Console
Enabling The Console
Enabling the console in Silent Storm is quite easy:
First use notepad or some other test editor to edit the autoexec.cfg file by adding the line: wirbelwind to it.
Save, and edit input.cfg, by adding the line (after the game bind section): bind console 'F12'. You can use other keys such as the tilde (~), but just make sure they are not used by other commands.
SAVE YOUR CHANGES!
Now when you are playing you can just hit F12 to open the console window.
Basic Instructions
To use the console in the game simply press the key you assigned, eg 'F12'.
To exit the console press the same key again.
To get help on the console commands you can type: help
To scroll the console window so that you can read all of these commands use the 'pageup' and 'pagedown' keys.
Console Commands and Usage
Console Command List
Command | Usage/Description |
---|---|
addmedalpoints | N.A. |
autoplay | Plays a movie of sorts, seems to include your units on a new map along with some enemies. Might be a way to see how good your units really are. |
autoplay_templates | N.A. |
autoplay_units | N.A. |
bind | Usage: bind[+,-,!]'bind-id' 'KEY' + ... '+' - slider plus, '-' - slider minus, '!' - on release. Used for binding keys. |
bind_update | N.A. |
bindconfigure | Usage: bindconfigure'bind-id' #coef. |
bindsection | N.A. |
cameramode | Usage: cameramode # (where # is PC, FPS or MAYA). Sets the camera type used. FPS, PC or MAYA. |
camerapos | Shows the current camera co-ordinates. |
chapter | Usage: chapter # (where # is between 1 and 28). Apparently uses a template variable to creat a blank zone. |
cheat_allow_headshot | Usage: cheat_allow_headshot # (where # is 1 or 0). Not sure what this does beyond this. |
cheat_ap | Usage: cheat_ap # (where # is 1 or 0 I assume). Not sure what this really does as a units AP's don't change. |
cheat_blood | Usage: cheat_blood # (where # is 1 or 0). 0 turns off blood and gore, 1 turns it back on. Not really a cheat per se. |
cheat_football | Usage: cheat_football # (where # is 1 or 0 I assume). Not sure what this really does. |
cheat_global_xcom | N.A. |
cheat_golden_shot | N.A. |
cheat_heads_off | Usage: cheat_heads_off # (where # is 1 or 0). Setting this value to 1 means that every hit is an instant kill headshot. |
cheat_showall | Usage: cheat_showall # (where # is 1 or 0). Setting thus value to 1 shows all enemies on the map (possibly items too). A value of 0 hides them again. |
cheat_slomo | N.A. |
cheat_zoneautocomplete | N.A. |
clear | N.A. |
console_writelog | Usage: console_writelog # (Where # is 1 or 0). 1 turns on the logger which outputs the contents of the console to a text file named Console.txt |
credits | N.A. |
d_animation | N.A. |
d_awt | N.A. |
d_create_animation | N.A. |
d_idle_animation | N.A. |
exec | N.A. |
game_autosaves | N.A. |
game_camera_accelerate_time | N.A. |
game_camerasensivity | N.A. |
game_dblclkmoveinrealtime | N.A. |
game_eq_on_grenades | N.A. |
game_forceturnbased | N.A. |
game_invertscrollx | N.A. |
game_invertscrolly | N.A. |
game_invertturnx | N.A. |
game_invertturny | N.A. |
game_noai | Usage: game_noai # (Where # is 1 or 0). Turns off the game AI. Useful when experimenting with the console and you don't want to get into battle. |
game_pathinrealtime | N.A. |
game_profile | N.A. |
game_scrollsensivity | N.A. |
game_selectionmode | N.A. |
game_selectionsensivity | N.A. |
game_showweathereffect | N.A. |
game_skipvideo | N.A. |
game_tbs_on_enemy_spot | N.A. |
