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Dragonfall


silencer_pl

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Hello good people of Strategy Core. It's time for another AAR. Some of you probably right now guessed what will be this time. But for those with lesser knowledge, I'm continuing the stories of Shadowrun. Last time I was playing Dead Man's switch. A first story that came with the game Shadowrun Returns. Now I'll be playing their second story called Dragonfall. This is not a continuation from previous one, so no, we will not be joining Silverado. He is currently working as chief of security from his last employer.

 

 

In this story we will move from North Amercia, to the heart of Europe - precisely Berlin. The main hero of this story will be a human female decker called Tenacious D.

 

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Tenacious D. is an ex-ganger. She is quite charismatic and as much as she likes to hack consoles, she also loves guns. Although she is a decker, entering matrix is not her thing, but if need arises, she will do, what must be done, but don't expect any good performance. She also gained a little knowledge of biotechnology, so she is quite versatile at what she does. I can already see some people flinching with pain seeing all those badly selected skills, but either you will endure and deal with it or don't bother.

 

Our story begins when Tenacious D is currently under the tutelage of a very well known and respected shadowrunner Monika Schafer. We meet the heroes of the story currently on the job in Harfeld Manor located east of Berlin. With Monica and Tenacious D are two more people. Dietrich a human male shaman and Glory human female. She is heavily rigged with old school gear, she also doubles as team medic (sorts of).

 

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The team is gathered near the manor entrance, and is preparing for the run. When the talk is done, team enters the manor. Although in the details of the mission Monika said that the security should be light, team already encountered first "patrol".

 

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After dealing with the guards, team continues exploring the ground floor and stumbles upon a computer that some could jack in. Because Monika is far better at it, she jumped inside the matrix and stole some valuable information about antiquities delivery. This information can be worth some money if sold to the right person. Moving further along the corridor with the display cases, there are more guards to deal with.

 

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The guards weren't that tough, but they put some fight. After dealing with them, team enters deeper inside the manor and reaches the vault.

 

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Just before Monika begun to hack the vault, our last member of the team Eiger started a little squabble.

 

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Eiger is a former KSK member, so she has military training running in her blood. Being ex-military has it's bonuses of being well trained, but also has some consequences in shadowrunning business. She is too used to chain of command and perfect planning, that in general doesn't exist in current job. Also she sort of wanted to enforce having command. Wanting to end this quarrel quickly Monica has pointed Tenacious D in charge while she will be busy in the matrix.

 

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When the conversation is over, Monica starts to hack the vault door. When the door opens, she is suddenly struck by high electrical discharge. Looks like something went terribly wrong. Monika has received a cerebral hemorrhage.

 

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This kind of damage is unfortunately lethal, but she managed to whisper one last word: "Feuerschwinge" and pointed to the nearest terminal. Looks like this whole mission was a big trap and now the team must get to the terminal and get away as soon as possible.

 

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Having disposed the small guard squad, team reaches the terminal. There Tenacious D. discovers a back door left by Monika. She uses it and team now must flea from the area. Also it looks like enemies have brought very heavy duty squad.

 

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After few rounds of brutal fighting, the escape route was finally open and the team bugged out in an instant. Having escaped, the team goes back to their lair of operations hidden in the Kreuzbasar.

 

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Upon reaching the hiding place, the team makes contact with Paul Amsel, teams information specialist and report of what has happened and the death of Monika.

 

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He was able to explain what was the last Monika's word, and it appears we are dealing with some sort of Dragon. Not cool

 

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Gathering all the information, Paul suggested that we should meet the client that contacted Monika, Green Winters. And to know the current whereabouts of Mr. Winter, we need to contact a bigger information broker, a Turk named Altug Burakgazi, which has it's own coffee shop in the Basar.

 

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After the conversation, our heroine goes on and talks with the team members. Dietrich is curious enough to ask about her past.

