Matty77 Posted October 21, 2015 Share Posted October 21, 2015 Hello there. My name is Matt and I am the developer of a new Android multiplayer space strategy game called "Star Dancer - Cinematic Space Battles For Mobile". Gameplay Star Dancer is a strategy game which borrows from a few different game styles. The conflict is waged over a campaign map of 10 planets (6 in the lite version) between up to 5 factions.As it is a game for mobiles and tablets the gameplay has been somewhat streamlined to suit the interface. There are 4 ship classes for each faction, fighters, bombers, cruisers and capital ships. Research can be undertaken to improve your fleet. Combat is determined by a series of behavioural settings you give to your fleet before launching an attack. Each ship classcan have its own set of detailed behaviours set. When you attack an opponent you have the opportunity to seize their planet if you are victorious in the attack. Combat takesplace as a calculated simulation of the battle in full 3d with beam weapons, laser blasts and fiery explosions. Requirements Android OS 4.2 Or HigherQuad Core Processor 1.2Ghz or HigherMin. 512MB RAMRecommended 2GB RAM50MB Installation Size1-4MB Storage Space Per ReplayWiFi or 4G Data Connection Where to get it Full (5 players, 10 planets, 5 factions) (low price - cost of a can of drink/cup of coffee)https://play.google....lloydm.geosword Free(2 players, 6 planets, 2 factions - and no ads)https://play.google....dm.geoswordlite Imageshttps://mattiesgames.com/media/1.jpg https://mattiesgames.com/media/6.jpg https://mattiesgames.com/media/11.jpgVideos https://www.youtube....4bt2zoe8Gdcq12w Link to comment Share on other sites More sharing options...
Matty77 Posted October 23, 2015 Author Share Posted October 23, 2015 Added features in release 1.06 today - in game help video, additional help text, additional camera angles for the battle replays. Link to comment Share on other sites More sharing options...
Matty77 Posted October 24, 2015 Author Share Posted October 24, 2015 In game screenshots from the various menus: AI:https://mattiesgames.com/ui/ai.pngFleet:https://mattiesgames.com/ui/fleet.pngResearch:https://mattiesgames.com/ui/research.pngShips:https://mattiesgames.com/ui/ships.pngCampaign Map:https://mattiesgames.com/ui/planets.pngTips and Info:https://mattiesgames.com/ui/tips.pngHelp:https://mattiesgames.com/ui/help.png Link to comment Share on other sites More sharing options...
Matty77 Posted November 8, 2015 Author Share Posted November 8, 2015 https://www.youtube.com/watch?v=9KcQ14nCgSY Link to comment Share on other sites More sharing options...
Matty77 Posted November 13, 2015 Author Share Posted November 13, 2015 https://www.youtube.com/watch?v=DrefJQW4BlI Another video Link to comment Share on other sites More sharing options...
Matty77 Posted December 11, 2015 Author Share Posted December 11, 2015 There have been a number of enhancements (and the odd bug fix) since i last wrote here....These include:Offline quick battle mode.Pilot chatter and sound effects added to battle (there was already music)User can move camera in pause mode now (adds a bit of interactivity to the battle mode)Shaders and explosions tweaked and improved.Minor bug fixes (no show stoppers just some minor annoyances)Current version is 1.26a for the lite version and 1.26 for the full version. Personally I love space battles and so I can sit there and watch battle after battle on my phone....quite nice. The load times are a little lengthy but its worth it.Generally feedback has been positive and reviews/ratings on the play store mostly good. Link to comment Share on other sites More sharing options...
Matty77 Posted December 13, 2015 Author Share Posted December 13, 2015 Recent addition is engine flare to the fighters and bombers: https://mattiesgames.com/media/nn1l.jpg Link to comment Share on other sites More sharing options...
Matty77 Posted December 17, 2015 Author Share Posted December 17, 2015 As developer of Star Dancer I'm more than happy to field questions either at my email address contactus@mattiesgames.com or here about the game. The game has had predominantly good ratings and reviews (mostly 5 star from people from all over the world) although the actual numbers are quite low at this stage. Unfortunately there was a single 1 star rating with no review so I was unable to address whatever may have been that user's concerns. However, as stated - the feedback has been overwhelmingly positive for the game. It is quite different from most games and that may be a little disconcerting at first but if you enjoy watching action packed space battles on your hand held device (like I do) then it's perfect for a quick battle on the bus as you watch the ships blast each other to smithereens in space. I do have a little more work to do on the sound effects since the sound effects are inconsistent across devices - on some of them the volume is too low for the pilot chatter. I may have to look into how to address this. The actual graphics scale with the power of the device. Low spec devices use lower resolution textures and a less detailed background nebula to ensure a high frame rate. Although - on extremely low spec devices it is difficult to make it run smoothly (by really low spec I mean those ultra cheap 7" tablets you find in department stores) All in all even though I'm obviously biased as the developer of my own game I really love watching the space battles and can do so all morning on a Saturday morning in a nice local coffee shop. Link to comment Share on other sites More sharing options...
