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>Connecting to Medical Server...

 

>Search SP-09T, FH-91X, SI-71Q

 

>Searching...this may take a few minutes...

 

>Found 3 Documents

 

>Open SP-09T, FH-91X, SI-71Q

 

>Opening...

 

 

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File: SP-09T

 

Subject: Sectopod

 

Scientific Name: (N/A - Alien Entity is Predominantly Mechanical)

 

Classification: Alien - Weapon Platform?

 

Catergory: Terror weapon - Heavy Attack and Defence

 

Sub Genus: Non Known to date, however autopsy evidence suggests that different weapons can be mounted.

 

Psionic: No Offensive Psionic abilities, however, it is a psionically controlled weapon - meaning it's Psionic defences are extremely high.

 

Description:

 

This unit was first encountered during the First Alien War. (Current thinking suggests that the weapon had been recently developed prior to the 1st AW) And quickly became associated with Ethereal's and their terror missions. The Sectopod stands at over 10 feet tall and around 8 feet wide. The size of the Sectopod has changed little however the exterior has changed greatly, this like the reason for the genetic alteration of the Chrysalid, is to enhance the shock and fear factor that it is designed to convey. Also the manoeuvrability is compared to the model encountered during the AW1 (See file 'Medicial/AW1/T-3-G') has been improved by an estimated 20%, the unit is capable of full 360˚ rotation on its waist and it's bipedal leg units have been modified to compensate for the armour which is now a layered. The first layer of armour protects the Sectopod from projectile weapons and rockets (It is designed to deflect small arms fire and anti-tank weaponry alike) The second layer is made up of a alloy lattice which provides the unit with a way to quickly dissipate heat. And the final layer provides the protection from plasma and fusion weaponry.

 

Special Notes:

 

For those of you questioning the reason this project was handed over to the medical team at NAO the reason is this. The Sectopod unit could be argued to be a self sentient intelligent weapons platform the way this is done is that at the core of the sectopod (where it is well protected) There is a actual brain, the creature that the brain was originally taken from has not been identified, however certain chemical traces and the make up of protein molecules suggests that the brain was retrieved from a alien creature that probably shared the home world of the Snakeman. Now this organic brain has been heavily modified through genetic recombination and has had a nervous system that is most different. (For the purposes of this report I shall omit it however it can be located in: 'Medical/Notes/Sectopod Decentralised Nervous System') However once the nervous system leaves its sanctuary in the cerebrum it goes through specialised electron converter that converts the electrical nervous signal from the brain into electrical commands.

 

Battlefield Notes:

 

As I have mentioned in the above, the Sectopod is very resilient against Plasma/Fusion attacks and small arms fire will prove ineffective. However, the aliens have not yet been able to devise an effective means of protecting the sensitive sensory circuitry that is very weak to Laser attack.

 

When engaging these units it would be wise to try and neutralise the sectopod quickly, it's above average weapon skills, heavy fire power in the way of two multi-barrelled rotating heavy plasma pods which provide deadly firepower, heavy armour that provides excellent defence against all forms of attack and the and the advanced (but vunerable) sensor suite make it a dangerous foe.

 

When engaging this unit the only advantage you will have is the vulnerability to laser weaponry, it's lack of close combat weapons and the unit's reliance on the Ethereal's, which means that if the Ethereal's are killed off the Sectopod will lack any form of a coordinated attack and will just resort to engaging the nearest unit, if there are none then it will just switch to sentry mode and will maintain it's position waiting for a new target. (It has been known for Sectopods to do this for months unit a Ethereal in the immediate location takes it over, or when it's been destroyed.)

 

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File: FH-91X

 

Subject: Floater

 

Scientific Name: Fero Asindus

 

Classification: Alien

 

Category: Medium Infantry - Medium Terror Agent - Extreme Environment Combat unit

 

Sub Genus: Navigator, Medic, Soldier, Leader, Commander, Engineer and Terrorist

 

Psionic: The Floater has low-level Psionic offensive capability. Psionic defence increases with rank, albeit a marginal defence.

 

Description:

 

Another unit that was first encountered during the first alien war, it has since under gone some enhancements. The floater is believed to of been a precursor of the Muton, and in many scientific circles is believed to of been a 'testbed' or prototype for the Muton where the Alien command has experimented with the floater solider in an attempt to see how much alterations could be made and how successful would the creation of a cybernetic warrior. Presumably the success of the first Floater soldiers in combat meant that they were not only put into the alien service but also led to the development of the Muton.

 

The Floater proportions are similar to that of a tall but average build human, or at least it would of if it had legs. The Floaters internal organs (lungs, heart digestive system etc) have been replaced completely with one cybernetic system that takes over their functions. This use of one life support unit has meant that the Floater is capable of surviving in extreme environments (Zero Atmosphere, extreme cold/heat, high pressure etc) And from intelligence gathered during AW1 indicates that a sub genus they are used to maintain the exteriors of their ships. (Intelligence/Security Level 2/Floater-DeepSpaceOperations) This life support unit also incorporates an Anti-Grav unit that allows the Floater to float though the air. This Anti Grav unit has been improved since AW1 this means that the creature is now a much more stable floater.

