Nookrium Posted March 26, 2015 Share Posted March 26, 2015 It's time for some more Xcom, and this time it's with OpenXcom. I'll be using a mod called UFO Redux which is built to be a sort of expansion to the original. I'm trying to avoid any spoilers so I'm pretty much going in blind, so I have a feeling lots of blood will be spilled. I've made an intro video for the series here, just covering the basic setup and inviting recruits. I should have the first episode up here in a few days or so.Mr Badger has already signed up to be the lucky one to step off the ramp first https://www.youtube.com/watch?v=eKOm0M5pWkc RobertVep and Zombie 2 Link to comment Share on other sites More sharing options...
silencer_pl Posted March 26, 2015 Share Posted March 26, 2015 My personal suggestion is that you throw BB's TFTD Helmet pack so the soldiers in power armour will pose like those in TFTD - it looks pretty cool, but don't know how it works with the redux If there are more armours. Also you can sign me in. Zombie 1 Link to comment Share on other sites More sharing options...
Nookrium Posted March 26, 2015 Author Share Posted March 26, 2015 My personal suggestion is that you throw BB's TFTD Helmet pack so the soldiers in power armour will pose like those in TFTD - it looks pretty cool, but don't know how it works with the redux If there are more armours. Also you can sign me in. What's the name of the mod? Link to comment Share on other sites More sharing options...
Space Voyager Posted March 26, 2015 Share Posted March 26, 2015 Me me me! Infirmary, please. Zombie and Nookrium 2 Link to comment Share on other sites More sharing options...
Nookrium Posted March 26, 2015 Author Share Posted March 26, 2015 Me me me! Infirmary, please. Lol, the nurses will be happy to see you again Zombie 1 Link to comment Share on other sites More sharing options...
Zombie Posted March 26, 2015 Share Posted March 26, 2015 Looks like you have lots of signups already, so I think I might just sit this one out to give other people a chance to die with shame. That said, if you do have a little room left, I'd be honored to die alongside the other meatbags. - Zombie Link to comment Share on other sites More sharing options...
silencer_pl Posted March 26, 2015 Share Posted March 26, 2015 Me me me! Infirmary, please. I think you didn't watch the video. No promotion through nurses. Looks like you have lots of signups already, so I think I might just sit this one out to give other people a chance to die with shame. That said, if you do have a little room left, I'd be honored to die alongside the other meatbags. - Zombie What are you talking about - there is plenty of room to die in X-COM. What's the name of the mod? https://openxcom.org/forum/index.php?topic=1638.0 Link to comment Share on other sites More sharing options...
Nookrium Posted March 26, 2015 Author Share Posted March 26, 2015 Silencer's right, you're not getting out of this one so easy, Zombie Link to comment Share on other sites More sharing options...
Nookrium Posted March 31, 2015 Author Share Posted March 31, 2015 Episode 1 is up! Just like old times we slaughter a few sectiods... sorry Badger https://www.youtube.com/watch?v=WMtMqwalF-c&list=PL3Hfqo2_KOldNlmDcdrqznXjYQrd_Yven Zombie 1 Link to comment Share on other sites More sharing options...
Zombie Posted April 1, 2015 Share Posted April 1, 2015 I gotta say, nice job Neptune! No real complaints other than you could have moved some of your team up to the ship to make throwing grenades easier. Would have liked to see that shotgun in action as well. Next time maybe. A couple suggestions for soldier names: Neil deGrasse Tyson & Carl Sagan. I like/liked both better than Bill Nye. - Zombie Nookrium and Space Voyager 2 Link to comment Share on other sites More sharing options...
Nookrium Posted April 1, 2015 Author Share Posted April 1, 2015 I gotta say, nice job Neptune! No real complaints other than you could have moved some of your team up to the ship to make throwing grenades easier. Would have liked to see that shotgun in action as well. Next time maybe. A couple suggestions for soldier names: Neil deGrasse Tyson & Carl Sagan. I like/liked both better than Bill Nye. - Zombie I had a phase in my UFO campaign with several scientist names (before I started doing subscriber's names), the reason Bill Nye is special is because he was made on episode 3 of that series and managed to make it all the way to the end, my longest living Xcom soldier ever I may end up throwing a few non subscriber names in the mix though, it adds a bit of fun seeing folks like Picard & Mulder out facing off against aliens Zombie 1 Link to comment Share on other sites More sharing options...
NKF Posted April 1, 2015 Share Posted April 1, 2015 Ah, poor Badger, he's lying amongst the mushrooms now. Still it wasn't a bad run for a first mission on Superhuman. Except for the odd quick tests, I haven't really played a proper X-Com game since Lobsterburgers, so haven't had a chance to try out OpenXCom, but does it have any options for an alternate UI? I'm just thinking that the resolution this game is being played at makes some of the traditional interface panels look a bit tiny like the Battlescape and Geoscape controls. - NKF Nookrium 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted April 1, 2015 Share Posted April 1, 2015 Next time I think Nook must remember about this: Link to comment Share on other sites More sharing options...
Nookrium Posted April 1, 2015 Author Share Posted April 1, 2015 does it have any options for an alternate UI? I'm just thinking that the resolution this game is being played at makes some of the traditional interface panels look a bit tiny like the Battlescape and Geoscape controls. There's a few different settings I need to mess with, I kinda like the tiny panels but I know it's probably not everyones favorite. The geoscape especially needs a bit of resizing. Next time I think Nook must remember about this:lol, thanks Silencer Link to comment Share on other sites More sharing options...
