Zombie Posted December 22, 2014 Share Posted December 22, 2014 I just finished recording the next 3 episodes and I'm sorry to say, we might be losing some kittens this week https://cdn.meme.am/instances/500x/57375119.jpg - Zombie Nookrium 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted December 22, 2014 Share Posted December 22, 2014 which one? The one where you killed the lobster in USO. 32% snap shot and zombies back in front of you. Link to comment Share on other sites More sharing options...
silencer_pl Posted December 22, 2014 Share Posted December 22, 2014 https://cdn.meme.am/instances/500x/57375119.jpg - Zombie Shouldn't it be like this? https://thelearnedfangirl.com/wp-content/uploads/2014/02/3512424-62051-grumpy-cat-yes-vnq0.jpeg Link to comment Share on other sites More sharing options...
Nookrium Posted December 23, 2014 Author Share Posted December 23, 2014 Believe it or not, we have a Lobsterman free mission! https://www.youtube.com/watch?v=rRHQBjdizAA I need a "Salute" emoji for SV Link to comment Share on other sites More sharing options...
silencer_pl Posted December 24, 2014 Share Posted December 24, 2014 You mean one foot closer to his grave. Nookrium 1 Link to comment Share on other sites More sharing options...
NoXTheRoXStaR Posted December 24, 2014 Share Posted December 24, 2014 My avatar is an alien that was going to appear in TFTD but at some point or another was removed from the game for whatever reason. How does this relate to this discussion? It doesn't. The Ethereal were and are a beast in X-COM/XCOM Enemy Unknown/UFO Defense. Rightly so. But the Tasoths. Ho boy, they have no goddamned bones! Take a sonic pistol discharge to the face of a Tasoth from an Aquanaut who can shoot 2 or 3 times. He'll say "thanks, mofo can I have another?" At which point his buddies will laugh and MC control your senior officer who detonates the 12 pulsars on his body and corpse. Not only killing the majority of your crew but the ship you rode in on. I bid you goodnight. 8-) -NoX Link to comment Share on other sites More sharing options...
NKF Posted December 24, 2014 Share Posted December 24, 2014 The strategy to blow open doors works better on the Cruiser thanks to the inner doors, since aliens are forced to expose themselves at an angle when they try to exit the sub. You have to otherwise make a judgement call when dealing with the other sub types. It might have worked with the Escort, but I think you took the doors off too early. You need to take a bit of time time to set some troops around the sub doors before taking any action. One good thing about the Tasoth is that they're watered down Ethereals and only their Squad Leaders have any powers. Also contrary to the Ufopaedia entry, Tasoth aren't very brave. Their soldier classes have low bravery and panic quite easily. The main difficulty that they pose is their high health, which does allow the soak up a bit of damage. - NKF Link to comment Share on other sites More sharing options...
Space Voyager Posted December 24, 2014 Share Posted December 24, 2014 How does this relate to this discussion? It doesn't. :D As for the music you linked... IT AIN'T ME, I survived and was promoted to Captain!!! https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/xtreme.gif Love the song, back from the days Metallica still knew how to make great music. Neptunesnookgames, thanks for keeping me alive. I owe you one. Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted December 24, 2014 Author Share Posted December 24, 2014 The Ethereal were and are a beast in X-COM/XCOM Enemy Unknown/UFO Defense. Rightly so. But the Tasoths. Ho boy, they have no goddamned bones! Take a sonic pistol discharge to the face of a Tasoth from an Aquanaut who can shoot 2 or 3 times. He'll say "thanks, mofo can I have another?" At which point his buddies will laugh and MC control your senior officer who detonates the 12 pulsars on his body and corpse. Not only killing the majority of your crew but the ship you rode in on. I bid you goodnight.I finally have a couple Lobsterman free missions... stop trying to spoil my excitement!! The strategy to blow open doors works better on the Cruiser thanks to the inner doors, since aliens are forced to expose themselves at an angle when they try to exit the sub. You have to otherwise make a judgement call when dealing with the other sub types. It might have worked with the Escort, but I think you took the doors off too early. You need to take a bit of time time to set some troops around the sub doors before taking any action.Yeah, I was so excited to use the "blow the doors off" technique I forgot to wait for everyone else to get in place. It ended up causing quite a bit more harm than good, they didn't seem to have the same problem of seeing through the smoke like I did. Neptunesnookgames, thanks for keeping me alive. I owe you one. You took some pretty nasty shots on that mission, I forgot to see how many days you're out but I think you'll be quite a long lived commanding officer... until you get out of the medbay anyways. Link to comment Share on other sites More sharing options...
