Lonestar Posted May 13, 2004 Share Posted May 13, 2004 Help, my Apocalypse men won't heal. My medbay is only at sixty percent but they won't heal. Also I need some quick cash to build aircraft. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 13, 2004 Share Posted May 13, 2004 Troops won't heal? Well, I presume they are at the base where the med bay is, and you haven't paused time or anything like that... They don't heal overly fast in RT, though. But a day or so in the med bay should do wonders. To build a craft? Try producing stuff then selling it. Also sell items in bulk, as they devalue if you put things onto the market gradually. If you don't need much money, you could try raiding and enemy oraganisation for a few grand. Link to comment Share on other sites More sharing options...
NKF Posted May 13, 2004 Share Posted May 13, 2004 Vehicle workshops repair craft instantly if there is any damage. Med-bays heal at midnight once per day only. For spare change try buying ALL the Stormdogs on the market. Once they get to base, strip them apart and sell off every part in bulk while they're still at full price. You'll get back a substantial return. Not too much, but possibly enough to pay part of the bill. The biggest return comes from the anti-airguard ammo that comes standard issue with the Stormdogs. Try hoarding the ammo for two weeks or more before selling everything off. The returns get smaller after every week, but it can still bring in a small profit even when the parts have devalued to 50% of their starting price. Then there's always building and selling probes, biotrans and explorers. They're quick to build and will ALWAYS sell at twice their production value (the biotrans even has the bio and storage bins for a little bit more cash on the side). Build and sell these a few times and you'll be able to afford an annihilator. Selling excess equipment helps as well. - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 14, 2004 Share Posted May 14, 2004 ::sighs::it just ain't the way it usedta be...back in the good ol' days of UFO and TFTD, prices never changed. And later on in the game, you could get millions (IIRC) per mission from heavy plasmas. Pretty much if you don't sell after every mission, your stores would fill up... Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 14, 2004 Share Posted May 14, 2004 I find if you never sell alien grenades - just build more stores if you need 'em - then if you ever get stretched for cash, you can sell the lot for an impressive return, as they've never been sold before and thus go at a high price. Link to comment Share on other sites More sharing options...
The Sultan Posted May 20, 2004 Share Posted May 20, 2004 re: troubles no body knows the troubles iv seennobody, but jesus Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 20, 2004 Share Posted May 20, 2004 lol...i doubt anyone here can't understand your troubles, so go on ahead and shoot....it might even seem insegnificent compared to NKF's chalanges...who knows? he's completed whole alien bases with just a guy and a pistol. Link to comment Share on other sites More sharing options...
NKF Posted May 20, 2004 Share Posted May 20, 2004 Not in Apocalypse. Well, not without teleporters anyway. - NKF Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 21, 2004 Share Posted May 21, 2004 If ever we get attacked by aliens, NKF is the guy we need as Commander. Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 22, 2004 Share Posted May 22, 2004 we should all come together one day and roleplay; NKF would be commander, and Kilam can be the sectoid. Link to comment Share on other sites More sharing options...
NKF Posted May 22, 2004 Share Posted May 22, 2004 Are you all joking? Me? In such a high place of authority? Never! Seargenting's for me. Lance-Corporalling wouldn't be so bad either. I may know my tools and the enemy, I might know a few tricks even, but that doesn't necessarily mean I'd be able to lead effectively. I mean, if I were in command, you'd all be walking tanks armed with BB guns with a Victorinox Swiss Army Knife taped onto the end! - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 31, 2004 Share Posted May 31, 2004 hey, why don't we mod UFO to do that! Link to comment Share on other sites More sharing options...
cyrus Posted May 31, 2004 Share Posted May 31, 2004 What exactly? Placing the knife onto the end of BB guns? Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted June 1, 2004 Share Posted June 1, 2004 and making all the soldiors walking tanks! Link to comment Share on other sites More sharing options...
Psy Guy Posted July 11, 2004 Share Posted July 11, 2004 I had this same prob. I had a guy named dave that was wounded with a fatal wound. While trying to heal with a medi kit, the last alien bought the farm and mission ended before the wound was patched up. After that the guy wouldn't heal up at all (waited for over 4 days for him to show any signs of healing but still none). I sent him on another mission and after that he could heal at the med bay as normal. I hope your not using the x-com rank system, other wise ill be commander . (kill one alien at the start of things then sit in the back of the landing craft with a psi amp) Link to comment Share on other sites More sharing options...
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