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Carlos the Jackal

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It's a small scout, one room one engine 4-6 crew. The next size up from the "Apollo" capsule. Sectoid with medium plasma rifles all.[1] The initial intelligence estimate will be 2 crew as it's shorter than the Interceptor (no wings or fuel tanks required!) Haven't picked a mission yet - infiltration, dropping off a spy?

 

Kitat tried to introduce a terror mission too early, page 2 or so, we edited that out.

 

I'll make sure everyone's character comments mesh with my soldier roster, which is getting close to an update. Check my www for the current (currently old) version. My fault for listing Warlord as Commander, yes his rank is acting-Corporal but I just meant he was in command of the squad. Strictly he wouldn't be HW as well but I won't mention it again.

 

Shu Wei can be a casualty or medic evac on this first mission. Remember she's SWAT-trained and write accordingly.

 

[1] As time progresses, XCOM operations make sectoid missions less effective. The alien commanders respond to this by sending in heavier troops - floaters and snakemen to start with. At least that's the conclusion XCOM intelligence will eventually come to when the new species appear.

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O'Malley's, going to go into the ufo, see an alien, panic, and start shooting a random. He'll take out at least one alien before dying. Oh, and the charm sort of dampens the effect of mind control. allowing the person to try and resist.... :)
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Sounds good Hank. I can see how the charm cood be made of some kind of alien mineral or something from space. It would have to have some affect on the aliens. (Like Kryptonite) Can't be 100% successful though obviously...

O'Malley probably would get a kill if he was in the UFO shooting wildly but don't be too eager to kill him off Hank. And if you are don't tell us! Use your common sense to dictate what would be deemed unacceptable. Sounds good though to all...

And it's a Medium scout JFish :) Small scout is the Apollo type thing... Large scout is the cross shaped UFO with the pointless square room on the port side! :)

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*looks around* Hmmm, I haven't been here for a *long* time. I've been really busy and rather uncreative. So to preserve my character's "deep-smoked and snarly flavor", as JFG put it, I'm relinquishing command of Doc to JellyFishGreen. At least until I can get around to thinking of something creative. I'll also try to actually read all that's happened yet...
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One possible thing we might want to consider the charm for, if anything, is that it is a charm..... A lot of cultures put superstition into such things, but for some characters, it might be something that could work as kind of a focus, no necessarily have it have some kind innate, anti-psionic capability. I think, in the spirit of X-Com it probably would be more effective that way rather then have it be from some kind of alien metal.

 

I don't know about you guys, but that idea just doesn't seem to float with what we are trying to create, just my two cents.

 

Also, since this is going to be the first encounter with the alien incursion, I was thinking that we may not necessarily have just high casualty rate with squad one, but possibly a high amount of wounded soldiers. (It would give Tammy more work to do :) ) This would give a possible reason for squad two to come in and possibly assist w/ *mop up*, especially since the aliens can see much better, apparently, then we can.

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Hey Doc, if you do get around to reading the fic so far, and any funny things Lt. France might do or say come to mind, fire them over. It's easy to work flavour into the plot.

 

Oops medium scout. I thought the "Apollo" was "extra small" for some reason. Thanks Vet.

 

Charm as a focus sounds good. "I can't get this human's attention - he seems to be preoccupied with his charm" Remember Indian scout Billy in Predator. Well, yes, he did die horribly. But still.

 

Aliens are reasonably good tacticians, maybe better eyesight - in fact, they slink away once they spot you and shoot from extreme range in the game. But unlike human terrorists they can't understand calls to surrender or pleas for mercy. This makes them "inhuman" from the view of our counterterrorist-trained soldiers.

 

And they will not stop until you are dead. Their mission parameters do not allow for retreat if there are still living humans around to see them leave.

 

Squad 2 will see action someday, maybe not today. I see some logistical difficulties with backup teams, site security requirements, and only one Skyranger. :) Anyone in favor of a second, less-used, possibly slower transport being available?

