whirlingdervish Posted December 4, 2012 Share Posted December 4, 2012 I seem to get lucky with finding sci heavies, and at relatively low level the bullet swarm skill allows you to make a very versatile sci soldier. As long as you shoot first you can fire once on a strong alien for good damage, and take down a weaker alien with mindfray in the same turn from almost any range with nearly 100% accuracy. Once they're up to higher promotions, they take relatively little damage while in cover, and firing a heavy plasma and mind controlling an enemy in the same turn makes them one of the best units to completely ruin an alien advance. They will quickly take cover or fall back when faced with one of these guys, and in the next turn you can wipe out the cover with a rocket to open them up for your snipers with "in the zone" Link to comment Share on other sites More sharing options...
Hobbes Posted December 4, 2012 Share Posted December 4, 2012 I seem to get lucky with finding sci heavies, and at relatively low level the bullet swarm skill allows you to make a very versatile sci soldier. As long as you shoot first you can fire once on a strong alien for good damage, and take down a weaker alien with mindfray in the same turn from almost any range with nearly 100% accuracy. Once they're up to higher promotions, they take relatively little damage while in cover, and firing a heavy plasma and mind controlling an enemy in the same turn makes them one of the best units to completely ruin an alien advance. They will quickly take cover or fall back when faced with one of these guys, and in the next turn you can wipe out the cover with a rocket to open them up for your snipers with "in the zone" I got 3 Psionic Heavies on my current game - after getting and using the 2nd I decided I needed to try a third. The issue to me is that Psionics unbalances the game towards the human player like the original - Heavies benefit like all other classes from the player using it. Link to comment Share on other sites More sharing options...
silencer_pl Posted December 4, 2012 Share Posted December 4, 2012 So much to do and all you need is 2 assaults with plasma rifles / alloy cannons And they can be captains not colonels Link to comment Share on other sites More sharing options...
NoXTheRoXStaR Posted December 5, 2012 Share Posted December 5, 2012 NKF Wrote :SCOPE them up I agree completely, I don't care much for the heavies, but when I do use them I always make sure they have a scope for that added extra muscle. Link to comment Share on other sites More sharing options...
silencer_pl Posted December 5, 2012 Share Posted December 5, 2012 Scope do help them - but even so a captain at mid range will have something of 50-65% chance of hitting anything. I might try to convice myself to give them grenades and get that 2 grenades options - should be 3 like medic. Link to comment Share on other sites More sharing options...
Space Voyager Posted December 5, 2012 Share Posted December 5, 2012 On no, not anything. Mutons. Those big brutes that seem to present an incredibly small target, dammit. Link to comment Share on other sites More sharing options...
Tammy Posted December 28, 2012 Share Posted December 28, 2012 Assault is my current favorite, though I'm still mourning the loss of "snake eyes," my beloved sniper, and I'm getting rather attached to "boom boom," my heavy who makes a very respectable number of kills despite her stripper nickname. Oooh, also, I have a soldier now whose name looks so much like Ki-tat Chung that every time I see it, that's what I read. Should just change his name, but then what if something happens to him? Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 2, 2013 Share Posted January 2, 2013 Oh oh, what's his name?? Link to comment Share on other sites More sharing options...
Tammy Posted January 4, 2013 Share Posted January 4, 2013 I'll have to look, but it's so close to yours, that I just call him that. Link to comment Share on other sites More sharing options...
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