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Modding TFTD


Thunder_Gr

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No, I just checked my game and the hole's definitely there. You can see the floor in the tile next to it, so an alien with the right angle should be able to shoot your soldiers in the legs (while you won't be able to shoot/see out it 'cause it's too low and your soldiers can't move back far enough due to the size of the craft).

 

See? I highlighted it in red:

TritionHighlight.png

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Ah, I didn't think you were referring to the LOF pic. In that case, wow, it is a big hole. :laugh:

 

Isn't there a wall in back of it though? Guess not since it's an object. In any case, that tile is pointing to LOFT offset 80 which is a triangle. So at first glance, the programmers picked the right one. But since there isn't a wall in back of it they should have probably used offset 6 which is a full block template. (Or maybe 60? What do you think?) Looks like there is a small piece of the wing on the same side which isn't completely down to the ground either. :D

 

- Zombie

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Isn't there a wall in back of it though?

Remember, a wall means NOTHING to LOF/LOS unless it has the LOFTemps indexes to back it up. If you can see through something using the LOFTemps tileset then so can your units. Anyway, no, there is no wall.

 

LOFTemps 6 should work just fine. However, another easier solution would be to just stick tile 45 in the same square. It's a west wall, while the wing segment is an object, so they can happily co-exist. Furthermore, the wall would be entirely concealed behind the wing's graphic, so it should look exactly the same.

 

It might affect a unit's ability to walk onto the roof of the craft though. Dunno. Worth testing.

 

You're right, that other wing segment should probably be changed to use the same LOFTemps set as the tiles directly beside it.

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LOFTemps 6 should work just fine. However, another easier solution would be to just stick tile 45 in the same square. It's a west wall, while the wing segment is an object, so they can happily co-exist. Furthermore, the wall would be entirely concealed behind the wing's graphic, so it should look exactly the same.

Just looked at the other tiles in back of the one with the hole and those all have 6 instead of 80. So I'll swap those 80's to 6 just to be consistent. Odd how there isn't a wall in back of those tiles though. There probably should be one there anyway just to make it safer. :D

 

It might affect a unit's ability to walk onto the roof of the craft though. Dunno. Worth testing.

Normal units can't climb onto the roof of the Triton so it shouldn't make any difference in functionality. :D

 

You're right, that other wing segment should probably be changed to use the same LOFTemps set as the tiles directly beside it.

Probably doesn't matter, but I'll switch that too. It would be nice to finally have a bug free craft, that's for sure. :laugh:

 

- Zombie

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Glad that the pic did help to find out a hole! I had thought, just like Zombie, that this was a space under the wing.

I will reiterate through the ships in LOFTemps, to see if I have missed something like that.

I have a question about the floor/roof, though. Is there any possibility that they are not solid, even if the LOFTemps display something on this square? Propably the answer is no, but verifying it wouldn't hurt :laugh:.

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If there's LOFTemps stuff there then it's solid.

 

Except, of course, for the cases covered in the Lightning thread - certain tiles can have gaps between them (as opposed to IN them) which simply cannot be portrayed within the game engine (except by shooting bullets through them, or seeing through them, of course). These of course apply to pretty much every craft in both games (and probably a few other things as well). The Lightning just had the worst bugs and hence got the most attention (looking at that massive hole in it's side never ceases to amuse me).

 

I occurs to me that if we patched 'em all up correctly it'd be impossible to look out the Avenger's "windows", for eg. Unfortunately, anything you can see through can also be shot through.

 

Note that LOFTemps deals with bullets and vision. As opposed to explosions. A tile can block explosives COMPLETELY (that is to say, have a high "HE (high explosive) block" score) and have no effect on bullets and stuff at all. The opposite is also true. I suppose if I wanted to portray the HE block layout on a map the only way to do it would be via my battlescape editor.

 

Normal units can't climb onto the roof of the Triton so it shouldn't make any difference in functionality. :D

Really...? Oh. :laugh:

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I see, thanks for the detailed answer. I haven't looked into any more of your tools, yet, since they are all new to me and I want to understand each before I use the next!

I would really like to find a source of certain .exe function in order to correct some bugs around there, but I guess it is not so easy to find any such source...

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I occurs to me that if we patched 'em all up correctly it'd be impossible to look out the Avenger's "windows", for eg. Unfortunately, anything you can see through can also be shot through.

That wouldn't bother me one little bit as there aren't true windows in the X-COM craft anyway. (XcomUtil actually exploits this by having soldiers look outwards, LOL). It always surprised me that the skin of the Skyranger is sleek and featureless, yet lets you see out. :D Me thinks I'll fix this!

 

Really...? Oh. :D

When was the last time you actually played TFTD, BB? :laugh:

 

- Zombie

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I see, thanks for the detailed answer. I haven't looked into any more of your tools, yet, since they are all new to me and I want to understand each before I use the next!

I would really like to find a source of certain .exe function in order to correct some bugs around there, but I guess it is not so easy to find any such source...

Correct, but Seb knows magic and it never hurts to ask. :D

 

When was the last time you actually played TFTD, BB? :laugh:

It has been a very long time since I've "played" either UFO or TFTD. These days I just run the occasional test in between coding.

 

Though granted I haven't even been doing much of that recently.

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Thank you for the link. There is really a lot of stuff there I never knew it existed. And Seb does really work magic!

I guess I will have to find my way around wiki usage, never really wanted to post anything on a wiki before :laugh:

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