FullAuto Posted October 11, 2004 Share Posted October 11, 2004 I don't know. Full daylight, I assume. BB, if you or anyone else wants to talk to me about the terror mission, PM/email/msn me. saying that, I've already began a post, so I'll take it up to the beginning of the terror mission. Link to comment Share on other sites More sharing options...
Snikers Posted October 13, 2004 Share Posted October 13, 2004 I'm back biznatches! Say, I noticed it's rifles all around for Squad 3. Does that stand for the heavy weapons guy as well? If I don't get an answer soon, I'll just assume it doesn't, but tell me, 'kay? Link to comment Share on other sites More sharing options...
FullAuto Posted October 13, 2004 Share Posted October 13, 2004 No, the heavy weapon blokes get their cannons. I'm writing the beginning, should be up in a bit. Link to comment Share on other sites More sharing options...
Snikers Posted October 13, 2004 Share Posted October 13, 2004 Oh. I guess I'll, ah...write the one after the beginning then. Link to comment Share on other sites More sharing options...
FullAuto Posted October 13, 2004 Share Posted October 13, 2004 There you go. Let's have a nice dirty terror mission, civilian casualties, limbs and nasty bits flying through the air, and so on. If we want to do an interlude in the middle of the mission, there's a Terrick post I have that we can use.GodDAMN this is going to be fun. I love the smell of burning flesh in the morning/afternoon/evening. Smells like...barbecue. Link to comment Share on other sites More sharing options...
Snikers Posted October 14, 2004 Share Posted October 14, 2004 Wait wait wait. I forgot. Is this a cannon tank or a rocket tank? Link to comment Share on other sites More sharing options...
Alitorious Posted October 14, 2004 Share Posted October 14, 2004 Ooh! Oooh! I call dibs on doing crazy stuff to Brute! (Urg... now I feel kinda guilty. FA goes and does all the character development, and I just take him and kill him. How about FA gets to kill him, and I just mess with his head? ) Aside from that: Yay! Posts! And they're good ones, too! Hrmm... I've always thought that the cyberdisc's plasma cannon sort of came out from a notch between the two halves. ../========\ .<plasma gun> ..\========/ But oh, well. For the HWP: I'm guessing that it's a cannon tank, as a rocket tank wouldn't be welcomed in an urban environment. It's too early to start up X-COM Landscaping Inc. And is it really six tonnes? I've always thought that HWPs were lighter - namely light enough for a group of people to carry one. *slaps self* stupid nitpicking. Maybe I should go out and write one myself, huh? Then I'd have room to talk. Then I'll show you all! Mua ha ha ha!*slaps self again, but harder*I needed that. Link to comment Share on other sites More sharing options...
FullAuto Posted October 14, 2004 Share Posted October 14, 2004 I didn't think the HWP was ready yet...I don't mind who kills who, I just want a piece of the action. Apart from that, kill away. Link to comment Share on other sites More sharing options...
Alitorious Posted October 15, 2004 Share Posted October 15, 2004 Well, why wouldn't the HWP be ready? It's been so long since the last mission, and it was on that one.I've got a post coming. (Yay!) So... uh... I've got control of Bruheme, Dietrich, Goldstein, and Duchante. I hope that doesn't make an unbalanced squad. Edit: You know what I just realized? There's this line on the top splitting the cyberdisc in half, right? Maybe the plasma comes out of that line. The whole thing rotates in order to aim horizontally, but the line is sort-of an internal vertical turret. I just don't like that the cyberdisc would have to tilt over in order to fire downwards. Edit again: Yay! Posted! I have more ideas of what to do with Brute, but I've set the stage for a bunch of stuff. What happens to green and blue teams? What happens to Deet and Goldie?Tune in again! Same COM-time! Same COM-channel! (And of course, please nitpick like I am wont to do.) Link to comment Share on other sites More sharing options...
