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New S^3 Mod "All Uniforms" in development (feedback is welcome)


BlunterII

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Well then here is the updated story. Tell me what you guys think about it.

Good stuff, Lt.

Just a couple of questions:

- Why Egypt? What's in there? I know they have a chapter "Egypt" in Sentinels - we can create our own chapters unless there is a reason to stick with Egypt. Is there one?

- I still don't see the Russians allying with the Germans then (in any capacity, except for destabilizing western grasp on Europe, perhaps). Just doesn't sound right to me. Even the most insane Stalin hater would have to rely on the people's support after the overthrow of the Soviet government. And I don't believe there'd be any support whatsoever.

- Ecthel had some really good points about the U.S. involvement (a few pages back). We could look into that too.

________________________________________________

 

Anyway, how about the first 3 encounters of our scenario. This is for everyone participating in this thread. How do we begin the adventure:

 

- Introduction to our Hero

- Introduction to Sentinels

- Specific people involved

- Dialogs

- Dialog choices

- Message pop ups

- First fight

- Scenario splits

- Base (we don't need it, but in case there is one - a description of services there, people in charge, above ground, underground, etc.)

- Detailed description of each zone: buildings and their architecture, passages, points of entry, secret rooms, chests, dangerous environments (radiation, poison, traps), enemies (numbers, types, levels, positions, behavior, advantages, perks), objectives, documents (related to the mission's success, related to side quests and other types).

 

If one has an idea - describe it, draw a picture of it, link to something similar, etc. I would want to get a visual of it without too much guessing. Thanks.

________________________________

(to be continued)

 

~Blunter~

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Egypt

I think Lt.Havoc chose that because it'd be a good place to hide out, particularly in the areas covered by the Sahara desert. North Africa's relatively close to Europe, but as far as the Allies are concerned, there's nothing all that important there, so their occupying forces would be fewer in number than they would in Europe. Also, if I recall correctly, there was a special encounter there involving UFOs or something like that in S3, so perhaps Die Wolfe is also there to recover tech.

 

Russian/German Alliance

Perhaps the Professor is lying to Die Wolfe? His ultimate goal is to stop war altogether, after all, not empower the Soviet Union or restore Germany. I'm pretty sure someone planning to kill everyone if they don't stop fighting is willing to outright lie to well-equipped terrorists as well.

 

I'll provide a suggestion on the initial encounters later.

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First Encounter

Personally, I feel that the very first encounter should focus on introducing the main character and the reason they must be involved in the main plot, regardless of their personality and/or other motivations.

 

My idea is that it takes place during the final months of WW2, with the main character taking part in an assault on a secret base in Germany, either commanding a squad of their own or as part of someone else's squad. The initial part of the assault could either be a cutscene or playable (I favor the former, to ease the player into gameplay), but either way, it goes reasonably well until the Allies reach a heavily fortified area containing an early version of the "Lucifer" virus, as well as the scientists working on it. The base is actually under the control of Thor's Hammer. Could use a modified version of the first half of the "German Laboratory" mission from S2 for the vault.

 

Variants:

1) As the Allies assault the vault, the Thor's Hammer officer in charge decides to executes the scientists so the Allies can't capture them alive. The main character's squad sneaks in through an alternate entrance and manages to save the only surviving scientist, the missing scientist from Lt.Havoc's plot outline, as well as retrieve the virus sample they were working on. The scientist cooperates, since he's definitely having second thoughts about working for Thor's Hammer now.

As they're leaving, however, they're attacked by a mysterious "metal man" (Panzerklein) called back from the main Allied assault. They manage to take it out, but all the squad members, except for the main character, are killed/incapacitated, leaving them as the only one who can escort the scientist back out through the alternate entrance, as Thor's Hammer is still holding off the main assault.

Just before they manage to escape, they're separated (by an explosion/enemy assault/etc.) and are forced to take different exit routes. The scientist tells the main character where he's planning on going before they split up. The main character manages to escape, but can't find the scientist anywhere. The main character either does not mention where or only to a handful of people that haven't been subverted by Die Wolfe/Thor's Hammer.

1.1) Number of encountered guards should be low on both insertion and extraction, since they're distracted by the main Allied assault.

1.2) Die Wolfe/The Professor want the main character alive so they can find out where the scientist was planning on going. Thor's Hammer wants the same thing, then to kill the main character afterwards for helping the scientist escape. Sentinels also want to know the same thing, and can use the likelihood of the previous 2 happening to keep the main character working for them.

