Space Voyager Posted October 17, 2012 Share Posted October 17, 2012 No suggestions thread?! I better start one. No time to go through all threads right now, so please do excuse me if you find nothing new. My suggestions: 1) Make all gear available to the team in the Skyranger before the mission, whether someone has it equipped or not. 2) I'd love to have the numbered shortcuts for the basic actions everyone can perform always the same. Fire=1, overwatch=2, reload=3 (if the weapon is full simply leave it out), hunker down=4. Constant changes are very annoying. Soldier specific actions can follow mixed, no problem. 3) If a move is not spent, have overwatch kick in automatic. If it is a sniper and can not move&shoot, have the pistol selected automatically and overwatch. Everything else is just additional clicks with no point whatsoever. I'll think of more, now I have work to do. Link to comment Share on other sites More sharing options...
silencer_pl Posted October 17, 2012 Share Posted October 17, 2012 1) It's like Apocalyspe. It's get sometimes annoying but I got used to it.2) There is keyboard customization option if I am not mistaken - never tried it so I am just guessing.3) Maybe let the game do everything for you ? Link to comment Share on other sites More sharing options...
Sorbicol Posted October 17, 2012 Share Posted October 17, 2012 1. Any soldier de-selected for a mission needs to have all their gear go back into the collective inventory pool. Very annoying trying to find that squaddie who has the spare med kit! 2. Agree that snipers should automatically select their pistol for over watch if they have moved. 3. All weapons should have a free aim option, to shoot away cover. For both aliens and XCOM operatives. 4. Some mechanism for saving customised soldier names & faces etc. bit of a pain having to do it each time. Does anyone else colour code the armour based on what role that soldier has? I seem to go yellow for heavies, red for support, blue for snipers and black for assault. Not really sure why I do that! Link to comment Share on other sites More sharing options...
Pete Posted October 17, 2012 Share Posted October 17, 2012 I can't colour code because I didn't pre-order - no cool haircuts for me However I do give people the more varied colours of hair so I can spot them more easily on the battlefield. I never remember their names, but always know who's who by hair colour. Link to comment Share on other sites More sharing options...
The Veteran Posted October 17, 2012 Share Posted October 17, 2012 I pre-ordered AND activated but have no special content... Where is my blondie with the flattop??? Link to comment Share on other sites More sharing options...
silencer_pl Posted October 17, 2012 Share Posted October 17, 2012 You should have 2 keys - one for game activation second for deco pack. Link to comment Share on other sites More sharing options...
The Veteran Posted October 17, 2012 Share Posted October 17, 2012 Done them both, was confirmed as activated but no new content in the game... Link to comment Share on other sites More sharing options...
silencer_pl Posted October 17, 2012 Share Posted October 17, 2012 Can you post image of your soldier customization screen? You could try checking integrity. Link to comment Share on other sites More sharing options...
Space Voyager Posted October 17, 2012 Author Share Posted October 17, 2012 SUGGESTIONS, people, NOT haircuts. Aliens should open doors, too. Link to comment Share on other sites More sharing options...
silencer_pl Posted October 17, 2012 Share Posted October 17, 2012 They do - in multiplayer. Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted October 19, 2012 Share Posted October 19, 2012 From what I've read, aliens actually just teleport around the map until they've been triggered by your squad and they have their little animation. Once triggered, I believe they open doors just fine. In my last terror mission, I saw a Chryssalid kick down three doors in a row. Link to comment Share on other sites More sharing options...
silencer_pl Posted October 19, 2012 Share Posted October 19, 2012 My guess is that SV meant that alien are slamming the doors (look what Mutons do) Link to comment Share on other sites More sharing options...
The Veteran Posted October 19, 2012 Share Posted October 19, 2012 Ki-tata is right, alien spawn points don't exist in a fixed location until you trigger them. Try saving a game and then searching for an enemy spawn point. When you find it, reload the game and head there again. Chances are they will have moved somewhere else! Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted October 19, 2012 Share Posted October 19, 2012 My guess is that the aliens stick around in a certain place for a couple of turns, before "moving" somewhere else, which is when they trigger the noise alert. Link to comment Share on other sites More sharing options...
Space Voyager Posted October 20, 2012 Author Share Posted October 20, 2012 But unseen enemies may be repositioned at every load. I'd still vote for soldiers using any weapons. They can still be specialised, but not being able to use the most basic weaponry is just not X-COM, Link to comment Share on other sites More sharing options...