silencer_pl Posted December 24, 2014 Share Posted December 24, 2014 I only don't get this - why the Commander Lara was using derp gun (Gas Cannon) and didn't wore any armour? Link to comment Share on other sites More sharing options...
Nookrium Posted December 24, 2014 Author Share Posted December 24, 2014 I only don't get this - why the Commander Lara was using derp gun (Gas Cannon) and didn't wore any armour? Because Cmdr Croft's death was an acceptable loss. 2 missions and promotion to Captain is unacceptable in this organization! Link to comment Share on other sites More sharing options...
silencer_pl Posted December 24, 2014 Share Posted December 24, 2014 See SV? You're next. Nookrium 1 Link to comment Share on other sites More sharing options...
Space Voyager Posted December 24, 2014 Share Posted December 24, 2014 https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/fear.gif Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted December 24, 2014 Author Share Posted December 24, 2014 See SV? You're next. I just checked... Wounded for 36 days, You'll end up as my longest living soldier with all that medbay time! Link to comment Share on other sites More sharing options...
silencer_pl Posted December 25, 2014 Share Posted December 25, 2014 But then it will be: "Off you go SV to get murdered." Link to comment Share on other sites More sharing options...
NoXTheRoXStaR Posted December 25, 2014 Share Posted December 25, 2014 You're in the infirmary with sexy Nurses attending to your nether regions. If you lived in the U.S.A. SV you'd be awarded with a Purple Heart. I have a confession to make....( takes a deep breath) I've given shitty Aquanauts names like Justin Beiber or Iggy Azalea as scouts just to watch them crumble up and die. Whilst people who I idolize such as Edgar-Allen Poe and H.P. Lovecraft destroy the alien threat. I know.. I know what you're all thinking. How can this sick bastard ever want to hurt our beloved Stars such as Miley Cyrus or Leoretardo Capaho? Simple, I'm sick and I'm a bastard. Space Voyager 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted December 25, 2014 Share Posted December 25, 2014 Insane too. Link to comment Share on other sites More sharing options...
Nookrium Posted December 25, 2014 Author Share Posted December 25, 2014 All I want for Christmas is a craft of dead Lobsters https://www.youtube.com/watch?v=npRu6jHY6tQ Zombie 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted December 25, 2014 Share Posted December 25, 2014 Ok, I see you are finally heading to our advice. This is good. Keep it up. I've commented on YT, but I say again. If you are about to fire last torpedo, you will have to switch to aggressive mode. When last one is fired the sub takes the follow stance and the USO magically is counted as farther and farther away. The torpdeo range is connected to your subs range so it will never reach the USO despite being fired on the correct range. The death of Space Harrier was due to strange handling of the explosions. I did ask Tycho on TFTDExtender can this be patched somehow, don't remember what he said though. This can be negated by the armour tough. If he would wear aqua plastic armour he wouldn't die from the explosion at least. You must still learn to control the panic. When you saw the 3 lobsters you went to: "OMG, OMG, what to do, what to do". Nookrium 1 Link to comment Share on other sites More sharing options...
Space Voyager Posted December 25, 2014 Share Posted December 25, 2014 That is just a dramatic build-up for the public. Nookrium 1 Link to comment Share on other sites More sharing options...