 

2) As the Allies penetrate the vault's defenses, either a stray gunshot or a deliberate release causes the virus sample to flood the vault, killing everyone inside except the main character, who is apparently miraculously immune, and some of the guards, who have gas masks on. The main character must escape and report what happened to their superior officers. Could also have the missing scientist mentioned above included in the list of survivors, with the main character having to escort them out as well.

2.1) Number of encountered guards should be low, since most of them are dead from the virus. Could have the occasional zombie rising up as well.

2.2) All factions want the main character dead or alive so they can examine what makes him/her immune. If missing scientist is included, see 1.2 above. Main character might also want to stop the "Lucifer" virus from ever being used again, since they've seen what happens close up.

 

Huh, now that I'm reading it, I think this idea could use improvement (funny how things seem better when you're thinking them up). Anyone got any suggestions/feedback?

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Egypt

I think Lt.Havoc chose that because it'd be a good place to hide out, particularly in the areas covered by the Sahara desert. North Africa's relatively close to Europe, but as far as the Allies are concerned, there's nothing all that important there, so their occupying forces would be fewer in number than they would in Europe. Also, if I recall correctly, there was a special encounter there involving UFOs or something like that in S3, so perhaps Die Wolfe is also there to recover tech.

 

Russian/German Alliance

Perhaps the Professor is lying to Die Wolfe? His ultimate goal is to stop war altogether, after all, not empower the Soviet Union or restore Germany. I'm pretty sure someone planning to kill everyone if they don't stop fighting is willing to outright lie to well-equipped terrorists as well.

 

I'll provide a suggestion on the initial encounters later.

 

That is what I had in mind but we can change the HQ location of "Die Wölfe" if we want to. Also yes to the second point, its all a ruse as explained. Gurukov does not really plan to overthrow the government or ally Russia with Germany, he is just using "Die Wölfe" for its own gains. I thought I had that already explained in the thread and in the story. Maybe I should be more precise. I also like your other ideas Ecthel013.

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All right. Americans are ready. I am not sure if I want to include them though. There are a few problems with their outfits. Eight textures per uniform, four meshes per head, NPC only, some discoloration on the ears and the chin (the way lighting works in the game) just to name a few. But, what the heck, I'll show them anyway.

Here is the Ghost Team ( remember that character from MW2?):

 

USGhost1.png

 

and S.O. Tesla Team:

 

USTesla1.png

 

I didn't specify any ammo packs, grenades, backpacks , holsters, etc. in their uniforms yet. Bare bones pretty much. (The head was a pain to put together, I am glad that's over)

 

So, are we going to keep them or not? If we are I might convert one of the regular backpacks into some sort of liquid tank (if they are to use energy/ plasma weapons). Simply a cosmetic change, of course.

____________________________________________________

 

@Ecthel

Now, I have to say I enjoyed reading your first encounter draft. Very nice! Immunity to the virus is an interesting idea. I am not even sure which one of the proposed variants I'd choose if I had to. They are both really good. (Well, maybe the second one) Thank you.

(if you have any additional thoughts, please, do share.) smile.png

@Lt.

Thanks for addressing my concerns. I wasn't really asking about the Professor (he's been fleshed out very well), I was just questioning the idea that anyone (DW, TH, Soviets, Americans) would even consider the Soviet - German cooperation remotely viable. But, perhaps they just want the virus and pretend to believe him... Now, when everyone is lying to everyone else - that is something intriguing, isn't it? wink.png Hmm...

 

Hey, I am going to give those DW Senior Officers a try and then will start putting it all together.

____________________________________________________

 

Question: When saying Allied - who do we mean (in the context of this initial assault?)

____________________________________________________

 

(to be continued)

 

~Blunter~

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They look pretty good to me, I'd say keep them since you already went to the trouble of making them. On another note, the first thing I thought of when I heard Ghost Team was Ghost Recon. Any chance they can get active camouflage, perhaps represented as an insanely high Hide skill? biggrin.png

 

As for the question, I was thinking the Western Allies, but the Soviet Union or even a joint operation between the two works as well. I was leaning towards the US specifically, since there are several NPC-only uniforms for them, and this would be a perfect place to showcase them.

