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Carlos the Jackal

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Say, just to make it clear: I didn't mean to write Fitz as a psychopath with no anger control. The idea was that he was being emotionally manipulated by psionic influence. Just so everyone's clear on that?

 

Oh, and by the way - "What ABOUT the tank?" That was so funny! You know, I thought of that too during my writing, but since it sort of disappeared while drawing fire I assumed it was scrap. Man, that was hilarious.

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I kinda thought you were going down that tract:

 

"Idiots! Idiots! ALL BLOODY MORONS! Completely and utterly incompetent! Useless! STUPID" Fitz slammed a fist into his skull and held it there, as if his head was throbbing and he hoped to nurse it with pressure.

 

Yeah, I thought about the tank, and figured the poor neglected thing had to have a mention somewhere. :(

 

In other news, FullAuto spent all that time making a new squad for a meat grinder mission, introducing them etc, and then had *one* post throughout the entire thing. I don't know whether a :( or :( attitude is in order...

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I'm going to post on monday. My character will give up the plasma pistol, but will have first dibs on laser/plasma pistols when they become available.

 

Oh. Shouldn't we go in the logical order?

Sectoids > Floaters > Snakemen > Etherials?

Rather than skipping straight to snakemen?

It'll give us a chance to research stuff.

 

Also, I plan to introduce up to three cannon fodd, err...... recruits to the fanfic. I just have to spend some time thinking them up.

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I'm going to post on monday. My character will give up the plasma pistol, but will have first dibs on laser/plasma pistols when they become available.

 

Not to be negative, but I don't think members of an elite military unit can call dibs on issued equipment.

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I get them in more or less random order, but Sectoids always seem to be first on the killing list. My current games' second alien has been, wait for it, Snakemen.

 

We're gonna need to do some cut and paste work on the squads, methinks. Each squad should really have at least two soldiers that can be killed at short notice. At the moment, squad 1 is filled with 'important' characters, and squad 2 isn't much better... So we should move a few of those peeps into squad 3, then fill out the gaps with fodder.

 

At the moment, I would say the researchers would have plasma pistols/rifles, but no heavy weapons yet. There was one in the terror mission, but we didn't really get to grab much stuff there... :( So, I guess the scientists might want the weopon, but they'd be more likely to threaten a military court marshall, then offer first dibs on kit. :(

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Concerning the upcoming council of funding nations meeting, here's a few issues that need to be brought up.

 

Expansion of the scientific and engineering team. I'm working on a post for Dr Zager in which he introduces the laser pistol and the prototype of the laser rifle, but unless the science team gets more staff, it'll be a long time before they can fully equip the combat teams with laser weaponry.

 

New bases. X-COM really needs to get some bases operational in North America, Europe and Asia. After all, how many months do you think the US or Birtain or France are going to contribute to the project without them receiving any benefits? I'd suggest two fully operational (interceptors, skyrangers and two to four squads) bases in the US and Europe and interceptor bases (Interceptors and maybe one squad) in South America, Africa and China.

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New bases mean a lot more characters if we can write for them all, well and good, but otherwise

 

We'd only need base commanders and the top important personnel for meetings. We could just recieve reports on their actions, we wouldn't have to roleplay all the stuff they're doing, right?

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I wa thinking it was a representative of the Chinese peopele or summat. I'm down with Post-Nasal drip still, so please excuse all non-sensical posts.

Or it could have been the guy who gives the performance rating at the end of the mission sort of thing.

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Ok, one more post, and I'll write up some meetings.

 

I figure one meeting in the morning to redifine the squads, then the council of funding nations meeting in the afternoon.

 

But before the squads can be done, we need four more soldiers.

 

I wanna chop the teams up a little, as each squad only needs ten units, and squad 1 has twelve.

 

Squad 1 has two medics, so I'll swap Howitz with Rubenstien, which'll get some much needed fodder into squad 1 as well as solving that problem.

 

I also figured I would move Donovan and Ibsen into squad 2.

 

Zager's new character can join squad 3, meaning that four more recruits need to join the same squad.

 

The lists are then as follows:

 

Squad 1

Rick Chez

Jack Thomas

Tamara Hillard

Tim Day

Ed Dodge

Martin Terrick

Greg Conner

Bob Jennings

Ki-tat Chung

Isaac Rubenstien

 

Squad 2

Hiroshi Escalante

Kilam Chung

Karl Green

Cleo Andrews

Christel Keller

Bernard Dujardin

Norton Wexford

Gaston Duchante

Jack Donovan

Johann Ibsen

 

Squad 3

Alexander Fitzwilliams

Nathaniel Jacobson

Igor Zhandovich

Paul Jasper

Jack Howitz

Rocio Lee

 

So... four more soldiers. I might make another one myself, if no one beats me to it.

 

Furthar more, it's about time some ranks were handed out. Can't have them all as rookies forever. I'll put that in the squad meeting, too, and I'll base the ranks off kill counts. I'll have to check the game manual before I work out what the actual rank hand outs will be.

 

As for the funding meeting, things I plan to throw into that:

- Recap of the three missions thus far.

- Plans for new bases.

- Research summary.

- And end the whole thing ready for the introduction of Rocio Lee.

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