Zombie Posted April 2, 2015 Share Posted April 2, 2015 I had a phase in my UFO campaign with several scientist names (before I started doing subscriber's names), the reason Bill Nye is special is because he was made on episode 3 of that series and managed to make it all the way to the end, my longest living Xcom soldier ever Great, now you spoiled it for me! Yeah, still watching the series. I may end up throwing a few non subscriber names in the mix though, it adds a bit of fun seeing folks like Picard & Mulder out facing off against aliens Make it so! Btw, did you know the X-Files is coming back? Mulder and Scully reunion seen for the first time on Nook's OpenXcom! Edit: see, I knew there had to be a meme like this already! https://cdn.meme.am/instances/500x/58199780.jpg - Zombie Link to comment Share on other sites More sharing options...
Nookrium Posted April 2, 2015 Author Share Posted April 2, 2015 Great, now you spoiled it for me! Yeah, still watching the series. lol, whoops! Btw, did you know the X-Files is coming back? Mulder and Scully reunion seen for the first time on Nook's OpenXcom! I saw that a couple days ago, I can't wait! Link to comment Share on other sites More sharing options...
Nookrium Posted April 2, 2015 Author Share Posted April 2, 2015 We pay a visit to some cyberdiscs with our horribly under-geared crew, what could go wrong?https://www.youtube.com/watch?v=4_03aW5dsUY&index=2&list=PL3Hfqo2_KOldNlmDcdrqznXjYQrd_Yven Zombie 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted April 2, 2015 Share Posted April 2, 2015 1. Firing 0% acc? Please be more attentive. 2. I would like not to be made a suicide bomber.. Link to comment Share on other sites More sharing options...
Zombie Posted April 3, 2015 Share Posted April 3, 2015 Friendly fire was your own worst enemy there Neptune. Glad I wasn't a part of that mission though, sipping beer back at base was nice! - Zombie Link to comment Share on other sites More sharing options...
Nookrium Posted April 3, 2015 Author Share Posted April 3, 2015 1. Firing 0% acc? Please be more attentive.2. I would like not to be made a suicide bomber.. 1. During some of my OpenXcom testing I actually managed to hit a couple times with 0%, but I think those rifle shots from the skyranger may have been due to my own panic mode setting in2. Hahahaha, that's funny... Friendly fire was your own worst enemy there Neptune. Glad I wasn't a part of that mission though, sipping beer back at base was nice! - Zombie I wouldn't get too comfortable, Zombie's name is on the roster for the next mission Link to comment Share on other sites More sharing options...
NKF Posted April 3, 2015 Share Posted April 3, 2015 Near complete wipeout of the team on the first terror mission? Seems like everything is going as planned. That was a rather nasty early deployment of the Cyberdiscs though. Unusually high number of them too. If OpenXcom observes the same unit constraints as the originals, you'll probably not have met many Sectoids on that mission. I'm not sure on the stats of all the new OpenXCom weapons, so can't comment on their effectiveness. However the classic High Explosives, Large Rockets and/or a Rocket Tank should continue to serve you well for those early Cyberdisc encounters. May want to grab some more of those. The AP rounds for the heavy and auto cannons are better than rifle rounds. However this is Superhuman; you will need to pummel the Cyberdiscs a bit for them to be effective. Also I see the statues from TFTD have finally been unloaded off the ships and are getting out and about. Or, chronologically, they get loaded up later to keep them away from those lunatics with the guns that go around blowing up random towns? - NKF Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted April 3, 2015 Author Share Posted April 3, 2015 Near complete wipeout of the team on the first terror mission? Seems like everything is going as planned. It feels just like old TftD times I hadn't thought of the rocket tank, that may be a good idea... either that or loading up 5 or 6 heavy rocketteers. I need to figure something out though because I don't think I will be able to afford running away from next months terror site, fingers crossed it's Floaters... Link to comment Share on other sites More sharing options...
Nookrium Posted April 4, 2015 Author Share Posted April 4, 2015 Next up, we try to scrounge up some replacement weapons and hope a few easy small UFO's stop byhttps://www.youtube.com/watch?v=ar7nwaPDe0g Zombie 1 Link to comment Share on other sites More sharing options...
NKF Posted April 4, 2015 Share Posted April 4, 2015 I think most of it is already covered in the Youtube comments. But, when ever you get a free opportunity to sneak right up next to an alien and shoot at it point blank with full auto, it's probably best to take it rather than try to fire at it with single shots a few paces away. It would have been nice to have the machine gun and shotgun on hand. The assault on the Large Scout assault would've been a good test for them. - NKF Nookrium 1 Link to comment Share on other sites More sharing options...
Zombie Posted April 5, 2015 Share Posted April 5, 2015 I think most of it is already covered in the Youtube comments. But, when ever you get a free opportunity to sneak right up next to an alien and shoot at it point blank with full auto, it's probably best to take it rather than try to fire at it with single shots a few paces away. Agree totally. Normally a weapon will have a snap which take less TU than an auto. However, what happens if the snap only lightly wounds the alien... or worse yet, misses completely? Now you have to take another shot which automatically costs more TU than doing an auto shot in the first place. And, what happens if the second shot doesn't kill the alien? Reaction fire. And you don't want to play around with plasma, it hurts. A full-auto shot will probably hit twice per volley and when you are that close accuracy isn't that big of an issue. It all but eliminates alien reaction fire. It would have been nice to have the machine gun and shotgun on hand. The assault on the Large Scout assault would've been a good test for them. I was soooo hoping for a point-blank shotgun demonstration and it didn't happen. My assumption is that it would do tremendous damage, so this would be prime for UFO breaching duty. I've been playing Xenonauts lately and the shotgun is awesome to have when you are in close quarters combat. The machine gun is good too, but suffers in that it chews through TU like you wouldn't believe. - Zombie Nookrium 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now