Thunder_Gr Posted March 14, 2009 Share Posted March 14, 2009 This is the weird object I found in TRITON. Link to comment Share on other sites More sharing options...
BladeFireLight Posted March 14, 2009 Share Posted March 14, 2009 its the sonar unit. same as the one one in the cargo section. and it has 2 chairs on either side of it. -Blade FireLight Link to comment Share on other sites More sharing options...
Zombie Posted March 14, 2009 Share Posted March 14, 2009 Here's a cutaway view so you can see the setup in there: - Zombie Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 15, 2009 Share Posted March 15, 2009 ... Is it just me, or is that a bigass hole leading in underneath the craft's right hand wing? Link to comment Share on other sites More sharing options...
Zombie Posted March 15, 2009 Share Posted March 15, 2009 No, both of the wings are solid through and through. But the front end of the craft is completely hollow. - Zombie Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 15, 2009 Share Posted March 15, 2009 No, I just checked my game and the hole's definitely there. You can see the floor in the tile next to it, so an alien with the right angle should be able to shoot your soldiers in the legs (while you won't be able to shoot/see out it 'cause it's too low and your soldiers can't move back far enough due to the size of the craft). See? I highlighted it in red: Link to comment Share on other sites More sharing options...
Zombie Posted March 15, 2009 Share Posted March 15, 2009 Ah, I didn't think you were referring to the LOF pic. In that case, wow, it is a big hole. Isn't there a wall in back of it though? Guess not since it's an object. In any case, that tile is pointing to LOFT offset 80 which is a triangle. So at first glance, the programmers picked the right one. But since there isn't a wall in back of it they should have probably used offset 6 which is a full block template. (Or maybe 60? What do you think?) Looks like there is a small piece of the wing on the same side which isn't completely down to the ground either. - Zombie Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 15, 2009 Share Posted March 15, 2009 Isn't there a wall in back of it though?Remember, a wall means NOTHING to LOF/LOS unless it has the LOFTemps indexes to back it up. If you can see through something using the LOFTemps tileset then so can your units. Anyway, no, there is no wall. LOFTemps 6 should work just fine. However, another easier solution would be to just stick tile 45 in the same square. It's a west wall, while the wing segment is an object, so they can happily co-exist. Furthermore, the wall would be entirely concealed behind the wing's graphic, so it should look exactly the same. It might affect a unit's ability to walk onto the roof of the craft though. Dunno. Worth testing. You're right, that other wing segment should probably be changed to use the same LOFTemps set as the tiles directly beside it. Link to comment Share on other sites More sharing options...
Zombie Posted March 15, 2009 Share Posted March 15, 2009 LOFTemps 6 should work just fine. However, another easier solution would be to just stick tile 45 in the same square. It's a west wall, while the wing segment is an object, so they can happily co-exist. Furthermore, the wall would be entirely concealed behind the wing's graphic, so it should look exactly the same.Just looked at the other tiles in back of the one with the hole and those all have 6 instead of 80. So I'll swap those 80's to 6 just to be consistent. Odd how there isn't a wall in back of those tiles though. There probably should be one there anyway just to make it safer. It might affect a unit's ability to walk onto the roof of the craft though. Dunno. Worth testing.Normal units can't climb onto the roof of the Triton so it shouldn't make any difference in functionality. You're right, that other wing segment should probably be changed to use the same LOFTemps set as the tiles directly beside it.Probably doesn't matter, but I'll switch that too. It would be nice to finally have a bug free craft, that's for sure. - Zombie Link to comment Share on other sites More sharing options...