 

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When that is done, she goes and meets Altug. Upon reaching the coffee shop, Tenacious D. approaches Altug and mentions that Paul has sent her for some information. He explained that it will take some time and also ask her a small favor while she was waiting.

 

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When she left, the next steps lead her to a magician shop when she met our old buddy Aljernon and his assistant Absinthe.

 

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Not being spellcaster she left. Next stop was Gunari Mettbach a local guns dealer...

 

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Zack Flash a local drugs dealer that is posing to be an elf...

 

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Dr Xabier Ezkibel in his TRIAGE clinic...

 

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Maliit Holyey, where every decker and rigger should get his stuff.

 

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And some local interesting citizens, like Simmy,

 

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Laine,

 

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Samuel Beckenbauer

 

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During this tour, Tenacious D. was resetting the taps for Altug, but on the last one she came across a strange conversation. What strange about this conversations was, that it was about Monika's death and more. She mentioned it to Altug upon the visit. He was grateful enough and assured that it will be checked.

 

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He also gave back the information requested and so she went back to Paul with it. It looks like Mr. Winters is in a hotel currently controlled by a bad gang. Things couldn't be easy do they? But before the team will venture there, Tenacious D. was given access to Monika's computer. There should could find some information Monika has left and some other information. Like for example news of a serial killer in Seattle.

 

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Having known the whereabouts of Mr Winters, our team moves in. The club entrance was protected by an orc bouncer. He wasn't very talkative, but he made sure that we meet Herr Zapp.

 

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Although if little pushed he could provide some information.

 

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So we need to find this Frank fellow. Shouldn't be hard enough. Also during our visit to the bar, we found and orc lady having problem getting her stuff. It's because of the "new management" and so called "renovations". But we have agreed to take a look if we will be visiting some apartments. We have also asked her about the new authority, but everyone keeps saying that their bad stuff. She has also met our target, but didn't say much. Asking the bartender about Mr. Green also led to contacting so called Frank.

 

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We have met Frank in the corner, overseeing some dancers. Thanks to a little talk with Silke, we could fast talk Frank without spilling anything important. Also we could get 200Y out of this, but Tenacious D. is not charismatic enough yet. Additionaly a rigger I believe could get to the elevator without talking to Frank, but there you go, can't be everything.

 

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Having now access to the elevator, team started to investigate the upper floors. On first floor, there were few locked stuff and a password to toilets on third floor. Looks like someone made a little lab there. On third floor, we have opened that lab and get Silke's equipment. There was also a hole in the floor, which lead to a kitchen on floor 2. There we have met a man hiding from the new owners. And the means we will have to fight our way to elevator. Unlike in the previous game, you don't regain full health after battle, so you can't be that gun-ho if you think there will be more battles ahead.

 

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The fight was not easy but we have managed. Tenacious D is not the best shooter yet, but with time who knows. On this floor we have also found a terminal and we could locate Winters room - 405. After finishing business on this floor, we return to Silke and give her stuff back. Who knows if we will not have to escape in a hurry. Better deal with that now while we can.

 

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Next to visit is floor 4. There in room 401 we have found some illegal infirmary or something. The inhabitants weren't that pleased, but our guns talked louder. After disposing of them, team moved on to Winters room. There we have found him, but not in the state we were expecting. It looks like Mr. Winters suffered the same fate as Monika, except he didn't have someone to pull the plug.

 

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In this state, Mr Winters was no help for us, but he hid a pack of old DVD's in a safe. With current technology state, getting access to those DVD's won't be easy. Maybe someone in the basar will have a DVD player in working condition? Anyway when we got the DVD's a phone rang. And on that phone was a man with a proposition that we couldn't refuse.

 

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Although he was very cryptic and cautious, Tenacious D. former background helped untie few knots.

 

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Anyway we've made a detour through the top floor to help him. We've met some guards to take care of, but they couldn't stop us. Even a brutish troll and a big turret.

 

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Once the guards were dead, we have plundered the vault and left.

