More important fixes! If I were Firaxis, I would send all the extender programmers five free copies of the new game ....and the strategycore operators too, and myself and anyone else reading this while I'm at it...and a bar of muton soap. Not that they smell like mutons, but if there were such a thing, I would want to have it.
You're welcome, I hope anybody enjoys it! Theres lots of good xcom artwork on the internet. One of my favorites by i2ebis : http://i2ebis.deviantart.com/gallery/?offset=24#/d2v24o7 'XCOM' by ChristianKaw : http://christiankaw.deviantart.com/gallery/?rnrd=12233#/d4puzp8 'Xcom Tribute' by Winterhall : http://winterhall.deviantart.com/art/XCOM-Tribute-262765468?q=gallery%3Awinterhall%2F10670134&qo=39
Another good change! This year has been really good for xcom and xcom-like projects and it's going to keep getting better. If i had a hat I would try to keep it on. Maybe an ultimate fan will actually give himself the what-do-you-call-it wheat-sheaf xcom soldier hairdo and post instructions of how to do it on the internet and it will become a retro-fiction fad. Hah.
I didn't know the documentation mentioned that. It works the same way for me. Registry tweaks didn't change things. source : http://answers.micro...8b-8f4728671ca4 in the answer by 'billy1953'
It's not an inconvenience that it doesn't work for me, since all mouse movement works fine for me in d3d mode with fullscreen. But out of curiosity I wonder too if anyone else has the same problem. I am happy to test more if you make any more changes though.
What/in what way do you want me to test? I used this new patcher.dll just now and did this : I was lucky and by chance started manufacturing at 00:00 : the start of a new day. 20 gauss cannon rounds, utilizing 20 technicians.seemed to take 20 hours, it stopped and notified me at 20:00. The manufacturing screen still displays 0/5 days/hours to complete this batch. Manufacturing progress seems to be only calculated 'on the hour', but I am almost sure plenty of people already mentioned that on ufopaedia.org as normal for the game. The mouse was not clipped to the window in windowed mode with both options enabled, or either option enabled individually.
When I was on an attack alien base mission there were lots of hallucinoids. I remember them attacking using what looked and sounded like the thermal shok launcher projectile. It seemed like the power of the stun may have been lower than the shok launcher but it was area of effect and tended to stun other aliens and also itself sometimes. But regardless of whether that is intentional, I like it that way. Because I think of the hallucinoid as a mindless beast even though IIRC it is supposed to be under some amount of molecular control. I think my soldiers armor was blocking stun damage about 90% of the time on that mission. Its melee attack was effective and it killed several of my soldiers that way but usually used the ranged attack.
I'm glad if I can help your project. I copied and renamed the RMP files with your instructions. About invisible terrain, I haven't seen any so far (I'm in august 1999 with 40 or so crashed uso) other than the invisible survey ship that you mentioned already, which isn't a problem for me since aliens seem to avoid being near or in it (I don't know if that's a coincidence or not), and I just think of it like some kind of 'cloaked' ship.
I hadn't narrowed down the crash to one of those files mentioned by KDiff3, no. I had just planned to keep using my new install (with combomod, tftdextender, and the same exes and savedgames I was using from them) and if I get more crashes, I'll run KDiff3 and see what the differences are. I understand your changes to combomod for use with tftdextender, thanks for telling me about map compatibility, I was thinking about hobbes maps lately too. I made a note about the 'all items usable on land' change in my INI.