Dule Posted October 5, 2003 Share Posted October 5, 2003 I have heard many times that people do not like X-Com Apocalypse, or think it's not that great, is that true? Cause I loved the game. I thought there may have been a few things wrong, but I loved flying the hover cars, or whatever they are, around. And fighting aliens.I loved blowing up the buildings and stuff too lol. I didn't like the alien dimention too much. And if theydidn't have real-time combat that would have been fine. I read somwhere once about all the options that didn;t get into the game, and it sucks that they didn't because this game could have been even better. I would really like if someone made a new game like Apocalypse, but not with aliens. But with the same type of gameplay, just more evolved. Did people not like the colours. I think I heard people say it looked stupid!? I loved the colours too, the birght coloued buildings were cool. Lol I guess im just babelling. Well anyways I liked the game ( : Link to comment Share on other sites More sharing options...
DragonHawk Posted October 5, 2003 Share Posted October 5, 2003 lol, welcome to XCTC, Dule. I liked Apocalypse as well. However, a lot of what you say is true. What Apoc didn't have that UFO and TFTD had was atmosphere. It wasn't dark, it wasn't foreboding. The colour palette did not make you think that what you were doing was inherently dangerous, dark, whatever. That's what a lot of people missed, I think. It IS unfortunate that they left out so much stuff, but life is like that, you can't have everything you want. In its own right, Apoc is a good enough game. If you are interested in that game style, I'm going to throw you over to UFO Aftermath, which is a recent release from the folks over at ALTAR. People have told me that they are impressed by the game, but I have no first hand experience. I do recommend you check it out though. You can access the Tactical Command fanpage at www.ufoaftermath.co.uk. Link to comment Share on other sites More sharing options...
knight_of_the_ravens Posted October 5, 2003 Share Posted October 5, 2003 yeah....i love apoc....still have'nt beat it though...just barely got my first dimention probe finished and am on the sights of getting it into a dimention gate...so i'm a few minutes away from seeing the alien dimention for the first time....i just have'nt been playing video games that often anymore....gotta say though that x-com is still my favorite....still have'nt played Interceptor....hey DH...tell me where the hell i can find it....and also...u told me that the weekend after your birthday,u were getting UFO Aftermath....what is it?....how is it?....and where the hell can i get it?.....cause the only x-com games i've played and beat over the years was UFO and TFTD.....just started apoc two months ago... Link to comment Share on other sites More sharing options...
DragonHawk Posted October 5, 2003 Share Posted October 5, 2003 lol, calm yourself, Raven. I've got a game of Apoc going, and I too am looking towards building the beloved dimensional probe... ok, I lie, the dimensional probe blows. A museum piece once it's gone through the floating triangle. Ok, for Raven's questions.... 1. This is not the Interceptor forum, and I don't know where to get the game. Send me an email or something, I'll help you locate it. If you can't find where to get the game locally, you might be able to get it online. Pete here seems to like Chips and Bits. Anyway, we'll talk on that later. 2. UFO Aftermath recieved good reviews from Ghost and Ego Terrorist. Unfortunately, my computer is not yet upgraded, nor is UFO Aftermath actually out in North America, as far as I know. But this next weekend, it had better be out, just in time for me to do my Thanksgiving slacking! Anyway, let's try to keep this on-topic, mainly why Apoc sucks or does not suck. Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted October 6, 2003 Share Posted October 6, 2003 I personnaly found Apocalypse good. But yes, I did find a couple of things wrong.Specifically the atmosphere and the colour scheme (The aliens look like some kind of ice cream). Also I missed the night missions, they made the game much more exciting. And it would of been so much cooler if they didn't take out anything... But still, Dule, I welcome you to XTC. Link to comment Share on other sites More sharing options...
Dule Posted October 6, 2003 Author Share Posted October 6, 2003 Thanks for welcoming me! I think I have been here before, but a long time ago I have been following UFO-Aftermath a bit, but I dont know how well I will like it. I will play it, hopefully it is good. I wish they would make an actual X-Com game, that's not enforcer. ! I haven't played Apocalypse in years, I should try playing again sometime. I dont know if anyone ever did this, but when thoes mind worm things were coming at you, and you knew there was nothing you could do, would you knock your guys out to prevent the attack? with thoes tun granade things? I can't remember if I read it somewhere before I did. Link to comment Share on other sites More sharing options...
DragonHawk Posted October 6, 2003 Share Posted October 6, 2003 I would toast those little buggers with an HE grenade. You might get wounded a bit, but at least the other little worms go down. Link to comment Share on other sites More sharing options...