 

Hmm, that reminds me, will there be an option to select your main character's nationality like in S2 and S3? Could set it up so that the Allied soldiers will be of the same nationality, I have no idea whether this is possible though. If an Axis nationality is available and chosen, perhaps it could even be set up that the player is initially one of the guards defending against the assault, then everything goes horrifically wrong and now the only goal is to escape from the base.

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Well I say we should keep these uniforms, I mean it would be a real shame to not include them for NPCs.Also they should be able to make use of all the regular pouches and backpacks as well, seeing that they use more then just these Tesla Based weapons. also would it be possible to make a helmet less version of this NPC? you know have slight variation in the look and stuff.

 

That said, the Greatcoats, did you made a version of them for PCs? Just asking because you said you could do that.

 

Anyway, I have a problem now: there are lots of really nice and interesting uniforms out there of both Axis and Allies as well as all the other nations and factions and was wondering if we should include them or not. The issue is, that if we keep adding uniforms then this mod will never be done because of the cheer amount of uniforms that where worn during WWII not to mention all the Alternative History stuff.

 

So question: do you guys want more uniforms or do we have enough?

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They look pretty good to me, I'd say keep them since you already went to the trouble of making them. On another note, the first thing I thought of when I heard Ghost Team was Ghost Recon. Any chance they can get active camouflage, perhaps represented as an insanely high Hide skill? biggrin.png

 

Thanks,

(We'll keep them then)

 

You see, in Sentinels all the uniforms are just for looks unfortunately. I can't even check what type of uniform characters are wearing at any given time via script (at least not to my knowledge). In Hammer and Sickle there is a command UnitGetUniform(unit) that allows that; there is no such command in Sentinels. Also, in Hammer and Sickle every uniform has hide skill modifiers (city and nature, i.e. a German Sniper uniform would have negative city and positive forest modifiers.) Ok, I'll fire up the H&S editor and show you what I mean... Here:

 

HideModifierExample1.png

 

HideModifierExample2.png

 

HideModifierExample3.png

 

The hide bonus in Hammer and Sickle is temporary and is displayed dynamically (the hide bar gets blue "+" or red "-" immediately after putting the uniform on or taking it off depending on the bonus or penalty the uniform provides.) The ability to Hide is disabled for most of the day and enabled during the night, early morning and in the evening (I didn't necessarily like that part, but the external script controlling it could be changed if needed).

 

There are weight limits (Strength dependent) and time with dynamic light changes and many other things on top of all that I mentioned above.

 

The ability to identify the uniform the characters are wearing would add significant depth to the RPG values and would allow us to do things we can't in Sentinels. For that we'd need to work in the H&S environment (not S^3). And that is a serious decision to make.

I'd love to add those modifiers and make certain uniforms belong to various nations and factions, be poison or radiation resistant, but regrettably - I haven't figured a way to do it.

 

If anyone reading this knows of a way to implement it (or merely has an idea), please, share your wisdom and I'll make sure it is included.

 

 

As for the question, I was thinking the Western Allies, but the Soviet Union or even a joint operation between the two works as well. I was leaning towards the US specifically, since there are several NPC-only uniforms for them, and this would be a perfect place to showcase them.

 

Yes, we could do U.S. I was thinking about doing that too.

 

Hmm, that reminds me, will there be an option to select your main character's nationality like in S2 and S3? Could set it up so that the Allied soldiers will be of the same nationality, I have no idea whether this is possible though. If an Axis nationality is available and chosen, perhaps it could even be set up that the player is initially one of the guards defending against the assault, then everything goes horrifically wrong and now the only goal is to escape from the base.

 

There is no sure way (that I know of) to identify one's nationality via regular scripts, but we could do an introductory scene where the main character picks certain traits and attributes (i.e. answering their superior officer's questions, or their recruter's questionare...) that would possibly affect their stats, political leanings, possible choices in different missions, initial contacts, etc. (I can do it through Global Variables, no problem. GVs carry that info through the rest of the scenario and can be called at any time)

______________________________________________________________________

 

Well I say we should keep these uniforms, I mean it would be a real shame to not include them for NPCs.Also they should be able to make use of all the regular pouches and backpacks as well, seeing that they use more then just these Tesla Based weapons. also would it be possible to make a helmet less version of this NPC? you know have slight variation in the look and stuff.

 

Yes, I'll add all the appropriate gear to their uniforms, don't worry. (We'll keep them for the NPCs)

 

As for "helmet less" - unfortunately not, sorry. I tried - it looks bad. I used German scout mask for the front and it sticks out above the head (doesn't look good at all). If I had a different model ...