FullAuto Posted October 15, 2004 Share Posted October 15, 2004 There seems to be an ongoing obsession with naming the teams after colours. I thought it'd be easier to handle them if they were split into two teams plus the HWP. Anyone have an opinion on that?And I'd recommend having the cyberdisc explosion surprise them, rather than Gaston getting off a warning. Are we sticking with the game weaponry to the letter? Because six shots (for a man-portable weapon firing 40mm shells) is pretty good, but in essence the autocannon is a minigun, right? They usually fire about 60/100 rounds a second, so it'll go through 14 shots like curry through a pisshead.Ok, it's rate of fire won't be that high as it'll be running off a car battery or something, but still, you get my point. I'd think a reasonable clip size would have to be at least 50 rounds.Good post though, Ali. Nice intro of the alien mind powers. Link to comment Share on other sites More sharing options...
Hankosha Posted October 15, 2004 Share Posted October 15, 2004 Hankosha is back, again. This time, I've posted a fairly long series of events, and have managed to capture an alien, or at least managed to get a fairly intact corpse - oops. It'll die because we have no alien containment.... anyways.... I'm going to sleep. PS: I have someone in love with me? Link to comment Share on other sites More sharing options...
FullAuto Posted October 15, 2004 Share Posted October 15, 2004 My secret is out. Link to comment Share on other sites More sharing options...
Alitorious Posted October 15, 2004 Share Posted October 15, 2004 I named the teams after colours because the other missions were named after colours. (I think). If the other teams were named after greek letters, then I would've used that. And so forth... For team splittings: Well, in your training post you put down that they worked well in two teams of four plus a two-man backup. I split up Brute and Sandy to distribute the heavy firepower, and so I could squeeze Gaston with the psi-vunerable Brute. (Et plus, je peux avoir le mal fransais. ) Well... uh, maybe Gaston didn't yell that through the radio? That way everybody else can still be surprised by it. (I just didn't want Brute to die yet. ) For the autocannon, doesn't it use 20-mm shells? I wouldn't want to fire that at 50 rounds a second. I've always thought of the autocannon as a faster-firing (but weaker) heavy cannon. And for the mind powers: Heh heh. Just wait until we really get into the fun stuff. "Hey! You're on our side""No, I'm not.""Yes you are.""Nu-uhh""Ya-huh""Nu-uhh" To Hankosha: I dunno, but I think that's borderline superheroing. At the very least, Fitz will be damn pissed that Hankosha is going lone ranger. Uh, oh. I get the feeling that I didn't read Sniker's post at all. Stupid me. Well... uh... now there's a restaurant to the right. I'll rename the teams to Alpha and Bravo. And the third group, uh... disappeared. That's right. B) Link to comment Share on other sites More sharing options...
Zager Posted October 16, 2004 Share Posted October 16, 2004 Are we sticking with the game weaponry to the letter? Because six shots (for a man-portable weapon firing 40mm shells) is pretty good, but in essence the autocannon is a minigun, right? They usually fire about 60/100 rounds a second, so it'll go through 14 shots like curry through a pisshead. The autocannon is automatic by cannon standards, not by minigun standards. Link to comment Share on other sites More sharing options...
Snikers Posted October 16, 2004 Share Posted October 16, 2004 How was that? Link to comment Share on other sites More sharing options...
Zager Posted October 16, 2004 Share Posted October 16, 2004 Nice post, I like it. Just one little thing. If a glaser round hits you in the hand, you don't have a hand anymore. Link to comment Share on other sites More sharing options...
FullAuto Posted October 16, 2004 Share Posted October 16, 2004 For the autocannon, doesn't it use 20-mm shells? I wouldn't want to fire that at 50 rounds a second. I've always thought of the autocannon as a faster-firing (but weaker) heavy cannon. Jesus, no, not 50 rounds a second! I meant a clip of fifty rounds, and a variable firing rate. While it may not be a full-on minigun, I always thought it would fire quite fast on full auto. Link to comment Share on other sites More sharing options...