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Returning from the run, before heading to Paul, Tenacious D, visits standard inhabitants of the basar. Also a new small bar has opened and there she found another person to talk to - Lucky Strike.

 

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Also she has asked Altug what has he discovered from that overheard conversation. Looks like bad things were stopped.

 

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She also had a little talk with Blitz. Quite the story he had. about him working with another gang, meeting a girl and how this girl vanished in mysterious circumstances.

 

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Next was Dietrich. He also has quite the tale to tell, being ex punk band.

 

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Also proud Eiger came to an apology. I like this team already.

 

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Glory unfortunately is locked out and doesn't talk about herself. Only magician could read her aura but we don't have that kind of magician.

 

After checking things in the computer it's time to talk to Paul.

 

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First thing first, we need to find a DVD player. Paul said to go see Mallit. However she only provided with a display for the DVD player. The player itself might probably have some other dude.

 

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The fellow of course had one (because plot and everything). He didn't want to give it cheap, but Tenacious D. managed to convince him to drop the price.

 

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After returning with the player, Paul connects it to the display and team watched the currently only DVD disc readable. There were 6 tracks on the disk. On the first track, there was a Vauclairs monologue to Winters about him finding the dragon. Second track was Winters giving his speech on previous track. Third track contained an archival footage of the dragons first attack on human settlement. On track number four, Winters just informed about his failures of searching anything. On track number 5 Winter has change. The obsession was visible, but according his theory, his brother was right and the dragon is alive. He also said something about missing deckers. This track also contains information that Winters hired Monika for the manor mission. The last track was recorded after the failure in the manor and probably before his last visit to the Matrix.

 

The team was pretty shocked of what they have seen. Eiger was not convinced enough, but Dietrich was pretty sure convinced that the manor mission was in fact walking inside the lair of the dragon. So now our goal is to finish what Winters has started and find Vauclair. Not an easy job, because since his brother could not find him for a decade, how could we find him. In order to do that, Paul has mentioned about some super secret information broker called Alice. However he informed that hiring her will not be cheap.

 

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Contacting Alice was simple enough, but the price she asked was really high. 50k nuyen. We will have to probably do a lot of missions or very good payed once and probably very dangerous.

 

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Paul was not surprised when hearing the price. He also asked Maliit to try and recover the other DVDs, while we will be doing jobs to raise the money. On the start we have 2 missions to choose. One is in Pharma lab, the other is meddling with Humanis organisation. Currently, Tenacious D didn't quite feel of doing the Pharma lab and didn't pick any option. Paul also said that Samuel Beckenbauer had some mission for us. When contacting Samuel, he said, that local Berlin Humanis group is planning something bad and we need to stop them.

 

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Anyway, whatever Tenacious D. chooses, you will have to find out next time.

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So our first real job will be to help Samuel with the Humanis. Huamnis are the biggest anti meta-human organisation, so that means they are bad. Before even the team was assembled, Dietrich was waiting in the U-bahn. To keep the story short, he learned that his nephew joined the Humanis. And he must go there find him, and convince to leave. Well I wasn't even planning not to get him.

 

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Our first objective for this mission is to contact a group of Mercenaries, they should be waiting nearby where we were taken by the U-bahn. But before we made contact with the mercenaries, we were first contacted by the Schockwellenreiter. They wanted some information about the Humanis.

 

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The mercenary group wasn't that hard to find and we immediately went to do business. Our further travel to the Humanis place was rudely interrupted by some "bad ass" gangers. Tenacious D didn't feel for any negotiations with the scum like them so we had to fight our way through.

 

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After the fight we finally have arrived. But strangely nobody was here to receiver the delivery. Almost as if that gang was a trap that should have worked. We have to check out inside the complex of what is going on. Inside the complex was completely empty but definitely used. Inside the complex we have found few interesting notes, and also a bed assigned to Alexander. That means he is here and we will have to confront him sooner or later.

 

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Once we have reached the main office, there we have found the leader of this joint.

