Snikers Posted October 20, 2004 Share Posted October 20, 2004 I'm sorry, Hankosha. But it kind of stretched my suspension of disbelief that your char was not only carrying a rocket launcher in his backpack, but also that he had fogot about it until now. Did anyone else get a feeling of this? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 21, 2004 Share Posted October 21, 2004 Er, scratch the launcher. Seriously, you could not 'forget' having that sort of weight in your pack. Let alone get up to running speed for any amount of time... Scouts with heavy weapons? Erm, sounds like a bit of a paradox... Anyways, the posts fine other then that... If ya wanna throw 'distraction' fire at the disc, the pistols will do. Link to comment Share on other sites More sharing options...
Hankosha Posted October 21, 2004 Share Posted October 21, 2004 sorry. lack of sleep and coming from a long boring session helped make that. I edited it so that i had a rifle instead. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 21, 2004 Share Posted October 21, 2004 Much better. Link to comment Share on other sites More sharing options...
Snikers Posted October 22, 2004 Share Posted October 22, 2004 Hopefully my new addition is sufficient... This is how I've set it up so far. Phil is another fodder rookie gone. We still need Sandy for the Poison subplot, so he's still alive, but out of this mission. Jasper is going to be busy dragging a huge man to evac. Meanwhile, Fitz is feeling psionic influence and going after Brute (who as we remember is totally under alien control). I've got an idea for the Fitz-Brute battle, but if anyone else *really* wants to do it that's okay. Anyways, these are XCOM warehouses - which as all know include stairs up onto the roof for some reason. Eh-hum. Anyways, that puts Fitz in position to jump into the Skyranger. Satisfactory? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 23, 2004 Share Posted October 23, 2004 Ok, here's my thoughts - Deet and Hankosha are gonna drag Gaston up the steps to the top of the building. Deet may collapse before she gets there, as she's not built for, well, dragging Gaston up stairs. Alone, anything could happen. Jasper can make his own way up, but it might pay to send Hankosha back to lend a hand, as he's the only other able-bodied (and minded) soldier on the scene. Fitz will head to the wharehouse, as will Brute (who would have heard the conversation on his own radio). Perhaps he could kill Deet off. She's the only one (besides him) left to go. Anyways, it's a simple matter to have the SkyRanger leave due to Brute's firing at it, and just as it does so, perhaps Fitz can make it to the roof? I dunno, what did you have planned, Snikers? ------- Oh, in other knews, the tablet - All X-Com units get tablet thingies which let them see where each other are. They also have monitors on them so they can be tracked, and their condition (dead/alive) checked. In future, mind controlled units might remove these monitors... Perhaps Brute will in this mission. *shrugs* Link to comment Share on other sites More sharing options...
Snikers Posted October 23, 2004 Share Posted October 23, 2004 Oh jeez. I just looked over my post and I realised how vague I was. What I meant to imply was that the battle was being waged around a warehouse itself. Brute had ducked inside the warehouse, and the explosion from the alien grenade had flung Fitz inside the same warehouse (hence the "hitting the boxes" bit - I didn't do that too well). My plan further was that Fitz and Brute would have a good old mano-a-mano fight (probably an action-packed hand-to-hand, as Fitz had lost both firearms and Brute was badly wounded with only a backup pistol). This would span all three storeys and lead up to the roof, wherein Fitz would finally finish Brute. Of course, he had lost contact after he 'lost' his radio and would be thought dead - so the ship would be taking off without him, and at some point when it is still gaining altitude it passes by the warehouse and Fitz makes a Leap Of Faith, as it were. Of course, this doesn't really work with your post. Should I change mine, or do you have an idea? ONE MORE NOTE: I deliberately kept Frankie and Brute from shooting civilians for a reason. I figured things would go very very badly for XCOM if dead civvies were found with bullets in them. What do you guys think? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 23, 2004 Share Posted October 23, 2004 I figured you were gonna have a fight around a wharehouse, but I never clicked that it would be the one Fitz was already in... If you like, I can edit accordingly, but I doubt it would be too much trouble to have them go to a different wharehouse. I wharehouse is a wharehouse, right? Say Jasper reaches the wharehouse, and makes his own way up. Hank, Deet and Gaston are attacked by Brute. Brute kills Deet, but Hank manages to scare him off with suppression fire, and continues to drag Gaston up to the Ranger. That can empty Brute's guns, all set for when Fitz manages to catch up. As for the 'Ranger taking off, that's easy enough to rig. After all, there's still a Cyberdisc floating around. Plus, Fitz's monitoring equipment could've malfunctioned. He did come in very close proximity to a heavy plasma bolt. So, either way, it's easy enough to get the Ranger off the ground. As for making Fitz jump, well, if that disc DOES turn up I'm sure he'd have plenty of incentive. Link to comment Share on other sites More sharing options...
