magic9mushroom Posted June 27, 2018 Share Posted June 27, 2018 I'm looking for a list of object resistance to explosions in TFTD, but there doesn't seem to be one on UFOpaedia. Does anyone happen to have such a list, or know where I could find one? I have seen mentions that grenades' HE resistance is substantially improved, but I don't know how much or what else is changed. -m9m Link to comment Share on other sites More sharing options...
NKF Posted June 28, 2018 Share Posted June 28, 2018 I had a root around and managed to find it. It is placed rather obscurely under the data table category listing page. https://www.ufopaedi...on_Table_(TFTD) I will have a crack at it later this evening and fit it into the TFTD equipment navbar. It would be much more useful there. - NKF edit: fixed URL. The forum software does love to strip the last ) off the URLs when converting the text to a hyperlink. Link to comment Share on other sites More sharing options...
magic9mushroom Posted June 28, 2018 Author Share Posted June 28, 2018 Ah, thank you. "X-Com corpses" includes unconscious soldiers, right? So any HE whatsoever will kill a stunned soldier in Magnetic Ion Armour?! EDIT: Also, the DPL is listed as 100 damage to terrain. Is the in-game UFOpedia lying (again), or should that be 105? The listed value for the Coelacanth/Aqua Jet also seems suspicious. Link to comment Share on other sites More sharing options...
NKF Posted June 28, 2018 Share Posted June 28, 2018 Yep, being unconscious is incredibly dangerous. I think the DPL ground damage should be 105 if it is a straight up 50%. Might have been miscalculated off Blaster Bomb damage. - NKF Link to comment Share on other sites More sharing options...
sp1ke Posted July 15, 2018 Share Posted July 15, 2018 From memory the in game Ufopedia pulls its values from the game data file. I believe the cases when its wrong are the few cases when the game engine fails to pull the value from the data files but instead uses a hard coded value? Link to comment Share on other sites More sharing options...
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