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kennyc

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  1. sounds like some good strategy there sylph, ive been experimenting with various set ups for battleships. ill take a screen and show you a configuration i found particularly useful for cleaning up aliens as they leave at turn 21.
  2. yup, thats what i meant NKF, i can only assume thats what the others thought. i think its intentional game design to accomodate players who make use of reaction fire etc. even with 6 good reaction soldiers (60+each) you are likely to lose at least one in the gun battle that follows turn 21. i like it!
  3. 8, i didnt play untill i was 18, my friend turned me on to Alien Unknown and i played it intensively on and off ever since. i defintly rank this game as one of the very best ive ever played, so much replay value.
  4. i wish they did go off at the time they were primed for. and i wish you could throw two and have double the explosion. i have a feeling if two detonate near each other one destroys the other? im not sure actually will go check it out.
  5. this hardly disproves the theory. it might make more sense for the aliens to stay onboard. but the ai is clearly telling them to do something else.
  6. it typically takes me 7 or 8 turns to clean a small map and set up reaction fire squads. at this point i will simply pass turns untill the aliens exit. i found a really nice configuration of soldiers that can make quick work out snakemen leaving a battleship.
  7. ive just been playing a new game, got quite far in the last 3 days. turn 21 consistently yeilds results!
  8. thanks zombie! if you do conduct any in depth analysis id be most interested to hear the results. and remeber all of my games to date have been on beginner level, once i patch it im sure i will feel like an xcom newb again
  9. ahh i see, sorry for that. has anyone else had issues using xcom util in conjunction with the enemy unknown version avalible from a certain website?
  10. hi guys, i did a quick search and couldnt find anything on it so i thought id share the only useful tip i have that hasnt been covered in this comprehensive forum! when waiting outside a UFO with a squad of reaction fire goons, i noticed that an alien almost always exit at the end of turn 21. sometimes just one leaves but often several aliens leave over the following turns. i guess its not really that useful but can be some help when positioning your squad and priming nades or switching rifles and that sort of thing. on another note id like to thank all of you who take the time to delve into the code and fish out interesting details regarding the game mechaincs, and the same too all of you who tirelessly repeat exercises to build up good empirical data. Ive spent a good deal of time lurking on strategy core and i appreciate all the excellent discussions that have occured here. also if anyone has good guides for me to install xcom util i would greatley appreciate it, im not computer illiterate but have not been able to sucsefully patch my Alien Unknown copy downloaded from *link removed by Gimli*. thanks for the help guys.
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