Snikers Posted October 16, 2004 Share Posted October 16, 2004 Nice post, I like it. Just one little thing. If a glaser round hits you in the hand, you don't have a hand anymore.Oh. Sorry, I assumed it was armour piercing. I better go change that. I don't want to permanently disable Fitz after all. Link to comment Share on other sites More sharing options...
Zager Posted October 16, 2004 Share Posted October 16, 2004 Oh. Sorry, I assumed it was armour piercing Heh, they're actually the opposite. A glaser round won't ever overpenetrate, and if it hits a person wearing body armor, it'll shred the armor, but cause little to no damage to the person wearing said armor. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 17, 2004 Share Posted October 17, 2004 Whoa! All these posts! :mad: *BB's eyes fall out of his head* Concerning the autocannon; "The autocannon is a rapid fire weapon intended for use in a supporting role. It's weight prevents it from being used as an assault weapon. It is capable of firing three different types of ammunition. The most common type is HE, or High Explosive. It can also fire IN, incendiary, and AP, or Armor Piercing shells. The High Explosive shells fragement on detonation, bursting with somewhat less force than a standard issue grenade. The incendiary shells spray white phosphorus on detonation, igniting anything in the immediate area. This can be useful for forcing an enemy out of cover, as well as for denying them an avenue of approach. The armor piercing shells are capable of defeating all known forms of body armor currently in production by any manufacturer on the planet. They can also puncture light vehicular armor, such as that found on recon vehicles." The tech moved on to what looked like a rocket launcher of some type, but Warlord wasn't interested. He had found his weapon. The autocannon looked like it would make short work of anything foolish enough to cross his path. His only concern was the magazine capacity of the weapon. 12 rounds of ammo was not a lot in a firefight, even if the rounds were high explosive. ................... ...Everybody was intently watching the two spooks he had seen earlier. They seemed to be having some sort of contest with their sidearms. Warlord quietly moved to the end booth and loaded the autocannon. The last shot was fired, and everybody clapped and cheered. The celebration was cut short by a high pitched whine followed closely by a series of what sounded like explosions more than gunshots. Twelve shots later, the only thing left of the target were two splintered boards that had once been the target frame holding a standard silhouette target. Warlord stepped back and looked at the people still recovering. A couple were still standing up, having hit the floor when he opened up with the autocannon. All were giving him looks that were best not translated into words. The two spooks seemed a bit upset that his impromptu weapons demonstration had removed the focus from their pistol competition. Incedently, if people want to post, but can't complete their work quickly., it might pay to make a placeholder post, then edit it? That way, it'll be a lot easier to keep track when lots of people wanna post stuff at once... Link to comment Share on other sites More sharing options...
FullAuto Posted October 17, 2004 Share Posted October 17, 2004 So why was the capactity reduced from the game autocannon? Anyone?With a 12 round mag, it's obviously not a rapid-fire support weapon. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 17, 2004 Share Posted October 17, 2004 I dunno. What's the capacity in the game? If Warlord botched, then we can either ignore it, or I can edit it. Link to comment Share on other sites More sharing options...
FullAuto Posted October 17, 2004 Share Posted October 17, 2004 14. So not a great improvement. If it's supposed to be a rapid fire support weapon, then it needs a much bigger magazine. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 17, 2004 Share Posted October 17, 2004 Actually, if my memory serves me well, it fired fairly slow in the game. I recommend we stick with 14 rounds for now, but get the engineers to 'improve' it later. Link to comment Share on other sites More sharing options...
FullAuto Posted October 17, 2004 Share Posted October 17, 2004 Yes, ok, but we can't stick with the game all the time, or X-Com would be making their own pistols and rifles. *glares at Vet*It needs to be bigger. A rapid fire support weapon would go through 14 rounds in a second or two. Link to comment Share on other sites More sharing options...
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