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Hardest enemies


Nightshade

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Since there no general XCOM section I though I'd put this in here coz i believe that apoc has the hardest enemies with not just the aliens but the cult of sirius and other organizations even. Also the aliens would have to be the nasties in this games as well, with all the brainsuckers, poppers and hyperworms. Not to mention the psi morphs. So what game do u think has the hardest enemies?

*EDIT*

Um wasn't there an option for posting a poll?

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I found Aoc harder then the others, because it slowed my 486 right down... https://www.angelfire.com/games3/jeffy90/images/smilies/confused.gif

 

UFO was challenging. TFTD was childs play (once you learn the loby men don't like being stunned, and the floating brain things aren't, in fact, psychic - it's the dinos https://www.angelfire.com/games3/jeffy90/images/smilies/wink.gif).

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I disagree with bomb bloke completely, the lobster men just took it from me like i was throwing sweets at them, and those brains kept popping out of nowhere, there were times when theyd take an entire squad of men under.

 

i dont know if the playstation version is any different or what, but i wouldnt call it childsplay.. and if it really IS childsplay, that explains why its a game.

 

Apoc is getting quite nitty gritty for me but i wouldnt call it harder than TFTD, and U.F.O is the easiest for me, but still the best.

 

its all a matter of opinion and tactics, if your great at apoc, are you bad at TFTD?

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  • 3 weeks later...

water? where!? i don't see water! just bubbles. see, i can throw a granade as if it were thin air!

no, it isn't identicel. the game engine is the same, yes, ans the interface. but the aliens are slightly different, some totally, and the weapons have been changed slightly as well, so it is different. back on track, i have no idea which one is harder. to be honest, im split between TFTD and UFO. TFTD i've never been bothered to get very far, and UFO i've never finnished a game before a (a) reformat (B) virus © game crashing or (d) lack of interest due to interest in something else (i do things in phases).

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  • 4 weeks later...
I would have to say TFTD. Those sonic cannons can easily kill a soldier in one hit. Even the best armour can only take one or two hits from a cannon. In UFO, you could survive a hit from a plasma pistol with no armour, but in TFTD with the sonic pistol, you dont stand a chance with no armour. In Apoc, it takes a lot of hits to kill a guy with the basic Megapol armour. This game is really hard :blink: !
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As for me, I'd say TFTD. It is more difficult than the first part, though I can't say how much. The enemies are a lot different, they used slightly different tactics, use reaction fire often, and with lobsters and biodrones high accuracy ratings it's more than enough.

 

The only thing that seemed harder for me was Apoc in real-time. Never got used to play in RT, so never did.

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TFTD for sure. I see the results are showing that it's widely accepted. I don't think TFTD was child's play. The aliens were significantly harder. Here's my take:

 

Gillmen = Floaters, except for Floaters can... float.

Aquatoid = Sectoid

Tasoth = Ethereal, except Tasoth's are harder to kill

Lobsterman = Muton, except Lobstermen are seemingly harder, and have a H2H attack. You could kill a muton with terrestrial weapons... you cannot kill a lobsterman with darts, well I guess you COULD but come on.

Triscene = cross between Sectopod/Reaper (deadly combo)

Tentaculat = Chryssalid EXCEPT THEY CAN FREAKIN FLY

Bio-Drone = Cyberdisc except the snapshot accuracy is rediculously high, and they are smaller and harder to hit.

Xarquid = Celatid, but in my experience it is more damaging

Hallucinoid = Silicoid, except the Hallucinoid can fly

 

That leaves the Deep One and Calcinte with no real equals... the Calcinte is similar to the Silicoid and Reaper I suppose... and the Snakeman has no real equal... I guess it is equal to the Gill Man in some aspects... I... I... can't finish this I've dug myself in a hole.

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I prefer to think of TFTD's aliens as a whole slew of weird half breeds of UFO's finest rather than having direct equivalents. It's easier that way. :blink:

 

I wonder which alien of the three games would be the last one standing if they were put in a battle royale?

 

- NKF

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These would be the ones from Apoc I think.

Lobstermen can't stand those something missiles

(forgot name) after all. The rest can't either.