 

That said, the Greatcoats, did you made a version of them for PCs? Just asking because you said you could do that.

 

I can make a version with either the helmet or the mask (or both but not combined).

 

Anyway, I have a problem now: there are lots of really nice and interesting uniforms out there of both Axis and Allies as well as all the other nations and factions and was wondering if we should include them or not. The issue is, that if we keep adding uniforms then this mod will never be done because of the cheer amount of uniforms that where worn during WWII not to mention all the Alternative History stuff.

 

So question: do you guys want more uniforms or do we have enough?

 

That's a very good question.

- We could stop right now and proceed to making a scenario after I release v 2.0 (I'll need to import the textures into "All Uniforms v 2.0" and make all the necessary changes and adjustments. I am doing it in a test mod at the moment in order not to mess anything up). Importing would take me about a week.

- We could make just a few more uniforms (3-4) and agree to stop then (while still working on the plot).

- We could make a lot more uniforms (>10) and continue working on the plot.

 

There is another question: Should we stick with S^3? (in light of what I mentioned in my response to Ecthel)

And, Lt., did you have some other uniforms in mind? (I am curious). I still haven't used splinter 45... ;)

___________________________________________________

(to be continued)

 

~Blunter~

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Well, I do not own Hammer and Sickle so I am not sure it would be a good idea to change the game now. Also, seeing that H&S uses the same engine then S3, I would say that they simply coded in the changes into the engine or created new scripts for that. I dont think they did radical changes to the engines for that. But that are just assumptions and I am not a coder or scripted, so no idea. Okim might be again the go-to-guy regarding this, methinks.

 

I can make a version with either the helmet or the mask (or both but not combined).

Make both, would be nice to have the choice.

 

And, Lt., did you have some other uniforms in mind? (I am curious). I still haven't used splinter 45...
Well, fine, here are some uniforms I was thinking about:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/panzerniks2_zpsffc7de6c.jpg

Russian WWII Assault Infantry with frontal armor.

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/panzerniks_zps14bd97ff.jpg

 

They mostly wore Amoba camo pattern uniforms or simply the normal uniform under the armor. I would say that we could make a version with front and back armor and russian helmet and call it a day.

 

I recall that you created a Russian tanker uniform, so I thought why not make a US Army Tanker uniform as well:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/6146397800_4c372e13f9_o_zps586c984d.jpg

 

No idea what we would use them for seeing that there are no vehicels in the game, but maybe we could later their looks to make them Panzerklein operators or something

 

or how about a US Machine gunner outfit:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/US_M1919_A6_by_fuchsiart_zps583143dd.jpg

 

Also you said you wanted to use Splittermuster 45

 

https://img216.imageshack.us/img216/3951/81531905.jpg

So have some German Paratroopers We could also make the splittermuster 45 a "Die Wölfe" camo pattern that is used mostly by them.

 

https://i1017.photobucket.com/albums/af299/wtjiardy/FJR%2078%20Die%20Teufelsbraten/DSC_0028.jpg

 

Well here is some more examples of how the Splittermuster 45 could be used.

 

Here are some Italian Uniforms:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/Ermanno_by_fuchsiart_zps9b57210e.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/Domenico_by_fuchsiart_zps98039523.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/Gianni_by_fuchsiart_zps48199685.jpg

 

Ah well, lets post some Japanese Uniforms as well while we are at it:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp140_zps4fc57741.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp139_zpse3fec39d.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp138_zpse9eb2097.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp137_zpsfaaf9602.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp136_zps28dbd960.jpg

 

 

 

And well, I could have some ideas for female uniforms as well, but I am not sure if they are not a bit too risqué to post here, I dont want to violate any rules and get into big trouble. Maybe I simply PM them to you instead, that would be safer.

 

So anyway these are just some suggestions/references, I really dont think we need ALL of these uniforms but I put them up for vote and simply see what the other people would like to see.

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Regarding Ghost Team, since that uniform is NPC-only, how about simply increasing the Hide skill of the NPC types that use it?

 

I personally feel switching to H&S won't be necessary. Sure, the extra bells and whistles might come in handy, but it's not really necessary and you've already done a lot of work in S3.

 

Since we've only just started planning out the initial scenarios at this point, I think it's fine to continue making more uniforms.