 

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He was so damn sure about his strategy that he didn't even hide his true plans. Also he said that our smuggler friends are currently receiving their just deserts. And this didn't sound funny at all. But once his other lackeys joined, his attitude changed to very hostile. Also it looks like Alexander was also there. Tenacious D. and Dietrich had to convince him to leave the Humanis. It wasn't hard to convince him, but soon after that, a fight broke out and the team with Alexander had to make a daring escape.

 

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Once empty building was crawling with enemies now. If we had a skilled rigger, we could have some advantage as there were some turrets placed. Unfortunately we didn't have one.

 

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The fight was brutal. Once we have fled from the building, there was a second group of enemies to fight. We need to finish them and break through to the smugglers.

 

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Once all the humanis were dead, we brought news to the smugglers. No money, but at least they live.

 

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After returning to the basar, Tenacious D. goes straight to the Samuel and gives him mission results. Samuel is not surprised at all. He will surely contact big authorities.

 

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While wondering through the shops, she was approached by a maintenance worker. It looks like there are some problems in the sewer. The pumps aren't working and the worker reported a strange sounds and his friend went missing.

 

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Before we will assemble team to check out the sewers there are things to be done. Back in the bunker, Tenacious D. had learned from Blitz that he has some money issues. And an ex-girl problem - that kind that she has vanished and he wants to find her no matter the consequences.

 

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She also talked a little with Dietrich about Alexander. Nothing special, just to make sure that the kid will be alright.

 

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Also Eiger opened up a little. Enough to learn why she was named Eiger and some information about her team in KSK.

 

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Maliit has also sent new DVD to watch. Like the previous one, this also contained 6 tracks to watch. In the first track Green Winters talks about a strange dragon cult supposedly acting in closed of irradiated area. In the second track, Winters talks about current known dragons. Third, fourth and fifth truck was corrupted beyond repair. On the sixth track there is another Vauclair's message. It looks like he is slowly going insane, because of all that dragon hunt.

 

Paul also had some small information to share.

 

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Into the sewers we go, because sewers like rats are always included in most RPGs. Anyway not so far away we have found a corpse of the other maintenance guy. The corpse was in such condition that it couldn't be rats. Unless those are very big rats.

 

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In nearby room, where we found the corpse was first turbine to activate. Once we have activated it, the true monster has appeared. And it looks like we have a ghoul infestation here. After the first battle, the team has run to the other side of sewers where the control computer is. There we had to fight another battle with the ghouls. After killing them and restarting the water pumps, a ghoul leader entered the room.

 

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It looks like the ghouls living here had a some sort of agreement with the "good" ol' Doctor. He give them "food" and they maintained the pumps without causing any problems. Also Monika was involved in this, keeping an eye out if everything was working as it should.

 

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Since Monika is gone, the doctor didn't feel to oblige the deal anymore, and had to be reminded, that there is a new sheriff in town.

 

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Once the situation was taken care of, it was time to get a paycheck from the maintenance guy.

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On our next assignment, the team will be acquiring the mysterious prototype. Upon arrival as instructed by Mr. Schmidt we insert the black box in the generator, shutting down the security systems and gaining access to the cameras on 24th floor. The prototype is on 25th floor to which we need gain access.

 

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The 24th floor was completely empty (almost). We have first used the west corridor. It lead to a lab. It looks like there was an accident and the lab is shut tight. However Tenacious D. knows a thing or two about chemistry and knows how to clean up the mess.

 

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Inside the lab the team found some notes of deceased scientist. The most interesting part was a formula code name "Formula 17".

 

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To the north of the elevator, there was small office where the team gained access to the 25th floor, and to the east there was a small security station. Also in one of the offices, the Schockwellenreiter left a message to find information about the atlas project, the prototype we are after and a mysterious formula. Easy enough, just head a little south west to data storage and use the keywords on the terminal there.

 

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Having reached the 25th floor, we found the prototype. It was huge troll, with so much augmentation that normally it's not possible. Strangely it wasn't guarded that well. Nearby was a console that allowed to take control of the prototype. Now we only need to return back and all is good. However there were some concerns from the team, that we should kill the prototype.