 

The creature's is a genetically altered and cybernetically enhanced infantry unit that was originally a natural predatory creature. This shows in the fact that the Floater has a smaller brain compared to ours but it compensates for this by its well-developed sensory organs. Unlike the Muton and the Sectopod it does not overly rely on the control of a Psionically superior entity.

 

Special Notes:

 

The Floater like many of the common combat units are believed to be clones. Which while they are developing (It's believed they go through an accelerated development process) they are enhanced with the cybernetic units. The destruction of a major cloning facility would mean that the number of replacements for units lost in combat will drop dramatically in the area, causing the alien ships to have to venture a greater distance to replace or get extra Infantry units.

 

The antigrav unit is a remarkable piece of technology, giving the Floater a improved tactical ability on the battlefield making it able to rise above the other units and provide support from on high. Currently there is no telling of how high the Floater can float to, but it is believed that given time it could reach outer space, though this has yet to be proven.

 

Battlefield Notes:

 

On the Battlefield treat these units with respect. The cybernetic enhancements improve it's survivability and give it a tactical superiority. The Floater has no defences against standard weaponry. In spite of this the Floater is a creature that can detect hostile units with ease. It's well developed vision gives it good night vision capability. While the two 'horns' (Which were believed to of been horns until a study by Dr Vera Xander 'Xenological Sensory Devices. 2014') are actually two sensory 'organs'. They are hollow bones with a immense number of sensitive nerves which can detect changes in pressure caused by nearby movement. As well as sounds and smells. (The Floater has around 5% of its brain devoted to using these 'horns' which is a large proportion given that the Floater uses only 15% of its brain mass.) These 'horn's can detect 'foreign' units as they move as they will cause changes of pressure and create sound and smells, this ability allows it to locate attackers with a greater ease than most other Alien units making it a good sentry. However it's low Psionic resistance means that it is vulnerable to being taken over, or at least having the senses masked by a psionist.

 

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File: SI-78Q

 

Subject: Snakeman

 

Scientific Name: Hydraugastyer Bellmont

 

Classification: Alien

 

Category: Heavy Infantry - Extreme Environment Combat unit

 

Sub Genus: Navigator, Medic, Soldier, Leader, Commander, Engineer and Terrorist

 

Psionic: No offensive capability however does have a basic defensive capability that increases with rank.

 

Description:

 

The Snakeman is one of the more unique units; it's a creature that from studies has shown that it is a being that evolved on a world that's environment was extreme. They have undergone several genetic modifications over the years since the First Alien War. They are a creature that's entire body is dedicated to movement; the cardiovascular system uses a hydraulic principle to create movement. Its primary organs are located and protected in the 'tail' or 'foot'. Under a quarter of the body is dedicated to reproduction and this dedication of the body mass to reproduction means that the body is able to create and store at its peak 50 eggs, which will not require fertilisation, as the whole reproduction process is asexual. It's only thanks to a hormone that the aliens give to the Snakemen on a regular basis to prevent the Snakemen laying the eggs.

 

Snakemen are creatures that are dedicated to predatory instinct and would resort to a primitive predatory state if they were not psionically controlled. Snakemen military actions are controlled by psionic's from other locations.

 

The skin of the Snakemen is very tough and heat resistant, which provides them with a certain degree of defence against the Plasma and Fusion weaponry as well as protection against projectile weapons.

 

Special Notes:

 

The Snakemen like so many beings are clones however unlike most have not undergone much genetic modification or cybernetic implants. Studies of Snakemen corpses have shown that not all are clones, suggesting that they are actually taken from a planet or a 'breeding' ground, after which they have there gene's modified and then are put into the service of the alien forces under psionic influence. Whether the Snakemen are now considered 'warrior slaves' by the aliens is to be confirmed but interrogation and scientific studies indicate that this may be so.

 

Battlefield Notes:

 

Most types of weaponry are effective against the snakemen, however flame throwers will be of limited use against the snakeman, Plasma weapons and fusion blasts at close to medium range can cause fatal trauma, however at long ranges these weapons will be less effective. The same principle goes for projectile weaponry, multiple shots will be required to bring a snakeman down, and the most effective range for this is close.

 

In close combat you will find them dangerous opponents, their arms and hands use the hydraulic principle to move and therefore are capable of extreme strength. The snakemen have no venom sac's unlike many of their earthly 'cousins' (There is no evidence to support any connection between Earth based life forms and those found in the alien forces) However the powerful hydraulic effect means that they can cause a good amount of damage to personal body armour.

 

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>Close SP-09T, FH-91X, SI-71Q

 

>Closing...

 

>End Session

 

>Logging Off and Encrypting Medical Database

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You might be needed to make the Mutons sooner than you think. That last mission just gave us one of their corpses. I thought it about time that we research them properly having met them so many times before already. DUH! :blink:

 

And Aereron and Psilord.......hmmm. Did think about it and I just might indulge you Pickers,.....I just *might* :)

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