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Well, I found some more interesting outfits that I would like to see in the mod.

 

Here is a variant of the Heavy Armored Soviet Soldier:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/The_New_War_Russian_colored_by_warman707_zps9445eadb.jpg

 

And while we are at the subject, lets have a Armored US Soldier:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/the_new_war_american_zombie_hunter_drawing_by_warman707-d4swglf_zps5de840ae.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/the_new_war_real_american_zombie_hunter_1_by_warman707-d4qba2r_zps1d5f7307.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/the_new_war_real_american_zombie_hunter_2_by_warman707-d4qba6n_zps9d421439.jpg

 

Could be useful as NPCs I think.

 

Also someone mentioned Axis officer uniforms:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp41_zpsc63e495b.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp40_zpsd434c139.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp59_zps454b67a7.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/osp57_zps872ac2a5.jpg

 

also found this, German Female Operative:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/hildr_by_anderpeich-d5kozit_zps1cdd61d2.jpg

 

I also recall that Blunter wanted some bad girls, so here they are:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/panzer_girl_by_flipation-d3awkbb_zpsbfd5334d.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/desert_fox_by_bad_bishop-d5h9tfp_zpsafa9bb7c.jpg

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Axis/fuel_drum_by_riguel3d-d4rkiz6_zps8c9133c8.jpg

 

any other ideas or questions?

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Right, Lt. Where is my nitroglycerin? (with a pale face searching my pill cabinet) smile.png

 

I'll comment on the points you guys raised a bit later...

________________________________________

 

"Die Wolfe" senior officer is ready. I tried to follow Ecthel's guidlines, here is what I got:

 

CampLeaderDW1.png

 

CampLeaderDW2.png

 

"Camp Leader" model was used for this uniform. I'll probably add some armor rating to the outfit itself (medium or heavy) to make these guys more durable. The ideas for color scheme were taken from Warhammer 40k commissars as was requested. Heavy armor texture was applied to the upper body (with skulls and all the spooky stuff).

 

So, what do you guys think?

_____________________________________________________

(to be continued)

 

~Blunter~

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Looks very good, I like it. I think the red could be a bit brighter, but this still works.

 

Just one question, is the gold oval in the middle of their caps supposed to represent an eye or is it just a gold oval with no bigger meaning to it?

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Hey, folks

 

I decided to start putting those uniforms together. The reason is that I'd like to do it while I still remember the changes I made (the textures I used, the item layouts I planned, the bump and gloss settings, the combinations of head gear models, etc.). I am already done with the Italian Paratrooper (3 uniforms, camo helmet, iron helmet, no helmet), the American Pacific camos (5 uniforms, beach with camo helmet, beach with brown helmet, green with camo helmet, green with brown helmet, green with green cap) and the Ghost and Tesla teams (2 uniforms respectively). Working on the numerous German uniforms at the moment.

 

@ Lt. Thank you for posting those images. Which ones do you think we will need in the mod? (Aside from the armored Soviet, American zombie hunter and the Splitter 45 - I'd like to try making those anyway). Btw, the last "bad" girl in your post looks similar to the desert Sentinel outfits I made (and I think I have the camo texture ready for that too, hmm...).

Question: I think I'd need to convert one of the backpacks into a fuel tank (for Tesla guys to carry), would you happen to have an image for me to reference? Thank you.

 

@ TR. Axis female scout outfit with a black bun wig? Yes, I can do that.

 

@ Ecthel. Thank you, I am glad you liked the Senior Officer. Actually, I did make his coat brighter (and redder) at first but had to revert the changes after testing it with different light settings in the game (it looked a bit too flashy and out of place).

[Edit- missed that] Yes, I can increase Ghost team members' hide skill.

 

@ bawb. Thanks, he does look mean and determined. I don't know whether it is his outfit, the eye patch or Klaus' angry personality that contribute to that effect the most.

_______________________________________________

 

If I missed something (a request, a question or a suggestion), please remind me and I'll address it.

_______________________________________________

 

We'll stay with S^3.

_______________________________________________

 

Plot: I would like to hear your ideas for the second encounter. If the first is the assault of TH lab in 1944-1945, then when and where is the 2nd one going to take place? What will happen there? Who will we meet? Setting? Objectives? Allies? Party members?...

_______________________________________________

 

[Edit] Question: Forgot to ask. What do I do with the UK Commando Denison smock derivatives 1 & 2? I don't really like the #2... Hmm.. Maybe I could use #1 for a partisan outfit. What do you think?

