Can you upload a save, where after you pass a few hours or days your base gets attacked with high probability? Or a savegame where the base attacking big UFO is already on its way on your radar? My base wasn't attacked by a random chance in my playthrough. Tycho loaded the same savegame and the base was attacked in his case. I would just like to see what happens after recent base defense changes.
It was on a terror mission. I will have a save next time it happens, I'm currently on a terror mission so will watch out to create a good save with this. Do you think a Quickload menu is possible? Bring up the Load Game screen when I press F9?
Will try original DAT file. On dying units, I meant my XCOM commandos of course! On ALIEN MOVEMENT there are activity shown elsewhere, then an explosion is heard - possibly alien grenade - then 2 or 3 of my soldiers death screams, then the game gives back control in the next turn and all I see is 3 dead soldiers.
I almost got my a** handed over to me by the aliens and the XCOM project closed. In desperation I built a new second minimal base - at exact opposite of Earth in complaining Russia - with a hangar and skyranger and ordered it to patrol. On April 30 it discovered an alien base. I had to wait until April 31 0700am for Skyranger 1 to refuel - it was patrolling like crazy too - then rushed my squad to the base, where I was badly pounded again. Thanks to save reload we finally beat the aliens and saved the XCOM project. Wheeew. This was close! Skyrangers are cheaper than interceptors and running empty they are best for patrol since having a large fuel tank! UFO Extender crashed about 2-3 times with exception errors, but upon reload I could continue. On Alien Base destroy there is the famous totally jumbled Wreck Analysis text. Otherwise the game is working nicely! Sometimes game isn't showing dying units - camera is elsewhere - and units just scream, then at next turn I find them dead.
Quicksave Quickload feature: I wonder how much work would be to code this feature. To put a [Quicksave] section into the ini with QuickSaveKey=F5 QuickLoadKey=F9 and on keypress UFO Extender would store the 43 files in a GAME_1 ~151K in memory then load the game back on keypress.
Tycho, could you please put parameters for BASS_SetVolume or BASS_CONFIG_GVOL_MUSIC / BASS_CONFIG_GVOL_SAMPLE into the INI so I can increase the music volume against the sound volume. Example: Music_Volume=0..100 Sound_Volume=0..100 Any value outside these is discarded. Currently music is too low and sounds are too strong. Thank You!
Unusual event. The game suddenly put out a window while I was speeding the days that a UFO has crashed in Australia. It appeared to be an event resembling to the Roswell feature. "Sometimes saucers will crash there" Tycho, do you think it is possible in UFO Extender to let XCOMUTIL write skills of soldiers into the Soldier Name string variable as per one feature of XCOMUTIL 9.7? "Do you want stat strings added to the names of your troops?" Rank and number of kills would be awesome too. How do I use these in the INI? "*Weight, Accuracy, Reaction, Psi Strength, Psi Skill: Strings to use on the modified equip screen" [Equipment Screen] Show Stats=1 Weight=1?
Hyperwave transmission message when no Decoder is built or researched Load this saved game. Rotate Earth over to Australia. Click on the white X. http://www.mediafire.com/download/f7vb4g0zj1trs1i/GAME_6.ZIP Hyperwave transmission data is decoded, but XCOM doesn't have the tech yet, since I'm only at the beginning of the game.
Currently investigating a Base Attack crash. Only happened once on a random event, on next reload a small ship came, so I will try to make a retaliation more likely: will try to shoot down a bigger UFO so aliens come visit with more probability. Then upload a savegame.
No more crashes! Thank You! Also MAX FPS: 70 works beautifully in conjunction with Battlescape Delay=22. It slowed down the flames, now the bullets are fast as well. Awesome!!!