In air combat though... :blink:

 

EDIT:

I just realized you meant a single alien...

Micronoids?

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are we including ufo's? there sort of enemies as well.

cuz in apoc, the bloody ufo's r impossible to kill. My troops take on the aliens in terror missions with ease (give em a machine gun in each hand and 10 clips of ammo, line up a couple soliors and watch the bullets fly) but my hawk air warriors get blasted when they try take on those alien assult ufo's (i think thats what there called,)

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The fast attack ships. The ones that often come in threes to escort the transports, right? Yeah, these are meant to be tough. The trick is to shoot down the transports as quickly as you can before and then run away before the escorts arrive.

 

But when you do want to get the fast attack ships, you need a lot of firepower. Hoverbike swarms make a great decoy while your heavier ships armed with multiple heavy weapons (like lineage plasma cannons) blast away at the ship.

 

But that's neither here nor there in this thread. :blink:

 

Speaking of finding the better alien, how about we just pair the aliens off at random like a competition? Some funny combinations would be ethereal vs. popper and a tentaculat v.s a brainsucker.

 

The ethereal and popper would cancel themselves out. One The ethereal cannot stop the popper in time, and the popper kills itself as it kills the ethereal. The brainsucker and the tentaculat... er, it would be very difficult for the brainsucker to get at the tentaculat since it's underwater and the brainsucker looks like a very good floatation device. Even if it does manage to get the tentaculat, it would choke. The tentaculat's all brain. :) Well, either way, the tentaculat body would remain.

 

So how should the pairings begin? We should leave out the overspawn, since it's technically a cityscape vehicle. Also, it wouldn't be fair. I mean, all it needs to do is step on all the others. Not even psionics would stop it, since it either has too large a mind, or none at all.

 

- NKF

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... then sending it to the alien dimension... Though it would be too easy

 

NKF: I think that Popper hasn't much chance to kill Ethereal simply because Ethreal can fly.

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Something interesting I want to see: One human in personal armor a standard rifle, a Sectoid Commander with a heavy plasma and a grenade, and an Anthropod with a devastator cannon are all placed in a colliseum... Who would win?

 

My money's on the Human. Most flexible, durable gun, head strong individual (As opposed to a mindless clone the other two are.), and the humans always win on TV. What does anyone else think?

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cyrus: Popper explosions are 3d. :blink: Granted, if the ethereal got off the ground right off, the whole match will be left a stalemate, unless the ethereal were to be carrying a gun.

 

- NKF

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I said terror. Ufo was challenging and apoc in real time was fun, but not very hard.

BUT TFTD! Sonic pistols killing with one hit, lobstermen, bidrones, tentaculants, giant maps AND EVERY TIME THAT F*****G LAST ALIEN IN THESE BLOODY CONTAINER SHIPS!! I really hate last aliens. :blink:

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I said terror. Ufo was challenging and apoc in real time was fun, but not very hard.

BUT TFTD! Sonic pistols killing with one hit, lobstermen, bidrones, tentaculants, giant maps AND EVERY TIME THAT F*****G LAST ALIEN IN THESE BLOODY CONTAINER SHIPS!! I really hate last aliens. :)

Yes, me too. I do loose one soldier on average on each cargo ship terror mission.

 

The trick in TFTD, I guess, is to develop the vibroblade (or better) ASAP and use it as close combat weapon. It work wonders against Lobstermen and these floater brains (they don't explode when killed in that way).

 

Because all my terror missions are cargo ships, I realize that they often spawn at the same points every time, so it is possible to be prepared against their ambushes, especially at the second part or bottom levels. There, it is basic to have a firing tank in operation, to draw fire. The plan is to spreadout to the containers at the west, and with two or three in supporting of the tank. Every soldier, in one hand, the sonic cannon, and in the other, the vibroblade. If I'm lucky I only get wounded.

 

Right now, I'm playing Apoc. With no money to buy more vehicles and no more rocket in store, I had to withstand the enemy only with the autocannon and machinegun. Damn weak Marsec armor. Almost all of my soldiers are wounded in some degree, even in the heart when I sack them for being too weak :blink:

 

Alex

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