 

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Unfortunately our escape route is now closed, and there are lots of Knight Errant security. Guess we will have to fight our way back. Also we need to focus on enemy riggers, as they can take control of the prototype. And let me tell you, the prototype is a bad ass killing machine.

 

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Once we have made back to floor 24th, it looks like we have lost our advantage with the cameras. It was all blind escape. At least until we have reached the security room. Once the room was cleared Tenacious D. could jack in to the Matrix. Unfortunately she wasn't prepared for this....

 

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Once she managed to defeat the matrix "security", the team had some visibility on what traps were placed.

 

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Once we have reached the basement it was decision time. Money is money, but there are some limits. With a small pain in her heart, Tenacious D. told Glory to try and disable the control circuits of the "beast". With regaining consciousness, the Cyberzombie squezess it's head. Well Mr. Schmidt never said that he wanted the prototype alive.

 

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When heading back to the basar, the team got a call from Paul. It looks like he has found another potential employer - Frau Muller. She pays a lot for the run but wishes to meet in person. However during the middle of the conversation suddenly the train stops.

 

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When we last left the team, they were stranded on a abandoned station.

 

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It looks like someone made a trap. In the nearby bathroom there was a fuse box where team could restore some power to the tracks and enable the maintenance bridge to get to the main power supply. Once the team reached the power reset breaker, an enemy was revealed.

 

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Fortunately they didn't take it seriously and they were killed without major problems. Back in Kreusbasar Tenacious D. told Paul everything about the ambush. The team also managed to get encrypted PDA. Paul managed to get one file out of it, and it looks like the ambush was organized by a peculiar Ork named Audren. This Ork is the same one we run away from the manor back in the beginning. Paul also got information where and how he got his cyber implants. It looks like he was a victim of the dragon attack, and is currently suspected to be serving a dragon.

 

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Continuing the story, Maliit has "fixed" the third DVD. It contained five tracks. In the first one, Green Winters had a reminiscence of him and his brother as kids. On the second track Winters showed some old financial article where Adrian was mentioned, and it also contained information about a other dragon (a little hint hint there). Track number three and four were corrupted. On the fifth track there was an information about Vauclair being dismissed from the position of CEO of Diehl Defense.

 

When talking to the team, Blitz had an urgent issue. Looks like the people from whom he took lone are coming to get him. However he has a cunning plan to catch two birds with one stone and everyone will be happy.

 

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Also we finally learn a story about Simmy, while she is Sim Addict. Not very happy story.

 

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You know, reading through this AAR made me RPG nostalgic. But if I was to embark on an RPG game (and I won't), it would be something far simpler... Diablo or something. Equip better sword, HACK, HACK, HACK!!! Yep, that seems as deep as I can handle right now, he he he!

 

Shadowrun looks really cool though.

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Todays episode will again be talkie talkie. There is still one job at Pharma lab pending acceptance. But there are more missions to be gathered. Our first contact is Luca Duerr. He represents the mysterious Lodge (Black Lodge). In theory we should contact him way way before. First he wants to make a test run, and after that there will be few tasks. Each handsomely rewarded as he said. The problem is, that those tasks are handed in the "main" missions and I've done two of those missions already. So the big bonus is lost already. However those missions require taking very very bad morale choices and frankly Tenacious D. wouldn't accept them no matter how big the reward is. So in theory nothing was lost (except STEAM achievement!).

 

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Our next client is Frau Muller. An employee of ruthless corporation from Mexico. She is so sick of the company, that she gives us mission to level to the ground a whole corporation building in Berlin. A rather challenging feat.

 

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However Paul has an solution how we could sneak in. Before we would go on the Frau Mullers job, we should first visit a company that handles security software and create small sabotage in their firmware update.

 

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Our next client is local guns merchant. Looks like someone stole his shipment of guns and medicine. Fortunately he has a trace on them.