NKF Posted December 25, 2014 Share Posted December 25, 2014 DPL's on a Heavy Cruiser? Okay, that's some serious fire-power they've dropped in your hands. Get one of those home and you'll have the backing of Disrupter Pulse Launchers on the colony assault. The Tasoth are armed to the teeth with them on the first level, so you'll definitely want to know how they work. The strange death from the pipe happens in UFO as well. You'd shoot an alien, the shot misses and blows up a gas pump that's not close enough to hurt the alien, but then it dies anyway. Shenanigans. Remember to wait the first turn before exiting the sub. The aliens are still at full TUs, so if you see one the moment you open the doors, it's often best to hold fire and stay inside the sub. Also don't forget you have the thermal shok bombs. They can be useful for one-hit knock outs or stunning tight groups of Lobstermen. When throwing grenades on slopes, for some reason the game sometimes thinks it can't throw when it should be able to. Try raising the elevation up by one. It makes it work for some slopes. Also for enemies that have reached the apex after climbing slopes, you may sometimes have to aim a tile lower. Not sure, but it's likely caused by some sloppiness in how the game handles movement up and down slopes. When running away from enemies (or from grenades about to go off), make sure you turn and face towards your foe. Try not to leave your back or your sides exposed to them. Especially with the advanced suits, you've got heaps more plating in the front. This increases your chance of survival. Also don't forget you have the gas cannon to deal with the unconscious Lobstermen. That's the main reason to be hanging onto one this far into the game. - NKF Nookrium 1 Link to comment Share on other sites More sharing options...
NoXTheRoXStaR Posted December 26, 2014 Share Posted December 26, 2014 Or, you could just use the Konami Code. https://fc03.deviantart.net/fs46/f/2009/236/0/c/ddr___konami_code_equals_win__by_evilbluechickens.png This works in the PSX version! Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted December 27, 2014 Author Share Posted December 27, 2014 I've commented on YT, but I say again. If you are about to fire last torpedo, you will have to switch to aggressive mode. When last one is fired the sub takes the follow stance and the USO magically is counted as farther and farther away. The torpdeo range is connected to your subs range so it will never reach the USO despite being fired on the correct range.Yeah, I saw that on YT. I'll have to remember that one. Is that the same for UFO as well? The death of Space Harrier was due to strange handling of the explosions. I did ask Tycho on TFTDExtender can this be patched somehow, don't remember what he said though. This can be negated by the armour tough. If he would wear aqua plastic armour he wouldn't die from the explosion at least.Lame, I still think he died of fright You must still learn to control the panic. When you saw the 3 lobsters you went to: "OMG, OMG, what to do, what to do".Notice the outcome... All dead lobsters, only 1 shenanigan Xcom death! (until the second part at least ) The strange death from the pipe happens in UFO as well. You'd shoot an alien, the shot misses and blows up a gas pump that's not close enough to hurt the alien, but then it dies anyway. Shenanigans.I don't think I've ever seen it before on UFO. Shenanigans indeed. Remember to wait the first turn before exiting the sub. The aliens are still at full TUs, so if you see one the moment you open the doors, it's often best to hold fire and stay inside the sub.Yeah, that was a dumb mistake. poor Tengu Link to comment Share on other sites More sharing options...
silencer_pl Posted December 27, 2014 Share Posted December 27, 2014 Yeah, I saw that on YT. I'll have to remember that one. Is that the same for UFO as well? Same as well, nothing was changed here. Notice the outcome... All dead lobsters, only 1 shenanigan Xcom death! (until the second part at least ) Yes, you did good on the first part, but the moment you saw 3 lobsters you clearly went to panic state and almost made a mistake.Lucky for us, you didn't. I don't think I've ever seen it before on UFO. Shenanigans indeed. Because in UFO there are too few possibilities. It can happen with the gas station on terror mission, round navigation table and alien entertainment. While the first one may happen at the early stage, the next ones will be encountered when you will have personal / power armour. Nookrium 1 Link to comment Share on other sites More sharing options...
Nookrium Posted December 27, 2014 Author Share Posted December 27, 2014 Second half to the medium crash site, it's a bit bloodier...https://www.youtube.com/watch?v=H2woHP1n4mA&index=27&list=PL3Hfqo2_KOlfab7oDz4abWcCLAgMAA8Y0 Zombie 1 Link to comment Share on other sites More sharing options...
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