Doctoxic Posted December 13, 2003 Share Posted December 13, 2003 Anyone have a link to a Tech Tree? thanks Doc Link to comment Share on other sites More sharing options...
NKF Posted December 13, 2003 Share Posted December 13, 2003 I don't have one, but are there any technologies in particular that you're interested in? Most of the research is straight forward. Find something new, research it, use it. There are a few branches that require special attention, such as getting toxin gas weapons, interdimensional ships, and X-Com disrupter armour, to name a few. I'll list some of prerequisites for the above list. I'm not sure how accurate I am, so be wary that I may have left out a prerequisite or two. Toxin-C requires that you've researched toxin-B and that you've researched every alien (alive and dead) except the queenspawn and the overspawn. The anti-alien gas weapons requires Toxin-C, The Real Alien Threat (obtained from the micronoids) and that you've researched every live and dead alien except the overspawn. X-Com armour requires the small disrupter shields and the medium disrupter beams to be researched. (you can find a medium disrupter on a Type 6 UFO) The Dimension probe requires the Type-3 transporter UFO and two of the three UFO components (I think it was propulsion and energy source). You should also get the large workshop with this, if I remember correctly. The bio-trans needs the dimension probe The Explorer needs the Biotrans and the type 5 UFO (Alien Destroyer). The Retaliator needs the Explorer and the type 6 UFO (Alien Assault Ship). The Annihilators needs the Retaliator and the type 8 UFO (Battleship). - NKF Link to comment Share on other sites More sharing options...
Doctoxic Posted December 14, 2003 Author Share Posted December 14, 2003 thanks NKF Doc Link to comment Share on other sites More sharing options...
Dan Forever Posted August 21, 2004 Share Posted August 21, 2004 I thought I'd dig up an this old post rather then start a new one. What do I do, If I haven't captured a ufo 5, and they've stopped sending those through? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted August 21, 2004 Share Posted August 21, 2004 The only way to get the UFOs are to wait until they come through the gates... You don't need them to finish the game, but it is nice to fill that UFOpedia, isn't it? With a bit of luck, they will eventually send another. However, you will have to wait. (I think they'll send another. NKF?) Link to comment Share on other sites More sharing options...
Dan Forever Posted August 21, 2004 Share Posted August 21, 2004 I do need the ufo to get the explorer researched. I'm just worried the only way to get one would be to send in an amarda of probes and a biotrans to capture one in the alien dimension... Link to comment Share on other sites More sharing options...
Bomb Bloke Posted August 22, 2004 Share Posted August 22, 2004 No, you can only catch them in the city. If a UFO crashes in the alien dimension, it explodes upon impact with the ground. I didn't think you needed a specfic UFO to research a certain craft. That doesn't sound right. Link to comment Share on other sites More sharing options...
Strong Bob Posted August 22, 2004 Share Posted August 22, 2004 NKF has clearly posted in this thread, that you certainly do. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted August 22, 2004 Share Posted August 22, 2004 *scrolls up* Well, you learn something new every day... I never knew you needed certain UFOs for certain craft. I guess I never lacked them when I needed them... Oh well. Link to comment Share on other sites More sharing options...
NKF Posted August 22, 2004 Share Posted August 22, 2004 Let's see, type-5's. Hmm, that's the stumpy carrot UFO, isn't it? Oh, I shouldn't worry too much about them. They'll be back. It's the Type-3 transporters that almost never come back. Assuming you have some sort of interdimension ships that can fight, one suggestion to force their hands would be to send in a squad of ships and blow up all the troop transports you don't want, but leave the ones you want alone. Then wait in the city until they send it in. It just might work. Just remember to clear off the ships you don't want every week (send the attack ships to the alien dimension on Sunday night) Note: While fighting in the alien dimension, the aliens tend to wander about aimlessly. If you have a bunch of ships hold still in mid air, set to agressive and have the target UFO get within their guns' range (medium disrupters have great ranges!) they'll fire continuously while the alien ship muddles about aimlessly for a bit. By the time it charges for your ships, it should be very heavily damaged. Took out a battleship with four explorers this way. Not a very easy feat to do if you just charged in like a hoverbike swarm. By the way, you might also want to leave the fast attack ships alone, since most alien visits to the city have three of them as escorts (or three scouts). Of course, after rereading my earlier post, I realise you need the type-5 for the Explorer, the barest minimum ship required to destroy ships in the alien dimension. Oh well. Unless you're very skilful with a small disrupter gun, 40-mm minigun or a plasma-multi system, I don't think you want to even try attacking the alien dimension with an armada of probes or biotrans. Just keep on playing. Something'll turn up. - NKF Link to comment Share on other sites More sharing options...
Dan Forever Posted August 23, 2004 Share Posted August 23, 2004 Sod's law the only ufo left unresearched is the most crucial one Link to comment Share on other sites More sharing options...
Bomb Bloke Posted August 25, 2004 Share Posted August 25, 2004 Ironic. The Explorer isn't even worth building. Do you have to BUILD the thing to get the next ship? Again, my crippled memory says I never did... Link to comment Share on other sites More sharing options...
NKF Posted August 25, 2004 Share Posted August 25, 2004 Not worth building? Ah, there you are wrong! But you are right that you needn't build it to get the next ship. (same goes for the probe, by the way) All of the ships are worth building. No matter what you do with them, they'll always sell for double the money you spent on building them. Accidentally built a probe you never wanted? Sell it for cash! You can actually wipe out the alien dimension fleet with just three or four explorers. You just need to be a bit more cautious, take on the ships one at a time and rest up a bit. I do this well before I can (or afford to) build the Retaliators or Annihilators. If you could arm a weapon on the probes and Bio-Trans that could easily breach the armour of the battleship... no, no. I'm not that crazy. - NKF Link to comment Share on other sites More sharing options...
Bomb Bloke Posted August 25, 2004 Share Posted August 25, 2004 Heheh, I generally don't hire excess engineers in Apoc. Nor do I in UFO... they just tend to get a lot of laser rifle production time. (Yeah, I know, I should make fusion ball launchers/laser cannons, but I don't care. ) Link to comment Share on other sites More sharing options...
Space Voyager Posted August 25, 2004 Share Posted August 25, 2004 I do hire excess engeneers becouse it's hard to come by enough of them when you DO start building ships. So I start overhiring them when I start developing large workshop (or even before). Otherwise you get 3 people working on a Probe and 2 manufacturing your Toxiguns or something... Link to comment Share on other sites More sharing options...
Dan Forever Posted August 28, 2004 Share Posted August 28, 2004 Woohoo! The aliens made a fatal mistake and sent through a couple of UFO 5s to say Hi! I now have 5 Retaliators and 2 Annihilators muahahahah! The X-Com amarda is come! Link to comment Share on other sites More sharing options...
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