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We really should get at least one extra skyranger, possibly two. How else are we going to deploy a security and science team to the site after the mission is complete, after all? And there's no sense in having a backup team ready in case something happens to the first team if you've only got one transport.
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Try a Herky Bird for the S&S crew - maybe a Starlifter [?] for the later, "bigger" ships. Skyrangers are for "rapid" squad deployment; BUFFs like the Herc are for S&S. That's my take, anyway.

 

[Edit: Okay, not a Starlifter. Maybe Globemaster II or III [C-17] from Boeing - McDonnell Douglas, or an An-124, IL-76... Check this site for factsheets.]

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We still have a Hercules onsite I think... I do remember Doc flying a hercules back to Europe but hey this is Pine Gap! It was a military base of operations before XCom got there! They must have aircraft there...
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Yes, but are they VTOL transports that can get us directly to the crash site, or will we have to land at a local airport, and go over land, which would probably be quite conspicious, especially to the locals and render the science team vulnerable to ambush?
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Hmm. Point. I think they can land on fairly "rough" airstrips; you'd probably have to look at the datasheets. I know there's a fairly high-capacity VTOL on that page, though...

 

[Edit] Ah, right. The MV-22 Osprey. That should work fairly well - "detatched duty" from the USAF or something.

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Osprey photo & data link

 

Looks like it can mid-air refuel, and has 2222km range after a VTO. Should do the trick. The Air Force is calling for a CV-22 version, and is looking to use them to deploy Special Operations teams, anywhere in the world, without a runway, and with twice the speed and range of the helicopters they presently use - sound like familiar operational requirements?! (CV22 Link)

 

:) :inlove:

 

PS. Backup squad nominally also has site security duty while the recovery team does their thing. Ambushes highly unlikely (except maybe by human gangs or guerillas). Some large UFO parts would concievably have to be packed into standard overseas shipping containers and moved by surface transport. Whether we use heavy-lift helicopters to move them to the nearest road or just make a logging road will depend on the terrain.

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Vet, Jelly, are we going to shoot this thing down or is it going to land and we are going to meet it on the ground? If it is latter rather then the former, then I have no qualms starting the action, however if it needs to be shot down... please do it, your character(s) are in the intercepters. :alien2:

 

-Ras

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Post is up. I was looking for feedback from Vet, but since he's a moderator I'll blame umm...email. Yeah that's it. Any more smart comments like that, Spaceman42, and you get the seat next to the landing ramp :)

 

I edited a previous post to go with Carlos' post, although I've heard nothing since from Carlos. The UFO was first sighted over Africa, it has landed intact, the mission is in Madagascar, Jungle terrain. Don't shoot the lemurs. :)

 

Don't know if this should be an in-story briefing by Warlord, but here's some plot thoughts:

 

The mission is to capture the UFO and do what is necessary to prevent its further use by the aliens. Secondary mission is live capture of aliens, tertiary mission is capturing miscellaneous equipment, bodies, or evidence.

 

The ROE allow you to defend yourselves or the squad with return fire if being aimed at or receiving fire, or to fire to protect a civilian. Not that we expect to see civilians. Your characters may refer to these ROE. Given that this is a first contact, we will be attempting to see if the aliens can be impressed by shows of force and if they will surrender if outnumbered. Communication (language, gesture, warning shots) may also be attempted. Use of heavy explosive will be limited.

 

Rules of Engagement and RAMP Self-Defence Guidelines

 

Permission to fire on any alien you see, armed or unarmed, may be given in revised ROE from the Commander in subsequent missions after we have a better idea of the alien threat. Permission for widescale property damage likewise. I'm kinda hoping someone can write suggestively about alien atrocities so that we understand why the new ROE were issued, but without losing our PG-13 rating or our lunch.

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Dherzhin's playlist for next DJ "gig":

Blink 182 - Aliens Exist

Dave Elyzium - Alien Threat

Alien Sex Fiend - Hurricane Fighter Plane

William S. Burroughs - K-9 Was In Combat With The Alien Mind-Screens

Savage Garden - Crash and Burn

Juno Reactor - Landing

The Offspring - Out On Patrol

Ed Rush & DJ Optical - Alien Girl

Joy Division - She's Lost Control

Alien Sex Fiend - Now I'm Feeling Zombiefied

King Africa - La Bomba

Hell Is For Heroes - Retreat

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