Rambo919 Posted August 3, 2014 Share Posted August 3, 2014 The sounds work fine since you can just replace the files but the text does not change even a little for me.Edited the Translatedstrings table and built the 4KB Sickle.db properly but it seems to have no effect whatsoever. Is there a way to export the physical dialogue xls files instead? Link to comment Share on other sites More sharing options...
Okim Posted August 7, 2014 Share Posted August 7, 2014 Can`t say for Sickle, but in Sentinels you need to create a special excel file that contains phrases of the dialogue. This file should be imported into the mapedit in 'dialogues' tab. Before importing the file you need to create a person (persons - if you have several partisipants in the dialogue) in 'dialogue-pers' tab that will match your file`s person name. You can pick any of the available ones if you wish. Here is an example of the dialogue file that occurs in APN mod once you report to the major at base: https://www.lordsofth...e_after_m01.xls Link to comment Share on other sites More sharing options...
Rambo919 Posted August 9, 2014 Author Share Posted August 9, 2014 Was not creating new text, edited existing campaign text. Link to comment Share on other sites More sharing options...
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