun Grenade Posted January 3, 2005 Share Posted January 3, 2005 Demo map?? theres a demo map? I cant even get the game to run!! Link to comment Share on other sites More sharing options...
Neorapsta Posted January 3, 2005 Share Posted January 3, 2005 Still working on getting models to put in the map is all. Modelling them isn't terribly difficult, but texturing them can be. I've found a thing on how to texture in maya so just need to get to grips with it. Link to comment Share on other sites More sharing options...
The Veteran Posted January 3, 2005 Author Share Posted January 3, 2005 I would suggest working on the models first without worrying too much about textures. That way you can give the models to the programmers to work on for clipping, LOS etc. Link to comment Share on other sites More sharing options...
Bulma Posted January 5, 2005 Share Posted January 5, 2005 Clipping, LOS? What are you talking about? We need that map finished, code is more or less done... Game could be playable, but it`s ugly without proper models... Link to comment Share on other sites More sharing options...
Metrion Posted January 5, 2005 Share Posted January 5, 2005 where can i download the beta? download on hp doesnt work Link to comment Share on other sites More sharing options...
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