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Oh no, its happened to me again. . .


Stun Grenade

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Well just recently Ive decided to resume my Apoc game which I started last year. I had a resonable break from playing aswell.

 

But now, I can't get into it. You see, ive lost track of who were my good soldiers, what missions i had to do. etc...

 

Do you think I should start fresh or continue...?

 

BTW: I was up to the 3rd alien mission and ive never beaten this game!!!!

 

~SG

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You can always pretend you're starting a brand new game but with lots of good soldiers and plenty of toys to play with. Try to get out of the habit of focusing on a few good soldiers. Even a squad of complete rookies can be deadly with a bit of teamwork. So the less dependant you are on super soldiers, the faster you can pick up any old game and start playing again.

 

One thing you can do is select everyone at the base and disarm (i'd do this by filling in all the gaps of the current soldier with small objects and removing them afterwards, this'll remove everything off your selected group). Then rearm your soldiers with what you think you'd like them to have.

 

Of course, as you're playing you might suddenly remember who did what and who specialised at whatever, then just readjust accordingly. Just be flexible and you'll do fine.

 

- NKF

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Ah, well, you need a craft then. Build yourself an annihalator. If you don't have access to that craft yet, stick to your own dimension until you do.

 

Give it a couple of large shields, and the biggest armaments you can fit on it (but don't bother using missiles, beams will do). Give it the X-Com aiming modules if you can, then send it to the alien dimension.

 

Let it blow up as many crafts as it can. Don't worry about the mission just yet, just destroy stuff, then fly back when you think things are a bit dangerous. When the craft is fully repaired, send it back in.

 

New UFOs are produced every now and then, but you should be able to fry them faster then they can build them. When the place is clear, you can do the missions with no problems.

 

If you can get two such annihalators in the air, you can do whatever you want, really. Level the city, for example.

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Retaliators will do too if that's all you can build. You can even use Explorers, but you need about 4 - 5 of them and use a lot of hit and run. For these, use full shields where possible.

 

Each gate lets one ship through at a time. So if you send ships to all three gates, three ships will appear at a time.

 

The moment you enter the alien dimension, I'd recommend you take control of all your ships and have them fly to the right-most edge of the map. The alien patrols don't extend that far, and those that do are really just chasing after you. Use this location to rest up and recharge your shields after every small air skirmish.

 

Also note that you can actually deal a lot more damage to an enemy ship by looking at it but not moving rather than just clicking attack and then letting the AI control your ships for you. The trick is to set your ships up so that the UFOs fly towards you. This is next to impossible to do in the city as they tend to flee very quickly. In the alien dimension it's easy enough as the UFOs have nowhere to flee to.

 

---

 

For the alien buildings, the first thing you should concentrate on is to destroy the spawn pads. Ignore the main mission objectives for now, but don't hesitate to blow any of them away in passing if it'll save time. See, the less aliens you need to deal with, the easier the mission will be. Some objectives are highly explosive, and make a good way of dealing some pain to any nearby aliens.

 

As the aliens tend to cluster together at times into a huge mob, remember to toss some sort of area effect weapon (preferably stun gas or a vortex mine), or disrupt the mob with psionics (dropping all their grenades set to blast-on-impact is quite a good way to do this) and run for cover.

 

Choke points. Some maps have small tunnels. Avoid getting caught in them at all costs, as getting caught in there while dimension missiles and poppers are flying isn't pleasant at all.

 

Megaspawn: They can't go everywhere you can all the time, so use that to your advantage.

 

Aliens cannot shoot at what they cannot see. However, you can as long as you have a pretty good idea where the alien is. Just force fire on the location. It might be an idea to flood an infested area with lots of smoke and then force fire a series of devestator cannons until they hit something.

 

Cover. Cover. Cover. No Cover? Make cover! Dig a trench or somesuch to hide in so you can rest up for a while. Devestators and power swords can help you there.

 

- NKF

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If I were you, I'd raid the cultists a few times to get into the swing of things. A nice low threat enviroment will give you a chance to work out who'se who and so forth.

LOW threath?! Maybe at first, but they start using the darn rocket launchers very fast... And when they DO, your team might just get blown to pieces. I've seen at least 4 RL in one mission, if there weren't more.

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Oh, I meet heavy launchers right away from the very start of the game too. But they are comparibly lower on the threat scale than the aliens are, mostly because all Mega Primus organisations stay a few steps behind in alien tech.

 

- NKF

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At the start of te game, they can barely shoot through your armor with their usual load of machine guns. I had one cultist spray his full load of ammo at my sqaud (who were looting corpses, due to having run out of ammo). This achieved nothing, and he ran off panicking.

 

As the game goes on, their tech improves. However, blast through their shields (or ignore them), and you'll find they go down rather quickly. They can't hurt you if they're dead.

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well.. a good tip is to give sniper rifles to everyone :blink: sitting in a corner guardin large open spaces.. shooting anything that is smart enough to enter.. lay mines at doors.. protect your flanks... and rear ofcourse.. don't want a nasty suprise eh? :) guard a room and see what happens if a enemy appears :)

 

just started a new game a bit harder... im using this lovely tactic.. no alien or Cult member can survive this =) have fun killing :):)

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I've never liked the laser sniper rifles myself. It gives up far too much just to be accurate, and loses a lot more in the bargain. I'm more of a plasma gun fan myself for filling in the role of sniper weapons. It's slightly less accurate but is faster, has a bigger magazine, is one handed and has way more stopping power to boot. They're cheap as free if you like to raid - everyone stocks these before you can even buy them. You'll find plenty on temple raids.

 

A laser sniper rifle is horribly useless on its own in a close combat battle. But in a wide open area, a team of soldiers weilding one (or two) each and having everyone fire at the same target on aimed, it can be very effective indeed at taking out targets with percision.

 

Useful against unshielded anthropods, unshielded skeletoids, spitters, eggs, chryssalis, poppers, micronoids and brainsuckers. Useless against most of the rest of the aliens with tough hides, particularly the multiworm. It just takes too long to do much damage to them.

 

 

- NKF

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This apparent ineficiency of the sniper rifle made me think. I was playing Apoc with some weapons modified. One of the first things I modded, to balance the game was a more powerful sniper rifle. Kind of a .50 cal today's one. Very powerful, more precise but heavy and slow to reload (I left that one unchanged). Interesting effect.

 

Do you play Apoc modded?

 

Greetings

 

Alex

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