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Kresh

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  1. I'm in. I just need to know what is possible before I start creating some wacked-out scenarios that cannot be implimented, much like what happened with Fallout:Tactics. Far too many excellent mods died because the "developer kit" that was released didn't have what was really needed to get a proper job done. Or, should I go ahead and go crazy , then work down from there? That's the direction I'm leaning in. Suggestions? :dontgetit:
  2. Ha! If you type in "Stargate Beta Genesis" into google, this thread comes up. Cool! :inlove: Also, here is a link to a transcript of the episode where I got the inspiration for the mod. There But for The Grace of God Read it, you'll like it!
  3. Excellent! I have much time to kill until June/ July. Then I move to LA. :devil:
  4. Wow! I go away for a few weeks and this happens? :o Wow! :o I can handle any writing chores/ fluff creation/ manuals, or any other in-game "writings" that need to be done. In fact. I volunteer for the job! I wonder what I've just gotten myself into... :angel:
  5. THat's what makes ths Stargate: Beta Genesis mod pretty easy. Turn off the biomass, make new models and textures to include the Jaffa (Ja'Fa?) and their weapons and you're mostly set. It would remove quite a bit of the reasearch...unless you modded it to require naquida and crystals reasearch. I'd like to see it, although I haven't the time nor the experience to get involved. *sigh* The perils of working 2 jobs...
  6. Kresh

    Stargate

    So everybody missed my suggestion for a mod in this thread? I thought it was a good idea...
  7. The "Next Area" button is at the top of the screen and not part of the tactical screen. Hope this helps.
  8. I always delegate scouting/ infiltration missions unless bored. Downed/ landed UFO sites always get my attention as do base missions. Well, that and downed pilots. Something about always rescuing the boys...
  9. Good heavens are grenades effective. I have a scout that runs around and peppers everything with grenades...except those damn chrysalids (the ones that freeze your troops) or whatever they're called. Those get a lotta long-range lovin' from my snipers!
  10. Perhaps an odd question for this forum, but what would be needed to call a mod "Total"? Does it consist of all art and sound or just a certain percentage? And does anyone have the skinny on when the "Official Tools" are coming out? Does anyone know how much of the game will be moddable? If it's very moddable, I might have to take a crack at making the SG:BG mod myself. We'll see. ???
  11. I would do something very nasty to be able to arm my squd with the FAMAS. I do so love bullpups...and not that ugly Styer Aug, or however it is spelled. Ugly. Nobody uses it in my little army.
  12. Another idea, this one after watching Stargate last night. It was the one where Doctor Jackson gets zapped to the "Alternate Universe" where the Gua'uld (SP?) are kicking the crap out of the humans. The humans have a secondary base called "Beta Genesis" where they have evacuated most of their best and brightest. Of course, Carter and O'Neil don't make it, but Jackson makes it back to his proper dimension. Mod Title: Stargate: Beta Genesis Synopsis: With the destruction of Apophis and his first Prime when SGC self-destructed (the mothership was parked on Chyanne mountain when the nukes went off), the Jaffa on earth and in orbit have decended into anarchy. Add the constant attacks over the new-found resources on Earth (slaves, slaves, more slaves) from the other System Lords, and the survivors of earth face anarchy. This is where the survivors at the Beta Genesis site come it. After encountering the rogue Gua'uld devoted to destroying their bretheren (the Tok'ra (sp)), the survivors discover the truth about their homeworld and decide to take advantage of the situation. Entering through the Stargate recovered by the Russians, the newly formed SG-1 begins their attempt to liberate earth from the remnants of Apophis's forces. Further Notes/ Ideas: This would be an easy-ish mod as the human skins doen't even have to be changed, other than a new insignia in place of the Phoenix symbols. The Xeno enemies would have to be replaced with Jaffa (Ja'fa?), other humans (sympathisers, ect), and possibly Gua'uld (end bosses). The Mechanoids could be added as well, and could even be represented in the end-game phase by the biomass (only becoming Mechamass perhaps). This would also allow a player to have Jaffa on his team when they become available. Heck, the Asgard are already there as the Reteculians, so hey! Easy! Missions would be similar, with UFO attacks being replaced by Death Glider attacks, troop ships landing with Jaffa to attack bases, hordes of hungry civilians, and other such items. Also, possible three-part missions could consist of infiltrating a base, getting to the Teleport Rings, then entering a Gua'uld ship and blowing the thing to little bitty bits. As an added bonus, the P90 would become the default weapon instead of the the UZI!
  13. I would like to see a mod based on the final days when the "spores" were killing everything. You play as a squad tasked with getting important people (scientists, etc.) out of installations, stopping locals from attacking your base, stopping rebelling troops, gathering reasearch, hitting reticulan scouts, trying to defend area 51, etc. Just think of a desperate batle to save what you can of civilization and you have the general idea. A very dark mod, but a fun one if put together right. The ability to import to the normal game from the mod would be a nice ability as well, just for that extra sense of continuity. That or a mod based on a sorcery/ biblical apocalypse (NOT the Left Behind series). You characters sould be soldiers, sorcerers, scouts, shamen (all "S" classes, hmmmm). Just change "Alien Invasion" to "Daemonic Invasion" and you'd have the idea. Instead of UFO's there would be flying beasts (dragons or suchlike), add sorcerers, their mutated henchmen, deamonic spawn, and other mystical nasties and you have something that would very much interest me.
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