Thunder_Gr Posted March 15, 2009 Author Share Posted March 15, 2009 Glad that the pic did help to find out a hole! I had thought, just like Zombie, that this was a space under the wing.I will reiterate through the ships in LOFTemps, to see if I have missed something like that.I have a question about the floor/roof, though. Is there any possibility that they are not solid, even if the LOFTemps display something on this square? Propably the answer is no, but verifying it wouldn't hurt . Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 15, 2009 Share Posted March 15, 2009 If there's LOFTemps stuff there then it's solid. Except, of course, for the cases covered in the Lightning thread - certain tiles can have gaps between them (as opposed to IN them) which simply cannot be portrayed within the game engine (except by shooting bullets through them, or seeing through them, of course). These of course apply to pretty much every craft in both games (and probably a few other things as well). The Lightning just had the worst bugs and hence got the most attention (looking at that massive hole in it's side never ceases to amuse me). I occurs to me that if we patched 'em all up correctly it'd be impossible to look out the Avenger's "windows", for eg. Unfortunately, anything you can see through can also be shot through. Note that LOFTemps deals with bullets and vision. As opposed to explosions. A tile can block explosives COMPLETELY (that is to say, have a high "HE (high explosive) block" score) and have no effect on bullets and stuff at all. The opposite is also true. I suppose if I wanted to portray the HE block layout on a map the only way to do it would be via my battlescape editor. Normal units can't climb onto the roof of the Triton so it shouldn't make any difference in functionality. Really...? Oh. Link to comment Share on other sites More sharing options...
Thunder_Gr Posted March 15, 2009 Author Share Posted March 15, 2009 I see, thanks for the detailed answer. I haven't looked into any more of your tools, yet, since they are all new to me and I want to understand each before I use the next!I would really like to find a source of certain .exe function in order to correct some bugs around there, but I guess it is not so easy to find any such source... Link to comment Share on other sites More sharing options...
Zombie Posted March 15, 2009 Share Posted March 15, 2009 I occurs to me that if we patched 'em all up correctly it'd be impossible to look out the Avenger's "windows", for eg. Unfortunately, anything you can see through can also be shot through.That wouldn't bother me one little bit as there aren't true windows in the X-COM craft anyway. (XcomUtil actually exploits this by having soldiers look outwards, LOL). It always surprised me that the skin of the Skyranger is sleek and featureless, yet lets you see out. Me thinks I'll fix this! Really...? Oh. When was the last time you actually played TFTD, BB? - Zombie Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 15, 2009 Share Posted March 15, 2009 I see, thanks for the detailed answer. I haven't looked into any more of your tools, yet, since they are all new to me and I want to understand each before I use the next!I would really like to find a source of certain .exe function in order to correct some bugs around there, but I guess it is not so easy to find any such source...Correct, but Seb knows magic and it never hurts to ask. When was the last time you actually played TFTD, BB? It has been a very long time since I've "played" either UFO or TFTD. These days I just run the occasional test in between coding. Though granted I haven't even been doing much of that recently. Link to comment Share on other sites More sharing options...
Thunder_Gr Posted March 15, 2009 Author Share Posted March 15, 2009 Correct, but Seb knows magic and it never hurts to ask. Unfortunatelly, the link does not open for me...It says my browser is unable to open the page... Link to comment Share on other sites More sharing options...
Zombie Posted March 15, 2009 Share Posted March 15, 2009 Keep trying? The X-COM wiki is experiencing some hiccups due to a server change but that should all be over by now. - Zombie Link to comment Share on other sites More sharing options...
Thunder_Gr Posted March 16, 2009 Author Share Posted March 16, 2009 Thank you for the link. There is really a lot of stuff there I never knew it existed. And Seb does really work magic!I guess I will have to find my way around wiki usage, never really wanted to post anything on a wiki before Link to comment Share on other sites More sharing options...
Thunder_Gr Posted March 16, 2009 Author Share Posted March 16, 2009 This is the save on geoscape having an artifact site. GAME_9.zip Link to comment Share on other sites More sharing options...
Thunder_Gr Posted March 19, 2009 Author Share Posted March 19, 2009 This is the shape discussed for the area search code. Link to comment Share on other sites More sharing options...
Thunder_Gr Posted March 23, 2009 Author Share Posted March 23, 2009 Manta and Barracuda Link to comment Share on other sites More sharing options...
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