NKF Posted October 6, 2003 Share Posted October 6, 2003 Nothing wrong with Apocalypse. It's not complete, and there are many points that could be refined somewhat, and has one bottleneck research item that's just as bad as TFTD's (the type-3 ufo), otherwise, it's rather a solid game as it is. Lots of fun and can be played almost any way you want to play it. As for the hyperworms that pop out of the multiworms, the AP grenades or the autocannon HE shells are great. Otherwise, having two to four soldiers open fire on separate worms does cover the lot of them just nicely. But hey, if you cannot do anything about them -- there is always one option available to you. Run like the wind! It's okay to flee when you know the odds are against you. Exit the battle if you really must, but try to avoid this unless it's your only remaining option. Better alive than dead, see. As for stunning your own soldier, well, it's a valid option. However, I find it takes too long for the stun effects to kick in with airborne stun gas -- although it's rather nice if the gas takes out the worm before it gets to you (or better still, poppers!). The grapples are fairly quick, given you aren't wearing a disrupter shield. But then again, if you have the grapples, you might as well turn them on the worms. Twin grapples take worms out of the picture fairly quickly, albeit only for a short while. Knights of the Raven: Just a tip. You do not need to build a dimension probe if you don't plan to use the dimension probe later on (some like to use them as expensive hoverbike replacements), you can go straight on to researching and building a Bio Trans, Explorer or even right up to the Annihilator (given you've already captured a Battleship) and use one to briefly 'probe' the alien dimension. Of course, there's absolutely nothing wrong with building the probe, mind, except that it takes up workshop time. Aircraft built by X-Com are sold at a flat rate of 2x their initial cost. Therefore, the probe's still profitable even if you're only going to use it once. (Hint, on your first visit to the AD, escape as quickly as you can. A quick peek is all you need to do to start preparing for the assault on the alien dimension.) - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted October 6, 2003 Share Posted October 6, 2003 yep, autocannon is one of my fav ways of dispatching hyperworms. just use HE on the multiworm, and set to autofire. done, and done! personally, apoc is one of my fav games. it is the gome that introduced me to x-com and i havn't turned back since. yes, there are several things that could've been better, but then doesn't every game have that? colours are a little weird, but that isn't really a real major point. no night time in tactical is a pretty big letdown, as is having no cells/trackers, though if they (mythos games) had more money and time, im sure they wouldn't made a great game. who knows? mayb someone will make an extension pack "finnishing" off the game? Link to comment Share on other sites More sharing options...
Sgt. Strike Posted October 6, 2003 Share Posted October 6, 2003 No, I think the game would have gone two ways, if they had more money and time. It would have been much better, and far more complete, or completely worse, and be alot like other games I know of that aren't worth the time they put into it. However, I think the only way they would have gone was a complete game. I like no night missions, it just seems a bit more normal that way. I think under a dome, or having everyone live close together, that they have more lights. However, I would prefer less lights in certain areas. As it should be. And, isn't Apoc after Interceptor? Link to comment Share on other sites More sharing options...
M. Hoz Posted October 6, 2003 Share Posted October 6, 2003 Chronologically Apocalypse is after Interceptor (2067-2084),But Apocalypse was released first (1998-1997). Have you noticed that the towers in the Alien Maintenancebuilding fall if you shoot their top,but not if you blow their bottom? And i actually quite hate night missions myself (i let Xcomutil executethem for me). -END- Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted October 6, 2003 Share Posted October 6, 2003 Well, even if you hate them they still add something to the game. They make it more challenging since you want to avoid night missions! (Which can be hard...) Link to comment Share on other sites More sharing options...
daishiva Posted October 7, 2003 Share Posted October 7, 2003 I played it, i beat it....once The game just didnt grip me like the first two did. I think it was the ufo tilesets that killed it for me. The buildings were fun to play in (especially with high explosives), but the ufos were damn boring, plus there were hardly any variety to the aliens. There was the big worm, the little worms, the yellow ball, the walking yellow thing and the walking blue thing (if i remember correctly) Link to comment Share on other sites More sharing options...
M. Hoz Posted October 7, 2003 Share Posted October 7, 2003 If you remember correctly.The aliens in Apocalypse are MUCHmore varied than those in UFO&TFTD.In UFO there was the White one,Purple one,Orange one,Black one,A stone,a floating sack,A robed one,A disk and a robot.I know this isn't right,but what about your post? Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted October 7, 2003 Share Posted October 7, 2003 the trading of property, celebraties, leaders and tracking/cells would've added a whole new dimension (excuse the pun) of depth to gameplay. they also mentioned multiple dimensions. imagine that? a megaspawn vs lombsterman. hehehe...time for mr lobster to get some of his own medicine...(unless the lobsterman had been genetically modified so it shoots toxins...) Link to comment Share on other sites More sharing options...
M. Hoz Posted October 7, 2003 Share Posted October 7, 2003 By multiple Dimensions they probably meant someempty ones the Aliens will slowly grow into (using Megadikpods). Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted October 7, 2003 Share Posted October 7, 2003 Yes, back when the first started it was sort of like an empire game. The aliens could expand into new dimensions and you could build bases out of nowhere, you didn't have to buy them! (I also think that other organization could expand too, I might be thinking wrong though) Link to comment Share on other sites More sharing options...
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