magic9mushroom Posted February 15, 2020 Share Posted February 15, 2020 I haven't seen it do anything. Does someone (e.g. Makus) know whether it actually does anything in vanilla Apoc? Link to comment Share on other sites More sharing options...
NKF Posted February 17, 2020 Share Posted February 17, 2020 I don't have the same level knowledge of this game as I do with the earlier two games, so cannot confirm anything. I will however offer the theory that if the evasion matrix has an effect, then its effects are small enough that they are barely perceptible. Jamming effect likely has an influence on missile turning rates. How much, I don't know. But let's say it is percentage based. An evasion matrix would reduce a Janitor Missile's 24 to 19 while a cloaking device would reduce it to 4.8. Assuming the jamming effect activates within a certain radius of the craft, the effect of a 24 dipping to 19 may not make a great deal of difference at such close range. Link to comment Share on other sites More sharing options...
Zombie Posted February 18, 2020 Share Posted February 18, 2020 The Official Strategy Guide by David Ellis mentions that the Missile Evasion Matrix jams approximately 60% of enemy missiles. I'm unsure why he used the word approximately to describe the jamming rate but it is what it is. Whether it actually functions in-game is a good question. I seem to recall that the coding for it is functional but can't remember if it was disabled elsewhere (don't think it was). Damn, where's j'ordos when you really need him? - Zombie Link to comment Share on other sites More sharing options...
magic9mushroom Posted February 20, 2020 Author Share Posted February 20, 2020 I don't have the same level knowledge of this game as I do with the earlier two games, so cannot confirm anything. I will however offer the theory that if the evasion matrix has an effect, then its effects are small enough that they are barely perceptible. Jamming effect likely has an influence on missile turning rates. How much, I don't know. But let's say it is percentage based. An evasion matrix would reduce a Janitor Missile's 24 to 19 while a cloaking device would reduce it to 4.8. Assuming the jamming effect activates within a certain radius of the craft, the effect of a 24 dipping to 19 may not make a great deal of difference at such close range. I know what the Cloaking Field does. It makes missiles targetting the craft not turn at all while the ship is visibly cloaked. They appear to turn at the normal rate while it's visible (the cloaking drops for a short time after a craft fires weapons). My own tests (based on telling craft to shoot each other) haven't shown any effect from the Missile Evasion Matrix, but without code access I can't verify whether there's something beyond my sensitivity of measurement. Link to comment Share on other sites More sharing options...
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