Alitorious Posted October 23, 2004 Share Posted October 23, 2004 Awww! But I wanted to kill Brute! Nah, it's okay. I already did! Brute's still alive, but I killed him, if you know what I mean. Catch my drift? "I think he's gone crazy" "No, I'm not! Shut up""I"m talking about Brute, not you.""Oh, yeah.""But you're crazy, too.""Shut up! Stop talking about us like that! No, precious" ( Er, uh.... yeah. If you're completely confused, then my writing has done its job. If you understood it all perfectly, then get out of my head! ) (Edit: Okay, talking sanely now. I know I called dibs on killing him, but it doesn't matter anymore. I had my fun with messing up his mind, and you guys can take your shots at him. I just had to make him go berzerk before you guys cap him. )(Edit#2: Oh, yeah. Sorry if I kinda messed up your plans. He's completely out of ammunition, now. ) Link to comment Share on other sites More sharing options...
Hankosha Posted October 25, 2004 Share Posted October 25, 2004 The mission's scrapped so I got the plasma pistol and the alien grenade.I'm heading back to Deet's position.I hope this mission will be done in the next 5 posts.The Hoverdisc is wandering around somewhere, and won't find me. I'm taking an alternate route. Link to comment Share on other sites More sharing options...
Snikers Posted October 25, 2004 Share Posted October 25, 2004 (edited) WHAT HALF DONE POST? WHAT ARE YOU TALKING ABOUT? THERE WAS NO SUCH THING! Ahem...I had planned that by the time Jasper or Hankosha show up Fitz and Brute's fight have taken each other to another part of a warehouse (warehouses are big, right?) where they (fighting hand to hand after all) will not be heard by the generally stressed out troops. Fitz has lost his monitoring device in the previous explosion he suffered, so he's reading as dead (the device is active, but not picking up vital signs). That way Fitz and Brute can go at each other one on one and in private (I figured it wouldn't be very exciting for some still-armed soldier to show up and go BANG BANG, end of Brute ). Edited October 26, 2004 by Snikers Link to comment Share on other sites More sharing options...
Rasicar Posted October 26, 2004 Share Posted October 26, 2004 my my my things have been interesting. It is good to see the fanfic is progressing. Just to give a heads up. First of all...... I'm BACK!! Secondly: Business... I'm am going to spend the next couple of days carefully going over the fanfic after my last post about a year ago to catch up on what is going on especially since it looks as though there is a battle in session. Then I shall be rejoining the fic; that is if ya'll don't mind. ;-) Link to comment Share on other sites More sharing options...
Zager Posted October 26, 2004 Share Posted October 26, 2004 I just thought of the perfect plot for Gaston after he's back on his feet from this mission. Once he reads the mission report and debriefing, and finds out exactly what happened, he will try to kill Hankosha for abandoning Deet and himself. Link to comment Share on other sites More sharing options...
Snikers Posted October 26, 2004 Share Posted October 26, 2004 Kill? Literally? And if so, do you mean just pick up a gun and shoot Hank on the shooting range? Or do you mean Hank may end up the victim of friendly fire? Link to comment Share on other sites More sharing options...
Zager Posted October 26, 2004 Share Posted October 26, 2004 And if so, do you mean just pick up a gun and shoot Hank on the shooting range? Or do you mean Hank may end up the victim of friendly fire? Depends on what condition Gaston is at the time and where Hank is when Gaston finds out that Hank was responsible for criminal negligence leading to the death of the medic who saved Gaston's life. It should be good for a series of amusing posts. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 26, 2004 Share Posted October 26, 2004 They aren't actually on the same squad, nor are squads scheduled to train in the same place at the same time. But, something could be rigged if need be. Keep in mind though that Hankosha IS a personal character. You can't just kill him, and you generally need permission to injure another person's characters. "Can I break your leg?" "Yep, sure." "Consider it done." Okay dokay, everyone's killed who'se gonna be killed ('cept Brute, who's now a bad guy). Gaston and Sandy are badly wounded, Fitz is probably in comparable shape but he's too pissed off to notice. Jasper and Hankosha are in perfect shape, but I do think it might be a good idea to have Hankosha injured at some point. Why? Well, Sandy is gonna end up in the med bay, and if he's very lucky Poison might come and pay him a visit. At the moment, Hankosha has no leads on his 'charm', so having all three in the same place might achieve something. Or we can just let the issue drag on, not really my call, just making a suggestion... Anyway, the Ranger kinda sorta ended up on the roof. I guess that doesn't leave much time for Fitz to jump on after the thing takes off. However, say they take off then come back down for him, but don't actually land due to a certain Cyberdisc? Link to comment Share on other sites More sharing options...
