Ichthyic Posted February 11, 2014 Share Posted February 11, 2014 I'm on the very last mission; assault version. I noticed there are some new "Hammer" pks, that basically are just the "Axis" pks from S2. I decided to compare them all, mark for mark. designations I will use are based on those used for S2: "US" = the first basic kind you can get, with 260hps and swappable wep slots"THO" = the ones you have to kill the driver to get, with 350hps and fixed wep slots"Axis" = the ones with open heads (with german helmets), with 300hps and swappable wep slots. first off, there are no differences to stat boosts for any of the PK types i have tested (US, "THO", and "Axis") however... the heavier units (the THO and Axis) move more slowly than the US (260hps). I've tested this over and over and over again, on different terrain types. it is sure as day, the heavier the PK, the slower it moves. It is readily apparent even between the 260hp and 300hp versions. The 350s move even slightly more slowly than the 300s, but not as noticeably as between the 260 and 300. The difference between a 350 and a 260 is about 20% movement rate, and between the 260 and 300 it's about 15%. It adds up on large maps. if you are like me, and are more offensive minded than defensive, and think PKs already move too slowly.... I'd stick with the 260hp versions for the 20% bonus over the heavier models in move rate. If you play defensively; setting up traps for close range fighting, you would be better off with the heavier units. for fun, there actually are stealth "scout" versions of the US pks you can summon for your use. they have the same hps and move rates as the other US pks, but you can actually go stealth in them and hide! if you want to try it out..... (scroll down for spoiler)....................First, enable the cheat mode in the config file in your sentinels director (just search online for "cheat codes silent storm sentinels)next, go camp somewhere outdoors.open the console with the tilde key (it's over the tab key on most US keyboards)type: summonunit 318 that is the old scout class pk unit from s2, but works fine and dandy in s3. some other models to choose from: US units:317 - US unit, with shark mouth painted on front319 - basic US unit with shKas THO units:320 - LZ energy blasters, black with red cross on front321 - Gatling gun, black322 - Gatling gun, red544 - AGS rocket, black549 - LZ energy, black with skeleton on front482 - LZ energy, red483 - AGS rocket, red the game will summon those right in front of you while you are on a camp screen, or where you start on any mission. all are completely useable in game. Link to comment Share on other sites More sharing options...
tomas352000 Posted February 11, 2014 Share Posted February 11, 2014 https://www.strategycore.co.uk/forums/topic/2993-summoning-panzerkleins-cheesy-eh/ WARNING: NEVER ENTER BOSS PK, YOU CANT MOVE AND LEAVE IT! ps: works with hammer a sickle as well Link to comment Share on other sites More sharing options...
scarlett79 Posted August 2, 2014 Share Posted August 2, 2014 320 - LZ energy blasters, black with red cross on frontdo you know that red cross PK heals you if hurt Link to comment Share on other sites More sharing options...
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