 

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Our last client is "good" ol' doctor Ezkibel. He wants us to steal some cyberware from abandoned building, that is currently strangely on a lock down. Also this building was run by some corporation.

 

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With new jobs at hand, Tenacious D. prepares for next assignment.

 

 

 

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Let's focus on something easy this time. Tenacious D. choose to take a look at the missing guns and medicine shipment. She has also chosen Eiger to be a companion for this run. You can never lose with a solid shooter and a strong arm.

 

Right from the start we are halted by a guard. There is no point of killing him, so Tenacious D. uses her charm to pass the checkpoint.

 

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Inside the kiez, they met a fellow named Quorin. A little suspicious to my liking standing right here. He was acting friendly enough though.

 

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In nearby bar we have found a shaman woman. She made a little chat with Tenacious D. and bought her a beer too. Unfortunately the conversation was rudely cut off by the bartender.

 

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Further down the road there were few merchants and strangely one of them had a crate from Kreuzbasar.

 

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The shopkeeper after a little "push" spilled the beans about it. With another push he told where we could find the gang that stole the merchandise.

 

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Arriving at the place, Tenacious D. has noticed that there is some strange marks on the floor. Inspecting the nearby kiosk, there was a terminal, be she didn't have a clue how to open the hidden passage. Fortunately she had Eiger to help. With a strong arm like hers it was no problem to force the hidden passage to open.

 

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Inside the hidden room, we have met our interesting man we have met on the way. He told us why he stole the goods.

 

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Fortunately Tenacious D. has head in the right place and is not bloodthirsty and managed to come to a solution with the current situation. Unfortunately the thieves already used up medical supplies.

 

 

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For the next chapter, the team will go get those bioware mods for the doctor. As doctor said, the building is shut tight. There is a vent nearby but only dwarf could fit in, and nobody here is a dwarf.

 

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However there is a jack-in port nearby, and having learnt the "defeat" from previous Matrix trip, Tenacious D is now more than prepared for the task. It's not top notch equipment yet, but it gets the job done with ease.

 

With the door opened the team goes inside. There the team learns few bits of what was going on there. In one of the rooms there were hostile drones. Once the drones were taken care of, a scientist came bursting with madness. Obviously being the only person without any contact to the outside world made him a little crazy. This and something else. He was sort of hypnotized by a very bad show he had records of.

 

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It was once again up to Tenacious D, to take diplomatic approach. Once we have reached the same level, Tenacious D. told him about the quest. Now the problem in it, is that to proceed further, team must go to the sewers and kill a basilisk. However the basilisk was not the only problem.

 

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Once the basilisk was defeated we could finally get the biowares and go home.

 

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But before we leave, there are some questions for the scientist to be asked. Mainly what caused the quarantine.

 

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So it seems it was just a chain reaction of accidents. Typical stuff. When all the questions were asked and answered it was time to leave the building. As the team just exited the building, suddenly a surprise corporate ambush emerged. Bloody bastards where keeping surveillance on this building for a long time and suddenly when we decided to brake in, they had the courage to move in afterwards. The bastards like all the corps.

 

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Fortunately because we helped the scientist with acquiring the last episode of his favorite serial, he now has sent the "peasants" to help us.

 

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The corporate goons had better ground to start with, but eventually they were dead. Once we have returned to the doctor, he was all happy.

 

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In Today's episode Tenacious D. decides it's time to help blitz settling the debt. She went to the meeting place. There she found Hasenkamp. Mr Grinders "accountant". It was unexpected meeting so it looks like someone made a silent call.

 

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Anyway he is here only to make sure to debt is payed so as long nobody will act suspiciously everything should be fine. The building looks pretty empty as if no one was home. Although there were signs of activity. Hasenkampf was in a bit of hurry, but the finding were pretty interesting. The first person we have met, was a "security" decker. He wasn't pleased with the visit. Unfortunately his stay time was over.