 

(to be continued)

 

~Blunter~

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that ghost squad would be nice without the mask and goggles i think it would make for a good allied recon unit uniform... i like the ww2 american uniform... alot and the night ops variation is one of the best...
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us marine and 1st infantry with camo... i dig them both i like alot of the us infantry outfits...https://www.militaryimages.net/photopost/data/908/S4-UniformsOfWWII-070-America-US-Marine-2ndMarineDivision.jpghttps://www.militaryimages.net/photopost/data/908/S4-UniformsOfWWII-060-America-PrivateInfantryDivision1stArmy.jpg
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Denison Smocks

Personally, I think that would make the partisans look too much like professional soldiers. I like the look of derivative #1 as well though, so perhaps it could be reserved for a special NPC?

 

Second Encounter

I think it should be set post-war and introduce the Sentinels, as well as how the main character winds up joining them.

 

Won't be able to suggest anything else for the second encounter for a while, family's visiting and I'll be busy entertaining them.

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@ Lt. Thank you for posting those images. Which ones do you think we will need in the mod? (Aside from the armored Soviet, American zombie hunter and the Splitter 45 - I'd like to try making those anyway). Btw, the last "bad" girl in your post looks similar to the desert Sentinel outfits I made (and I think I have the camo texture ready for that too, hmm...).

Question: I think I'd need to convert one of the backpacks into a fuel tank (for Tesla guys to carry), would you happen to have an image for me to reference? Thank you.

 

Well, I would say we need some more THO and Die Wölfe officers and NCOs, these in desert, snow and regular variants, so the officer uniforms as well as the Japanese ones might be helpful. Other then that, the uniforms are for refernces and I thought you would pick the ones you like the most.

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/heavy_infantry_by_tugodoomer-d5lv0vk_zpsb0c24998.jpg

 

Well here maybe that helps. That is a sketch for the Red Alter Mod and shows a Tesla Trooper. also the tank of the Spec ops trooper in the image looks like a Flamethrower tank.

 

Also found this here:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/AME022_zpsaa71fbfa.jpg

Not sure if that helps or not.

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[update] I am still putting it together. I'll update as soon as I am done. There are a lot of little things that need to get done (new backpacks, the same uniform variations, headgear, wigs, base values etc.)... a lot of them.[update]

 

Just hold on smile.png

 

Thanks for sticking with me.

I'll address different other points in my next post.

_______________________________________________

 

Just to illustrate:

 

These uniforms (and all the accessories) took the most time to create so far.

 

USTesla2.png

 

USTesla3.png

 

So far there are 2 Tesla uniforms for players to choose from: 1) an MG backpack with Tesla logo and 2) a backpack with a liquid tank and trinkets.

...no it is not electricity based as the name would imply.. I still like it... wink.png

 

Well, back to binoculars. I hope I remember how I did it.

(on page 4 now, rereading the thread and retracing my steps)

_______________________________________________

(to be continued)

 

~Blunter~

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Well, that looks good. Great job. Also, I just dawned on me that we may need some Allied officer Uniforms as well and not just Axis/Die Wölfe and THO. So here are some Allied officer Uniforms:

 

British:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/osp112-1_zps1c73175c.jpg

 

USA:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/osp81.jpg

Note there are US Army and one of them is actualyl a NCO but just to see the Going out Dress.

 

US Pacific:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/osp84-1_zps24a48643.jpg

 

More USA Officer Uniforms:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/osp107_zps55cb56ff.jpg

 

Soviet Officers:

https://www.scalemodels.lv/content/images/preces/750704.jpg

 

 

https://www.scalemodels.lv/content/images/preces/750703.jpg

 

We could also go Red Alert 2 style:

 

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/ra06_sovcostume_zpsed64ff7e.jpg

 

And well, who could forget this guy:

https://i4.photobucket.com/albums/y117/LtHavoc/Alternate%20WWII/Allies/soviet_poster_by_TugoDoomER_zps5b3ab225.jpg

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The uniform count in "All Uniforms" v 2.0 is at 152 right now (Apr 02/2013).

 

I have 18 more left (not including the possible variations). I'll be releasing it in the next 2-3 days for testing. Then we will talk about the uniforms for the next version (v 2.5?)

___________________________________

(to be continued)

 

~Blunter~

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