getitem | Type 'getitem #' where # is the item you want. |
gfx_16bit_mode | N.A. |
gfx_16bit_textures | N.A. |
gfx_anisotropic_filter | N.A. |
gfx_autodetect | N.A. |
gfx_block_buffering | N.A. |
gfx_blur_sun | N.A. |
gfx_cl | N.A. |
gfx_cl_blur | N.A. |
gfx_cl_cube_resolution | N.A. |
gfx_cl_select_pl | N.A. |
gfx_cl_sky_textures | N.A. |
gfx_cl_use_bump | N.A. |
gfx_cl_use_bump_always | N.A. |
gfx_cl_use_precise_shadows | N.A. |
gfx_decals | N.A. |
gfx_depth_tex_resolution | N.A. |
gfx_fastest | N.A. |
gfx_fill_2d | N.A. |
gfx_fill_transp | N.A. |
gfx_fix_ban_np2 | N.A. |
gfx_fix_nv_np2_hack | N.A. |
gfx_fog | N.A. |
gfx_fsaa | N.A. |
gfx_fullscreen | N.A. |
gfx_gamma | N.A. |
gfx_hqshot_mag | N.A. |
gfx_hsr | N.A. |
gfx_hw_hsr | N.A. |
gfx_low_ram | N.A. |
gfx_maxlag | N.A. |
gfx_nopixelshaders | N.A. |
gfx_notexture | N.A. |
gfx_particles | N.A. |
gfx_point_specular | N.A. |
gfx_recreate | N.A. |
gfx_register_resolution | N.A. |
gfx_resolution | N.A. |
gfx_shadows | N.A. |
gfx_showcache_2d | N.A. |
gfx_showcache_linear | N.A. |
gfx_showcache_transp | N.A. |
gfx_showcache_transplm | N.A. |
gfx_specular | N.A. |
gfx_static_nooverwrite | N.A. |
gfx_stats | N.A. |
gfx_stencil_shadows | N.A. |
gfx_swvertexprocess | N.A. |
gfx_terrain_565 | N.A. |
gfx_texture_mip | N.A. |
gfx_texture_usedxt | N.A. |
gfx_tnl_mode | N.A. |
gfx_update | N.A. |
gfx_validate | N.A. |
global | N.A. |
godmode | N.A. |
help | Shows this list of commands, use pageup/pagedown to scroll. |
i_am_an_alien | Usage: i_am_an_alien # (where # is 1 or 0), setting this value to 1 makes all enemies that you spot appear as if made of glass, it's a very 'Predator' like effect. It does not seem to change the textures of already spotted enemies. |
load | N.A. |
lua_showlog | N.A. |
mainmenu | N.A. |
map | N.A. |
mission_camera_attenuation | N.A. |
mission_camera_limits | N.A. |
mission_camera_minheight | N.A. |
mission_camera_pitch_speed | N.A. |
mission_camera_scroll_acceleration | N.A. |
mission_camera_scroll_speed | N.A. |
mission_camera_softattenuation | N.A. |
mission_camera_softlimits | N.A. |
mission_camera_yaw_acceleration | N.A. |
mission_camera_yaw_speed | N.A. |
mission_camera_zoom_acceleration | N.A. |
mission_camera_zoom_speed | N.A. |
multiplayer | N.A. |
open_zone | N.A. |
phaddrestrict | N.A. |
phdefault | N.A. |
phfriction | N.A. |
phoutput | N.A. |
phstiffness | N.A. |
phstoprule | N.A. |
phtimestep | N.A. |
phvis | N.A. |
profile | N.A. |
save | Usage: save filename. This can be used to save the game on any difficulty level. |
scenario | N.A. |
scenetemplate | N.A. |
script_rnd | N.A. |
script_run | N.A. |
script_show | N.A. |
scripterror | N.A. |
seeall | N.A. |
sequence | N.A. |
setvar | N.A. |
setxplevel | Usage: setxplevel # (where # is the level you want). This sets all the active (and dead) characters to the level specified. Do not go above level 124 as negative stats will occur. |
showbind | N.A. |
sound_mode | N.A. |
sound_musicvolume | N.A. |
sound_sfxvolume | N.A. |
sound_update | N.A. |
summonunit | Usage: summonunit # (where # is an index value). Spawns the specified unit. |
teleport | N.A. |
template | N.A. |
ui_charresponses | N.A. |
ui_charresponsessubtitles | N.A. |
ui_followcamera | N.A. |
ui_germanversion | N.A. |
ui_hwcursor | N.A. |
ui_messages | N.A. |
ui_showhints | N.A. |
ui_showicons | N.A. |
ui_showtooltips | N.A. |
ui_tooltipdelay | N.A. |
unbind | N.A. |
unbindall | N.A. |
unsummonunit | N.A. |
wirbelwind | This is the command you added to enable the console. |
zone | N.A. |