Zager Posted October 27, 2004 Share Posted October 27, 2004 Keep in mind though that Hankosha IS a personal character. You can't just kill him, and you generally need permission to injure another person's characters. Well, I wasn't planning on actually killing him. Just shooting and missing, probably. Link to comment Share on other sites More sharing options...
Snikers Posted October 27, 2004 Share Posted October 27, 2004 Anyway, the Ranger kinda sorta ended up on the roof. I guess that doesn't leave much time for Fitz to jump on after the thing takes off. However, say they take off then come back down for him, but don't actually land due to a certain Cyberdisc?I'll handle it. Don't worry. Link to comment Share on other sites More sharing options...
Zager Posted October 27, 2004 Share Posted October 27, 2004 On another topic, once we get the laser schematics finished and to engineering, what should we research next? Dr. Zager would want to focus all his efforts on Elerium and the aliens power source, but he'll understand the necessity to focus on the war effort, and will agree to work on whatever command decides. Link to comment Share on other sites More sharing options...
Snikers Posted October 27, 2004 Share Posted October 27, 2004 Beats me...to be frank, I was never good at logistics. Regressing to the first topic, I finally killed Brute! What did you think, it wasn't boring was it? In any case, I'm thinking Fitz is picking up the order that they're taking off or somewhat - I left it up for whatever you guys think your characters should say. Fitz is hurt pretty bad, now, and should probably only have minutes or even seconds left of fight left in him - I hope I didn't overdo it? I think I have a functional idea for Fitz to jump heroically into the 'Ranger that satisfies both a need for logic and dramatic action, so don't sweat it. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 27, 2004 Share Posted October 27, 2004 You're asking for it by not giving hints as to what you want - or don't want - to happen in the next post. Link to comment Share on other sites More sharing options...
Hankosha Posted October 27, 2004 Share Posted October 27, 2004 I just thought of the perfect plot for Gaston after he's back on his feet from this mission. Once he reads the mission report and debriefing, and finds out exactly what happened, he will try to kill Hankosha for abandoning Deet and himself.If Gaston tries to kill me, please remmber I will try to defend myself, and that I am withholding the plasma pistol.Also, my char's already in a depressed state, and will not do a good job of defending himself.I'd really like an arm wound if it comes to that. I'm probably going to give it to one of the scientists so they can figure out how it works. "You turn off the safety, and pull the trigger.""THEN WHY THE HELL DID YOU NEED IT FOR 3 MONTHS?""Ummm..... It looked cool?" We'll soon be able to have alien grenades. Life will get happier from there. Link to comment Share on other sites More sharing options...
Snikers Posted October 28, 2004 Share Posted October 28, 2004 Please tell me that was good... Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 28, 2004 Share Posted October 28, 2004 Just like in the movies. Well, possibley more bloody. Ok. That's the mission completed. That was fun. Stuff that needs to be done now: - Five more recruits for squad 3. Perhaps two of the extra peeps in squad 1 could be ported over? - A meeting with the council of nations concerning the slaughter in the streets. Perhaps some media reaction stuff, etc... Anyone wanna write some news reports? - Development. : Lasers, motion scanners, maybe even some armor? Yep, sure Zager will want to play with elerium, but after squad 3's kicking it'll be tactical equipment all the way for the next little while. - Autopsies. We've got some (charred) CyberDiscs, condition... rather exploded. But Sectoid autopsies really need to be discussed with the troops and Commander soon. - Any other stuff people wanna throw in, basic plot stuff. - Then squad 1 gets to go off and kill snakemen. Hankosha, you're going to keep those weapons?! Seriously, at this rate, you'll get kicked out of X-Com before Terrick does! Here's the mission debreifing. **** Mission 3 Over **** 2 kills each to Gaston and Sandy.1 kill each to Bruheme, Phil and Hankosha. Charles Bruheme, Abdul abu Rahman, Jenette Goldstein, Cynthia Dietrich and Francis DiNapoli KIA.Alexander Fitzwilliams, Igor Zhandovich and Gaston Duchante WIA. That's seven aliens killed, to five X-Com troopers. Link to comment Share on other sites More sharing options...
Zager Posted October 28, 2004 Share Posted October 28, 2004 I'm going to bring in a new soldier, expect a bio soon. One thing that needs to be discussed at the council meeting is containment procedures to minimize civilian casualties in the event of future terror attacks. Standard military forces might not be effective against aliens, but what they can do is block off an area and keep the aliens from the leaving the perimeter. Link to comment Share on other sites More sharing options...
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