Matty77 Posted January 8, 2016 Author Share Posted January 8, 2016 Greetings everyone, I thought I'd post that Star Dancer (full version) is now completely free, with no ads, no in app purchases - a completely freegame with no strings attached. The game is not everyone's cup of tea but those who play it enjoy it for the most part. Personally - out of all the mobile games I've played (and I've played a few) this one has held my interest for the most amount of time.I may be biased, like a parent with its children, but once again I find myself seated in a local cafe, lost in awe at the amazing space battles on my phone. I sit and watch the fleets engage, the beams and explosions, the dodging and weaving fighters - it is quitespectacular and I love it. So I hope you enjoy the game now that it is free - as it was originally intended to be when I designed it in January 2015. I've pouredmy heart and soul into making it. For those who love watching epic space battles - the game is now yours to play. From Matt Link to comment Share on other sites More sharing options...
Matty77 Posted January 11, 2016 Author Share Posted January 11, 2016 https://mattiesgames.com/gfx/a4.jpghttps://mattiesgames.com/gfx/a6.jpghttps://mattiesgames.com/gfx/a7.jpghttps://mattiesgames.com/gfx/a9.jpg Link to comment Share on other sites More sharing options...
Matty77 Posted January 24, 2016 Author Share Posted January 24, 2016 With Star Dancer full version completely free there is no reason not to give it a try - especially if you just want to enjoy watching space battles on your tablet or phone. Simple install, create a quick battle, adjust some settings and watch the beautiful space battles. I've been playing this game continuously for the past 12 months. It is not everyone's cup of I fully realise that but if you like good looking space battles on your android device there's not many better than this. Oh...some points: You can change the pilot chatter by placing your own numbered files in the relevant folders in your music folder (yes this game has mod capability - even for a mobile game).Also you can adjust the music by placing your own music in the relevant folders as well. Furthermore - the campaign is tough, very tough - the AI has a 75% chance of beating the player based on its current intelligence - most players struggle to defeat the AI but it can be beat if you are smart. Also - you can move the camera around within the space battle environment when the game is paused - I'll let you figure out how to do that but the camera moves similar to a PC based RTS (fingers around the edge....and hold the centre to move forwards). The game was originally designed with multiplayer in mind but very few people seem to play it multiplayer based on my game usage metrics but I'd really recommend that you at least try it once multiplayer with a bunch of friends - a five player campaign can be quite chaotic. The current version is 1.30 and there have been numerous updates since release in October (there were a few pre release versions available prior to October when I was in hospital) but the game is now at a very stable release point and it is unlikely that there will be many further updates. Note - the game though free has no advertising, no in app purchases - it is free in the most true sense of the word. There is a link to my blog within the game on the tips and hints screen and here you can find out a lot more information about how the game was built, what its inspiration was, and other features I don't have room to detail here. I am proud to say that this game is one of the best I've ever created (and I've been making games privately for myself and friends for the past 20 years or so on various platforms). I was a little sad that the cost of a cup of coffee put the majority of potential users off playing the game - when it was paid it received about 1 download per 10 days, since going free it has received about 20 downloads per day. As a developer who has poured his heart and soul into a game (and blood, sweat and tears!) it was mildly disappointing that the release didn't garner that much attention but I'm pleased that the people who do play it enjoy it. If you haven't tried it then I recommend (of course I would - I'm the developer) that you give it a shot. Note - I get nothing out of having you play the game beyond the satisfaction that people are enjoying it. All the best, Matt. Oh....if you want to play multiplayer and don't have anyone to try it out with I have included my email address in the game in the tips and hints section - I'm more than happy to discuss lining up a game multiplayer as long as I'm not flooded with requests (which I doubt I will be). from Matt. Link to comment Share on other sites More sharing options...
Space Voyager Posted January 24, 2016 Share Posted January 24, 2016 Why did you go all-free? Link to comment Share on other sites More sharing options...
Matty77 Posted January 26, 2016 Author Share Posted January 26, 2016 The reasoning was pretty simple.There's no room in my interface for advertising and I thought it would spoil the game.IAPs make no sense in this game because there aren't consumable items.I did originally have a free and paid version but I'd noticed that the paid version was getting less than 1 download every 10 days which was disappointing to me so I thought after 3 months that it would never really rise above this so I changed it to free so that more people could play it (which is what I'd prefer) and now about 20 people download it each day....quite an increase...still not at the heady heights of a game I released in 2011 that had 4000 people download in the first 12 hours but indie development has changed....it's so much harder to become noticed these days. Link to comment Share on other sites More sharing options...
silencer_pl Posted January 26, 2016 Share Posted January 26, 2016 Maybe the case is that people want simple games for the mobile devices? Do you know how popular strategy games are on mobile phones? Link to comment Share on other sites More sharing options...
Space Voyager Posted January 28, 2016 Share Posted January 28, 2016 It really is hard to get noticed... Both PC and mobiles. The gaming industry has grown to the proportions where nobody can keep track of new games. Nor find hidden gems that don't have huge money behind them. Link to comment Share on other sites More sharing options...
silencer_pl Posted January 28, 2016 Share Posted January 28, 2016 The power of advertisement Link to comment Share on other sites More sharing options...
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