 

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When the action switched sides from real world to Matrix. Blitz also found a very strange piece of information. It looks like all of our trio was under "shoot on sight" order. While Blitz and Hasenkampf might be obvious why, however Tenacious D name was rather strange to be there. It looks like the gang leader was tipped of by someone. But who?

 

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Anyway, we have proceeded to the vault and Hasenkamp begun to do what he had to do.

 

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Once we done that, we could safely exit. Except that Blitz forgot one thing. The Vault doors can't be opened from the inside.

 

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When we got out, there was another problem and this time it was shooting at us.

 

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Once we took care of the problem, under bunch of guards rushed in. However they were a little late, because our escape route was almost open. Once we have got out from the trap, Blitz told that we shouldn't use the way we have entered.

 

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When we have reached the last gate, it was up to pushing a single button to get away. However the button also would activate the auto turrets and Blitz wanted to kill Hasenkamp. Because he was ordered to kill Tenacious D. At least Blitz thinks so. Of course Hasenkamp denounced that information

 

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The debate lastet a while, howwever all the clues we have found suggested something else and Tenacious D. knew it. Mr Grinder has joined forces with the gang we've just robbed and Hasenamp was to be eliminated. With all the clues taken under second consideration, Hasenkamp admited that he was to kill Tenacious D. but he is now aware of the awful truth and decided to pay Mr Grinder a visit once we get out of here.

 

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Once everything was clear, Tenacious D. pushed the button. But suddenly instead of openning the exit doors, the security which we have left behind bursted in and Blitz was comfronted by Plotz himself in the Matrix.

 

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The fight was brutal, but we have won eventually. Back in the basar, Blitz received that mystery box and it turned out to be a good item.

 

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It's time to prepare for the big mission. Just like Paul said, first thing first we need to infiltrate OTK and plant some bugs. Although whole team is assembled all in all it just took one person to silently finish the mission. Once inside Tenacious D. found a lone worker. She was quick enough to creep behind him, but she's not skilled in hand to hand combat. So instead of stunning him, she had to snap his neck.

 

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She then was able to use his lab coat and make a disguise. In the office next to the lab, she found a supervisor badge. That allowed her a little free movement and avoid the security. When finished snooping arrived she let in the crew and all what was left to do is jack in to the right console and do the job.

 

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It's time for the most dangerous (and difficult) mission. We are heading to the Aztechnology corporation to bring that building down.

First thing first, we need to find a way inside the building. There is heavy security in the front doors and while Tenacious D. is skilled at handling those things, let's look for better option.

 

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Going further down the street, we found a pair of people who's friend went into utility tunnel to tap into one of the corporation generator to get some free power. Unfortunately something went bad and she didn't came back. We offered to help.

 

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In the tunnel we found the friend being held hostage by corporate drones. But since she wasn't armed the drones didn't kill her. However we had guns. She managed to do what she came for and Eiger was impressed. With this setup we could make a some overloading and there could be a little chaos inside the corp, but they could trace the signal and those poor people would end up dead. This is not what Tenacious D. would do, so we keep looking for another way in.

 

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Back in another corner we have found an LTG worker. With a little small talk Tenacious D. managed to get safe entrance to the building.

 

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On next part we need to sneak in past the security deeper inside the building. The only problem is, once we are spotted, they will send heavy response team pretty fast. (Following short part is not on the video - the recording got messed up).

 

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The entry point had no security and there was a nearby jack-in point. Using it, Tenacious D. managed to get some doors unlocked and we had a security cameras feed, so we could avoid security patrols. Deeper inside on this floor we have found security changing rooms where we could now dress as Knights themselves fooling any security checkpoint. (At this point recording is online)

 

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Once deeper inside the facility, Paul gave us the secret password once we reach our ultimate goal. But for now we have another blockage to deal with - locked blast doors. Luckily there was another terminal to jack-in and Tenacious D. again had to go to the Matrix.

 

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Past that there was another security checkpoint to bypass and we were all behind the final objective.

 

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