Jump to content

The Personal Teleporter


Packers

Recommended Posts

During the course of playing through the game, I found this to an invaluable time saving device; when played in turn-based mode.

 

Due to the fact that all the UFO's have the same interior designs, (for their individual classes), to clear them it is a simple case of transporting troops into areas where the aliens are most likely to be. Once the area is opened up to view...the aliens can easily be slaughtered with the toxigun :power:

 

It is also true for raiding missions and most terror missons. Does anyone else utilise the teleporter as much as I do? It does, however, take the edge off the combat....it becomes far too easy

 

After I completed the game I used it to constantly raid buildings throughout the city. All enemy units could be killed in a single turn :devil: ...simply through guessing their probable location.

 

:laugh:

Link to comment
Share on other sites

Yeah the technique works great but it also makes the game WAY to easy. I would teleport in MC a sketiod or antro make them drop all grenades and explosives then throw a primed vortex mine on top, teleport out and when I got back ony one or two Alien s alive.
Link to comment
Share on other sites

The teleporter is a magnificent device. But with the toxiguns and anti-alien gas grenades, they do knock the fun out of the game a bit. I often get rid of the obligatory medikit and secondary disrupter shield just to carry a few more teleporters.

 

What I like most about them is that they make the power swords useful again. The power swords are very powerful but are quickly rendered obsolete beause of their poor attack range. But with the teleporters, range is no longer an obstacle.

 

The teleporters are also lots of fun for those that like to go on solo android missions.

 

- NKF

 

P. S: One interesting but thoroughly unsporting use of the teleporter is to kill mind controlled units by having them jump off really high ledges.

Link to comment
Share on other sites

  • 2 months later...
Well personally I've never used a teleporter. THe first time I played the game it was on easy, the closest I got was downing a UFO with a teleporter on it and recovering it. I finsihed the game b4 I could research it. When I played it on Superhuman, They never got 2 that level.
Link to comment
Share on other sites

It's like a maroon arm brace with a white bit and curved blue monitor and some red triangles of some sort stuck on the side (there's a raised cover on the other side). There are also pink switches on the band.

 

It's mostly maroon. Same size as the personal cloaker.

 

Search your Apocalypse CD for the file W51.pcx. It's in the UFOPAEDI folder. You should be able to open it with MS-Paint or any other image viewers you might have.

 

- NKF

Link to comment
Share on other sites

I was puzzled by your description of the Personal Teleporter, NKF. :power: Until I looked at it in the Ufopaedia, that is. :laugh:

 

However, I wonder if Nightshade was asking what it looks like in play? If so, it looks to me like a woman's mauve handbag (or purse, to our American cousins).

Link to comment
Share on other sites

Do not ever ask me to describe any of the other alien weapons beyond the devestator and the disrupter gun. They scare me. I mean... I ... :power: Uh, I guess the vortex mine looks like a red daisy, or was it sunflower? Some flower I cannot think of at the moment. But let's not get into the more devious alien weapons.

 

But as for the inventory screen teleporter -- hmm, it looks about the same. Only shrunken. On second thought, it reminds me of those sports bags athletes put their shoes and other sports gear in, such as tennis racquets. Seen at an angle.

 

- NKF

Link to comment
Share on other sites

Yes, the grenades are missing their handles. Not much of a problem, but it does make you look twice when you examine their images.

 

Personally I feel they can't make up their mind how some of the graphics should look. The disrupter armour for example. What you see in the inventory screen looks nothing like the one you see in the ufopaedia. But then again, this has been a problem since TFTD and its ion armour renditions.

 

It's traditional! :blink:

 

- NKF

Link to comment
Share on other sites

mmm...i agree. do you think we should make a re-vamped version of the images? i'm making a patch for fixing images, maybe i should make another for new images made to resemble the ufopedia abit more?

 

edit: ok, i got the scores. After battle, was 62571 pts, befroe battle was 59985 pts, before i downed the UFOs at the AD was 58235 pts and this was week 18. i think the trigger may be 55000 or 50000 pts.

Edited by Ki-tat Chung
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...