Alan Posted October 20, 2012 Share Posted October 20, 2012 Hrm.. my suggestions? Improve the cutscene handling: I should be able to pause or skip any movie, and preferably be able to go back and watch them again later. Sometimes real life prevents you from giving the game you undivided attention, y'know? Improve the soldier equipment handling: Now it seems the hunt for the last alien has been replaced with the hunt for the last medikit.The way I see it is that no-one will build more kit than the 6 they need for their active team, so equipment is a shared resource.If you return the kit to the stores when unassigning a soldier then you have to re-kit any time you chance soldiers, kinda old school UFO style. I would fix this by having equipment being returned to the pool, but having the soldier remember the assignments, so when reactivated it would grab the same gear, and highlight missing bits in red so you can do the juggling.Oh, and also allow shifting through our active squad in the equip screen, just like when in the barracks, rather than having to back out and click edit unit again. On Overwatch: I kinda like this being manual. There have been occasions (albeit rare) where I have chosen instead to hunker down most of my team to prevent them from killing the - by now - fragile alien that I am setting up to capture. On paint schemes: Yeah, I started colouring my troops too: white for support (mostly medics), green for snipers, red for assault, and yellow for heavy (mostly for their inability to hit the blind side of a barn). Link to comment Share on other sites More sharing options...
7h30n Posted October 21, 2012 Share Posted October 21, 2012 Completely redesign the game! 360 vision, alien tele-patrols coupled with their free moves when spotted is just ridiculous design. Unfortunately if one those things is changed it makes a butterfly effect on whole game mechanics. As much as I hate how the game is designed it is designed very tightly and all elements have their mechanical place. Sorry, I'm on a rant streak. Some things that are easily fixed:- make soldier's items available for others when he is removed from the squad- mark tiles that have line of sight to seen aliens Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted October 22, 2012 Share Posted October 22, 2012 Give the Chryssalid an ability like Run&Gun the Assault class has. I've found often that, due to the new Action Point system, they end up running all the way across the map, and stand idly next to your troops drooling like idiots. Very easy to bait them into an ambush (depending on the map of course). That, coupled with the fact that Chryssalids are no longer insta-death to the touch and that you need to die from a direct attack and not the poison before you become a zombie means that, yes, they are much easier to deal with, but no longer as scary as they once were. That said though, they now come in groups of three, so I dunno. My first play though on Normal, I only ever has civvies become zombies, and the only time a Chryssalid ever managed to land any damage on my troops directly was the first time I met them on a Terror Mission. Second time, indirectly, was when I accidently sent a trooper to stand on top of a civvie body which I had forgotten was implanted. I had assumed that zombies would be like the original in that they would resurrect on the same turn they're implanted... well when I ended my turn, the zombie spawned on the same tile as my solider, and he ended up on 2 HP =/ Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted October 25, 2012 Share Posted October 25, 2012 Oh, here's another one: put weapon fragments in the resource list on the top right corner of the screen in GeoScape. It's damn annoying when you're running low, having to switch to the Grey Market to keep track of how many you have to try and juggle research/foundry projects. Link to comment Share on other sites More sharing options...
Space Voyager Posted October 30, 2012 Author Share Posted October 30, 2012 Two more suggestions. Pete's; Let the interceptors fly to other continents. How can a Mexican interceptor not act over USA? Another; prevent the satellite launch to be an end-of-the-month exploit. An early launch should be rewarded with the percentage of the month already covered paid at the end of the month as a bonus to normal payout. IMO we should combine the suggestions and post them where they count - at Firaxis forums. I'll try to round them up today, then we can find an agreement which suggestions are acceptable to all and present the pack as SC suggestions. If you have more to post, do so ASAP. Link to comment Share on other sites More sharing options...
silencer_pl Posted October 30, 2012 Share Posted October 30, 2012 What is more important? Panic level or money ? No one smart enough would send satellite early to get that extra cash because it could turn out that they will lose that country no matter what. Link to comment Share on other sites More sharing options...
Space Voyager Posted October 30, 2012 Author Share Posted October 30, 2012 Life is a risk. Either deploy early and possibly get a reward (it can be over a safe country) or wait until the end of the month, be safe and not get the reward. Happy? Link to comment Share on other sites More sharing options...
silencer_pl Posted October 30, 2012 Share Posted October 30, 2012 Wait till you play impossible. You'll change your mind. Link to comment Share on other sites More sharing options...
Space Voyager Posted October 30, 2012 Author Share Posted October 30, 2012 Why, when I would be able to do exactly as you can at present? It would be a bonus... EDIT: Sorbicol reminded me of a think that bothers me; I'd like to be able to make alloys. Link to comment Share on other sites More sharing options...
silencer_pl Posted October 30, 2012 Share Posted October 30, 2012 A bonus non existent on impossible and early stage of classic. All that suggestions point to simplify the game. They don't call them alien alloys for nothing. Why not add Fart gun and kill those aliens with bad air. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now