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XCOM: Area 51 mod for OpenXCom released


Hobbes

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I've finally finished version 0.9 of my Area 51 mod (formerly UFO Redux) for OpenXCom, here's a few pics:

 

AREA51_19.png

 

Area51_01.png

 

AREA51_30.png

 

 

For more images of the new features, please check this album

 

And here's the list of features:

* New monthly Council missions, can consist of 6 different objectives: Defense, Assault, Destroy, Capture, Recovery or Extraction

* New research topic: Bluebook Report, unlocks additional Council missions of Capture/Recovery/Extraction (to gain techs) and also gives tips on future mission locations and new alien species, plus background story

* Terror missions can now appear also as Escape variant, where you need to reach the exit area before a timer expires

* Redesigned Geoscape globe, with new textures, regions, cities and country zones

* Over 100 new terrains for the nearly all the vanilla missions (except Base Defense) and the new Escape/Council missions. Includes Alien Colony, Alien Hive, Area 51, Biolab, Cold Isle, Complex, Downtown, Pyramid, Slums, Siberia and Storm Mountain terrains

* In Escape and certain Council missions, XCom will use the Mudranger APC for deployment/exit instead of the transport craft

* Variable UFO waves, alternative UFO interior designs for the vanilla UFOs & 2 additional new UFOs (Lab Ship and Overseer)

* Alien crews are enlarged to 12 possible ranks and will appear mostly as mixed, although it is still possible to get single race crews

* 17 new aliens and 1 new rank of alien Scientist, 8 enemy humans, 15 allied humans and 73 civilian units

* In Terror and Council missions it is possible to encounter allied soldiers and police officers who will attack the aliens, but they carry only conventional weapons

* Captures of aliens are much more important to unlock research, specially for Cydonia or Bust (Ethereal Commander), Elerium-115 (any Scientist), UFO Power Source (any Engineer) and UFO Navigation (any Navigator). Some of those ranks can only be found in UFO or alien base missions

* New weapons: Shotgun, Sniper Rifle, Grenade Launcher, Multi-Launcher, Snubnose Pistol, Combat Knife, LMG, Machine Pistol, AK-47, RPG, Alloy Shotgun, Alloy Sword, Gauss Pistol, Gauss Rifle, Heavy Gauss, Laser Sniper Rifle, Laser Minigun, Plasma Blaster, Plasma Assault Cannon, Gauss Heavy Cannon and Gauss Autocannon, as well as Alloy (upgraded AP) and more varieties of ammo/grenades/rockets

* New armors: Alloy Vest and Combat Armor

* New HWPs: Gauss Tank and Alloy versions of all HWPs

* New craft: Darkstar (airborne radar), Thunderstorm and Stormrider (interceptors) and Blackbird (transport), also 2 new craft weapons - Stormhawk Missiles and Gauss Cannon

* Research and Manufacturing redesigned/enlarged to include new features

 

 

Here's the download link - expect bugs since its is a huge upgrade over the previous versions

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