Psy Guy Posted February 3, 2003 Share Posted February 3, 2003 Well we all know (well those that play UFO/TFTD know) that aliens didn't run away from battle in the first two but in the third installment the aliens seem to be part chicken. How do you feel about enemies making a run for the exits? Let me get the ball started. I don't like it at all. I think its kind of a jip when you go to stop the alien invadors and they go and run away. Then you got to go to one of the other building around that one and risk angering companies looking for a lone coward alien. -PSY GUY- Link to comment Share on other sites More sharing options...
The Veteran Posted February 3, 2003 Share Posted February 3, 2003 I apologise for answering by humour rather than thought but it's true. Usually I don't let the buggers escape! Link to comment Share on other sites More sharing options...
Ice2056 Posted February 3, 2003 Share Posted February 3, 2003 It seems you're nopt the only one Link to comment Share on other sites More sharing options...
Alan Posted February 3, 2003 Share Posted February 3, 2003 raid missions i dont care... but when its a alien spotted mission i don't like it... means more infiltration in nearby buildings... *shrugs* no matter, they seldom make it that far. *pats toxigun* :devil: Link to comment Share on other sites More sharing options...
NKF Posted February 3, 2003 Share Posted February 3, 2003 Lone aliens I don't mind, as they'll die off in a few hours. Of course I do get worried if the infiltration level suddenly spikes for companies that have a nearby building, so off goes my public relations team. It's when they run off in herds when I really get annoyed. I come in, guns blazing, and maybe clip a chryssalis or two, and then the mission ends as all the blue lumps of plastacine run off to the nutrivend mall next door for some synthetic-fish and chips. Sometimes I just feel like cordoning off the entire area with soldiers before sending a team in to deal with the nasties. - NKF Link to comment Share on other sites More sharing options...
Ogg Posted February 5, 2003 Share Posted February 5, 2003 It is annoying when aliens leg it - especially when it's the one you've looking for the last 20 minutes! A stratagy that is connected is usable when your agents are getting low - check buildings for aliens as normal, then run away at the start. The aliens seem to spread into other buildings a bit, but their numbers usually stay low. This gives you time to hire new agents, and let old ones heal and train. Link to comment Share on other sites More sharing options...
dauphinbienveillant Posted April 1, 2003 Share Posted April 1, 2003 I don't know if someone else would read this reply but.... Sure I dislike when they run away, but if you're in the alien dimension, it's always funny to see that new aliens appears from the small orange (and very explosive with a vortex mine) kind of one way (exit only) teleporters. Link to comment Share on other sites More sharing options...
VegasSte Posted April 2, 2003 Share Posted April 2, 2003 I really hate it when they run away like you all said because you can spend 20 mins looking for them and end up popping 2 or 3 eggs and then the mission suddenly finishes! The skeletoids are the worst for running on ufo missions! Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted April 5, 2003 Share Posted April 5, 2003 I guard the exit so they can't escape :devil: Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted April 14, 2003 Share Posted April 14, 2003 its pretty annouing, but at least it makes it realistic. anyone here actually realise that in gametime, most missions only last for severy minutes? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted April 21, 2003 Share Posted April 21, 2003 If they make it out of the map, I never knew they were there. That's what the "autofire" button is for. Link to comment Share on other sites More sharing options...
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