stanno Posted September 26, 2012 Share Posted September 26, 2012 Within the files for the XCOM demo there are a few references to inteface and display settings for iOS and android devices (more so for iOS). these references seem to suggest that a mobile version of XCOM: Enemy Unknown may be in the works and, as these references are found in the game engine files, that the mobile version may feature the same battle system as the console and pc version, but with lower graphics and a reworked interface for obvious reasons. These files can be seen by navigating to C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown-Demo\Engine\Config and reading the configuration settings files within. One in particular, 'BaseEngine.ini', mentions: ***** ; Settings for iPhone 3GS only[systemSettingsIPhone3GS]BasedOn=SystemSettingsMobileTextureBiasMobileEnableMSAA=True ; Settings for iPhone 4 only[systemSettingsIPhone4]BasedOn=SystemSettingsMobileMobileContentScaleFactor=2.0 ; Settings for iPod Touch 4 only[systemSettingsIPodTouch4]BasedOn=SystemSettingsMobileTextureBiasMobileContentScaleFactor=2.0 ; Settings for iPad only[systemSettingsIPad]BasedOn=SystemSettingsMobileTextureBias;Force iPad to turn off select features that are too expensive for ipad (fog, bump, environment mapping, rim lighting, spec, texture blending)MobileFeatureLevel=1MobileFog=FalseMobileSpecular=FalseMobileBumpOffset=FalseMobileNormalMapping=FalseMobileEnvMapping=FalseMobileRimLighting=False ; Scale down on iPad; Saves noticable frame time and smooths out aliasing somewhat due to filtering in the upsampleMobileContentScaleFactor=0.9375 ; Settings for iPad2 only[systemSettingsIPad2]BasedOn=SystemSettingsMobileMobileEnableMSAA=TrueMobileAllowSecondaryDisplays=True; Bloom (which needs DoF to run the UberPP) works on iOS but is slow;Bloom=TRUE;DepthOfField=TRUE; Lightshafts don't work on ES2;bAllowLightShafts=TRUE [systemSettingsAndroid]BasedOn=SystemSettingsMobileTextureBias ***** Feel free to check this out for yourself if you've downloaded the demo. Stanno. Link to comment Share on other sites More sharing options...
Azrael Strife Posted September 26, 2012 Share Posted September 26, 2012 Very interesting, this could spell a bright future for the new XCOM franchise. Link to comment Share on other sites More sharing options...
Sorbicol Posted September 26, 2012 Share Posted September 26, 2012 Christ if they put XCOM on my phone I'd never get any work done!!! Bigbadbear 1 Link to comment Share on other sites More sharing options...
Pete Posted September 26, 2012 Share Posted September 26, 2012 I suspect that this won't be the case - I decided to Google one of the config descriptions and it turns up in a lot of games using the Unreal Engine: https://www.google.co.uk/search?q=SystemSettingsIPodTouch4&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a Confirmed it here: https://facepunch.com/showthread.php?t=1113511&page=168and here: https://uk.gamespot.com/forums/topic/29292297/tony-hawk-pc-config-has-grx-settings-for-mobile I've also heard that the game will require a lot of hard disk space so even with today's mobile tech and the resolutions scaled down, I've yet to hear of a game that reaches even a few gig on a portable device. Sorry to burst that bubble I wish it was coming to mobile as well Link to comment Share on other sites More sharing options...
stanno Posted September 26, 2012 Author Share Posted September 26, 2012 I suspect that this won't be the case - I decided to Google one of the config descriptions and it turns up in a lot of games using the Unreal Engine: https://www.google.c...lient=firefox-a Confirmed it here: https://facepunch.com...113511&page=168and here: https://uk.gamespot.c...ings-for-mobile I've also heard that the game will require a lot of hard disk space so even with today's mobile tech and the resolutions scaled down, I've yet to hear of a game that reaches even a few gig on a portable device. Sorry to burst that bubble I wish it was coming to mobile as well Aah, good thinking, apologies then for the misinformation via over-eagerness! Still, there's some interesting stuff in the xcom specific files, like DLC references and the number of multiplayer maps: ***** ; DLC Script Packages (if needed in editor);+Package=DLC_PreOrder;+Package=DLC_PackIn;+Package=SeasonPass;+Package=DLC_Day060;+Package=DLC_Day090;+Package=DLC_Day120 *****;--------------------------------------------------------------------------------------------------; MP maps;--------------------------------------------------------------------------------------------------.Map=URB_Bar.Package=UICollection_MP .Map=URB_CemeteryGrand.Package=UICollection_MP .Map=URB_PoliceStation.Package=UICollection_MP .Map=URB_Trainyard.Package=UICollection_MP .Map=URB_Boulevard.Package=UICollection_MP .Map=CB2_MP_Blank.Package=UICollection_MP ***** Link to comment Share on other sites More sharing options...
Sunflash Posted September 26, 2012 Share Posted September 26, 2012 Then you realize it was all a trap to distract you from the shinies. Sid's the master of strategy, mind you...who KNOWS what you're falling for... Link to comment Share on other sites More sharing options...
Azrael Strife Posted September 27, 2012 Share Posted September 27, 2012 I suspect that this won't be the case - I decided to Google one of the config descriptions and it turns up in a lot of games using the Unreal Engine: https://www.google.c...lient=firefox-a Confirmed it here: https://facepunch.com...113511&page=168and here: https://uk.gamespot.c...ings-for-mobile I've also heard that the game will require a lot of hard disk space so even with today's mobile tech and the resolutions scaled down, I've yet to hear of a game that reaches even a few gig on a portable device. Sorry to burst that bubble I wish it was coming to mobile as well It's still too soon to discard anything, anyway. The port would not be as huge as the PC version, but it could still be possible; remember they released a Civilization for mobile devices not too long ago. Link to comment Share on other sites More sharing options...
aliensvshumans Posted September 28, 2012 Share Posted September 28, 2012 Hi guys. Back when I got my iPhone, I couldn't find a suitable X-Com clone. So we wrote one ourselves. Our first version essentially was 25 terror missions in a row that followed a story line. No geoscape, no research, no bases but still a pretty good touch-based port of X-Com. But, next week, with "Aliens versus Humans 2.0: The Onslaught", we added geoscape, bases, research, manufacturing. If you buy the current version in the AppStore, you'll get the update for free. https://itunes.apple.com/us/app/aliens-versus-humans/id471665058?mt=8 If you're still undecided, wait a week. You can check out our trailer on YouTube here: Thanks... Al(ien) Link to comment Share on other sites More sharing options...
aliensvshumans Posted November 4, 2013 Share Posted November 4, 2013 If you're looking for the original X-Com with the ability to play against your friends in PvP, Aliens versus Humans: Missions will hit the Apple App Store in two days. Check out https://aliensvshumansapp.com/avhm/index.php Al(ien) Link to comment Share on other sites More sharing options...
Space Voyager Posted October 13, 2014 Share Posted October 13, 2014 Have we posted the link to Android version of XCOM before? Link to comment Share on other sites More sharing options...
silencer_pl Posted October 13, 2014 Share Posted October 13, 2014 Wow that's expensive. Link to comment Share on other sites More sharing options...
Space Voyager Posted October 14, 2014 Share Posted October 14, 2014 Comparing to Steam sales and usual Android prices, true. Link to comment Share on other sites More sharing options...
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